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报告翻译问题






thank you
It's much appreciated. :)
Hint: If I remember correctly, it's a bit smaller than a basket ball.
I'll update you when i'm done creating one :')
The background image I'm using is the default SteamVR Home background environment image.
It can be found under the Env_Sky entity, under 'Sky Material': materials/skyboxes/sky_vesper_peak.vmat.
But first, make sure you add 'Summit Pavilion' as a dependency to your Custom Environment. See the 'Creating an Addon' section in the guide below on how to do that.
Helpful Guide:
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting
since I'm coming from architecture, we use HDRI to describe the cubemap or like the panaroma 360* image of the environment, the cloud sky and mountain image.
If i'm not wrong its the very similar used in Summit Pavlion of the home page.
so i'm actually looking for that environment image
I haven't seen anything called HDRI in Hammer, but if you talking about the HDR lighting, I think I used a custom setting that was manually put in, which was a slight variation of one of Valves older skybox colors.
Light_Environment custom settings:
Color: R238 G232 B170
Brightness: 2
Range: 512
Indirect Multiplier: 2
Sky Intensity: .1
Sky Ambient Bounce: R84 G126 B177
since i'm planning to work on an environment too and if its not much of a trouble at all, if you could help me fetching the environment HDRI that you ve used, i would be very thankful . Thanks in advance.
@Beyonder1979, I'm not sure the Underground Home map can handle much more detail, as it is already quite jerky in certain spots outside. So combining it with Hobbit House, plus the extra detail I still need to add to the field in Hobbit House, would probably make it a very jerky/stuttery experience for most people.
It would be cool to make an entire Hobbiton style village though. But it would likely have to be at a reduced detail level(which I'm not a fan of), or making the map in a way that means you can't see the whole map at once, which isn't ideal, because I wouldn't be able to create it how I wanted to.