Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Meteors Spawn Metals
50 条留言
Doc_Furtado 2022 年 8 月 24 日 上午 7:46 
Very cool ideia, tks, just like the others
Ripz 2022 年 2 月 12 日 下午 10:34 
@zlatky if you havent even seen a meteor, you sure you have the DLC enabled? it requires the maya dlc.
zlatky 2021 年 12 月 8 日 下午 4:01 
Soz, but this mod ain't working for me atm...: Just completed a full (new) campaign, and I didn't see a singe meteor falling from the sky, etc. Could this be incompatible with some other mods, or am I missing something? :-/
Sailor Cat  [作者] 2021 年 7 月 20 日 下午 3:31 
It's possible.

Good first steps to reduce desyncs include:

1. Make sure everyone has the same version of the mods.
2. Have the person with the slowest PC host the game.
中二痛患者 2021 年 7 月 20 日 上午 9:24 
Is it possible that this mod causes online data to be out of sync?
Sailor Cat  [作者] 2021 年 3 月 28 日 上午 10:03 
It's possible, but not something I'll be adding.
56Múmia 2021 年 3 月 28 日 上午 9:14 
Hi, great idea, makes meteor showers not so "boring".

Is it possible to add a percentage chance to happen? instead of always spawning the metals?
Thanks.
Sailor Cat  [作者] 2021 年 3 月 7 日 上午 9:22 
This mod only removes floodplains because workers can't normally remove them.
circeus 2021 年 3 月 7 日 上午 5:45 
I saw the newest update removed floodplains. Would you consider also removing forests and jungles? Or alternatively make it possible to build iron mines on them? While later strategic resources can spawn and be mined in forests and jungles, Iron cannot
Sailor Cat  [作者] 2021 年 3 月 6 日 上午 9:39 
This has been updated to remove floodplains on a meteor strike.
Royal Raven 2021 年 3 月 5 日 下午 7:31 
Thanks Sailor Cat for all you answers.
Sailor Cat  [作者] 2021 年 3 月 5 日 下午 7:09 
Yeah, that's just normal GS mechanics.
Royal Raven 2021 年 3 月 5 日 下午 6:59 
So I assume, if I get an early meteor before Bronze working is unlocked, I can still get a unit? I asked, because this just happened to me in my game I am in.
Royal Raven 2021 年 3 月 5 日 下午 6:06 
Yeah that is what I meant, iron or aluminum. Thanks.
Sailor Cat  [作者] 2021 年 3 月 5 日 下午 6:01 
There's no meteor to improve on, but if you mean improve the iron or aluminum, yeah.
Royal Raven 2021 年 3 月 5 日 下午 4:56 
Do you notice with your mod, that AI will improve on the meteors?

I might give this mod a try after you do your floodplains update.
Royal Raven 2021 年 3 月 5 日 下午 4:14 
Ok, thanks. I thought that is how I remember vanilla doing.

Real Meteors, a builder has to get on the tile and remove meteor feature, then the Builder can improve the metal tile. Seems fine, but the more I used that mod, the more I noticed the AI would not do anything to the meteor tile, like they are not aware they have to remove meteor feature and then improve the tile.
Sailor Cat  [作者] 2021 年 3 月 5 日 下午 4:04 
Normally, moving a unit onto the meteor tile will remove the meteor from the tile. That's how it works with this mod active, too.
Royal Raven 2021 年 3 月 5 日 下午 3:21 
Is this like Real Meteors mod, where it says, "To improve spawned resource you'll have to remove Meteor Site with Builder"?

Is this the same with this mod? Is this how vanilla works? Honestly I am asking because I do not remember how vanilla worked.

Thanks.
Sailor Cat  [作者] 2021 年 3 月 5 日 上午 10:49 
I'll update in a few days to remove the floodplains.:momozzz:
dudeworthington 2021 年 3 月 5 日 上午 10:13 
If a meteor hits a floodplain tile, it becomes an un-improvable tile. Neither a mine, nor a farm, nor any other improvement can be constructed flood plain tile with a metal.
LaFway 2021 年 2 月 22 日 下午 5:57 
Awesome I like this better than magically gaining a heavy cav unit. :steamthumbsup:
Étendard 2021 年 2 月 22 日 上午 8:20 
Roger, thanks man! :VBCOOL:
Sailor Cat  [作者] 2021 年 2 月 22 日 上午 8:09 
Hoax. And it works fine. :momocat:
Étendard 2021 年 2 月 22 日 上午 8:03 
Hello, is the mod still working? I heard somewhere meteors were removed to all game modes except Apocalypse. Fact or hoax?
Iron knight Fe 2021 年 2 月 10 日 下午 9:46 
I think it may be a interesting idea to give it a percentile (%) chance to spawn stone, copper , Iron , diamond. or Aluminum . That way it's less predictable and more FUN.
Cosmic Fox 2020 年 7 月 31 日 上午 6:28 
I had to disable this mod and the one Pokeihl made (spelling) due to access violation errors. It works without them, has to do with discovering secret societies. I love these mods hopefully you find the issues
Telruna 2020 年 7 月 3 日 下午 11:45 
Ok, fair enough, thanks.
Sailor Cat  [作者] 2020 年 7 月 3 日 上午 10:40 
For now that's just the luck of the draw, but I'll see about implementing a workaround.
Telruna 2020 年 7 月 3 日 上午 7:11 
Confirming what PANdemoniumJP wrote. You cannot build a mine on a floodplain tile.
바닐라라떼 2020 年 6 月 19 日 下午 6:10 
Does it cancel a resource that's already present?
PANdemoniumJP 2020 年 6 月 4 日 下午 4:35 
Thanks for making this mod. It is always nice to see meteors deposit aluminum in the late game. Unfortunately I found that if a meteor lands on a floodplains tile, you can't build a mine over the resource.
Sailor Cat  [作者] 2020 年 6 月 2 日 下午 12:44 
Nope.
Cosmic Fox 2020 年 6 月 2 日 下午 12:19 
Question? would this mod possibly cause iron deposits to diminish on archipelago maps I play.. Gigantic map sizes.. 4 games in a row no iron and no horses in current game
Menio 2020 年 5 月 31 日 上午 3:20 
Hello! Thanks for the MOD...

Did you consider random between Iron, Copper, Aluminium and Uranium?
lieutenant74 2020 年 5 月 25 日 上午 8:30 
Thats the one i was waiting for!!! thank you
cameranutzii 2020 年 5 月 25 日 上午 6:19 
Logical choice, makes much more sense. TY!
Supernova™ 2020 年 5 月 24 日 下午 8:47 
It perplexed me why you'd get a horse or tank out of a meteor. Metal makes much more sense. Good on you for releasing this :)
Oraxis 2020 年 5 月 24 日 下午 1:28 
Thank you for this mod. It's actually quite historically accurate as many cultures, before they developed more invasive mining techniques, would use the iron from meteorites to make blades. It also solves some game problems when you get completely fucked by iron spawns and they're all clustered in areas you can't reach without a protracted war.
o_siyeza 2020 年 5 月 24 日 下午 12:41 
Sailor ​Cat, you are right. Uranium is actually very rare in meteorites.

Main sources of Uranium:
U abundance (ppm)
Meteorites 0.008
Primitive mantle 0.021
Continental crust 1.4

As you see you also will not find uranium on Earth but in the realm of parts per million. Of course, this is an average as you can find much richer Uranium deposits on Earth. Up to 100 ppm. But, this is true for meteorites as well.

So gamewise, you are actually not making any science mistake if you do decide to add it. But I understand if you decide to not do it. As it would actually be very uncommon.
desitjant 2020 年 5 月 24 日 下午 12:00 
Love this!
Sailor Cat  [作者] 2020 年 5 月 24 日 上午 10:29 
I did consider uranium. However, research seems to indicate that meteors only have uranium in the realm of parts per million.
conorbebe 2020 年 5 月 24 日 上午 8:00 
Amazing work! This is how it meteor strikes should have been implemented! Don't suppose you could make a version of this mod which does remove the cavalry bonus?
Cosmic Fox 2020 年 5 月 24 日 上午 7:30 
I love how people pound modders with requests constantly and not showing appreciation for what they just created or updated. Give the guy a break >:^D

Thanks for this work!
o_siyeza 2020 年 5 月 24 日 上午 6:53 
You could make it so they spawn also uranium in the atomic age?
Blue Nerd 2020 年 5 月 24 日 上午 12:39 
Will they also be able to spawn bonus resources in the future? Like copper or stone?
Sailor Cat  [作者] 2020 年 5 月 23 日 下午 9:17 
:arara:
Te 2020 年 5 月 23 日 下午 8:45 
*Very* cool, thank you so much!
totalslacker 2020 年 5 月 23 日 下午 4:33 
Ah, meteoric iron! Very cool
weraptor 2020 年 5 月 23 日 下午 4:22 
I love this, thank you so much for this!