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This mod is just .ini edits so take the new values in here and quadruple them to get twice vanilla environmental damage.
They do different things.
"Hunter Rifles"
"The MOCX Initiative"
"LW2 Secondary Weapons"
"Additional Mission Types Redux"
"Militia Overhaul Plus"
Here's a link to my modified XComGameData_WeaponData.ini
http://www.filedropper.com/xcomgamedataweapondata
There's some further .ini edits I've made to mods that set things up in other .ini files but I doubt I've seen all those changes yet. I'll post those after finishing the campaign to give me a better chance of seeing everything.
For consistency I've added in weapons from a number of mods I'm using, but everything seems to work OK. I could upload if you'd like?
Thanks for the mod.
It can lead to some much longer firefights, fun!
That's what this mod does.
All units gain +20 aim, but low/high cover gives +20 defense
Cover becomes an extremely high priority, and units that are out in the open or flanked are almost guaranteed to get hit
Crit chance stays the same though