边缘世界 RimWorld

边缘世界 RimWorld

Pawnbold Race
170 条留言
Hoddrock 10 月 7 日 下午 10:02 
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ShauaPuta  [作者] 8 月 29 日 下午 1:41 
I'll take a look when I get home
Typh 8 月 28 日 下午 7:45 
Scenario could not be read. Looks like it may need an update afterall. Testing another run with said 'bolds.
Nef 8 月 27 日 下午 5:02 
Well now I have a reason to try out 1.6, much appreciated.
ShauaPuta  [作者] 8 月 27 日 下午 4:52 
@everyone
I have updated the mod
however, I'm still on 1.5 and am too lazy to go to 1.6 just to test if it works
if anything is broken, just write it in the replies
KoboldMenace 8 月 27 日 下午 4:14 
I need my Kobolds man, its just not the same...
ShauaPuta  [作者] 8 月 24 日 下午 4:56 
fak, I forgor
I'll see about updating tomorrow
HAR races seem to not been hit by the update as hard as last time
TooManyKobolds 8 月 24 日 上午 8:33 
i miss my kobolds :(
Lance Axiom 8 月 4 日 上午 11:39 
thanks one of my 3 fave race mods. (the other two are the frosty and the hisa <- for the tech)
(honorable mention to the classic lapelli and androids mods.)
ShauaPuta  [作者] 8 月 3 日 下午 6:14 
I will see about updating this to 1.6, this week
AusFox 8 月 3 日 下午 3:18 
I hope this mod gets updated, was one of my favourites for the cuteness factor! <3
Pim 7 月 14 日 上午 6:00 
Hoping to see this updated to 1.6 so i can continue re-texturing them hehe!
Lance Axiom 5 月 25 日 上午 9:30 
can be checked using character editor or sometimes just a styling station
Lance Axiom 5 月 25 日 上午 9:28 
do any of your bolds have hair?
Lance Axiom 5 月 25 日 上午 9:12 
and check your settings for pawnkinds
Lance Axiom 5 月 25 日 上午 9:12 
how many animals does your colony have ?
SadPlastic 5 月 25 日 上午 6:23 
For some reason this mods causes severe lag in version 1.5, and there was no suspicious red text in the logs. Does anyone know a solution?
Lance Axiom 5 月 6 日 上午 9:32 
ok but how does one do that ?
DerpyCharizard 5 月 5 日 下午 11:26 
The simple solution is to just make a blacklist xenotype list but it most likely won't cover any modded xenotypes (I'm looking at you, Forgotten Realms), so the other solution is restrict the race itself to use race-restricted xenotypes and genes (the baseliner being the only unrestricted xenotype that is)
Lance Axiom 4 月 21 日 上午 10:05 
still perhaps for the people that find it less amusing it may be useful to have settings that disable certain xenotypes from the bolds.
Lance Axiom 4 月 21 日 上午 10:03 
fair but i do in fact have a highmate pawnbold now and they look kinda goofy, cat tail and ears on a kobold looks silly but kinda adorable too.
ShauaPuta  [作者] 4 月 19 日 下午 5:10 
@Lance_Axiom its because they are a race, not a xenotype. For example, a highmate is not a race, its a variation of the baseline. When you apply it to a human, you get a human highmate, not a hybrid. The same logic applies to panwbolds, and pretty much any other HAR race. When they have xenotypes applied ot them, they are simply not baseliner anymore
Basically, pawnbolds and har races are not genetically modified humans, they are their own thing
Lance Axiom 4 月 19 日 上午 11:06 
my save has been treating the kobolds like base liners is there a way to distinguish them in the genelines? i keep seeing them visually replacing my other pawns features. to be clear i have now seen a highmate, lapelli and neanderthal kobolds and the game isnt even treating them as hybrids. i dont mind that much but i do find it a little weird that it keeps happening.
KoboldBussyMuncher 2 月 12 日 下午 6:40 
kobold :D
Sam, the Artistic and Autistic 2024 年 11 月 2 日 上午 2:02 
"I ♥♥♥♥♥♥♥ LOVE KOBOLDS" -one of my friends after i ask them if i should get the mod since it seems really good, no joke, i think he like kobolds too much
Azraile 2024 年 9 月 8 日 下午 5:15 
xenogenes?
Furious Kaiser 2024 年 8 月 19 日 下午 9:07 
Been having some fun with kobolds recently. Took a page from DnD kobolds and made an ideology centered around living underground and venerating dragons. Used genes to make them breed faster, grow faster, learn faster, have various buffs in darkness, enjoy living underground, and heal slightly faster, but they are smaller, weaker, get debuffed in light, and have shorter lifespans to even them out. Used a mod to make a custom map that is like a dormant volcano for them to reside in and build a fancy dragon hoard/temple cave. Playing around with trap setups more this run too. Started with 10 kobolds, now at around 40 into year 2, but have had a good few deaths to various things like manhunters, raiders, and stepping on their own traps lol. Been a fun run so far. Live fast, die fast creedo.
ShauaPuta  [作者] 2024 年 6 月 25 日 上午 9:33 
You should ask the egg layer gene author to add HAR compatibility with their eggs
I know one can do egg pregnancy with base game, but they would work like chickens
ZincKobold 2024 年 6 月 23 日 下午 5:07 
I've used this mod for as long as it's been out and loved it every bit. Saying that, I do wish someone made a biotech gene kobold. As it stands, using the gene to lay eggs instead of children gives a 'human' that's random, even if the two parents are kobolds. I will continue using this mod as it is a great one, and the only kobold mod too.
Furious Kaiser 2024 年 6 月 8 日 下午 3:04 
Fair enough, appreciate the reply to correct my assumptions. I am not a modder, and was unaware how this mod operated. I was also (wrongly) comparing it to the Argonian mod, which was having some odd characteristics I was noticing pop up after a day or two of playing. Thanks for furthering my understanding of how the system works on the back end.
ShauaPuta  [作者] 2024 年 6 月 8 日 上午 7:01 
@furious_kaiser this mod does not reskins anything. The old pawnbold mod was a retexture to humans, but this one is its own race. I am not planning on making this into a xenotype either, but I've let the kobolds use any gene that I know wont break their rendering and throw errors.
I do not override the baseliner xenotype. That xenotype doesn't mean human, it just means they were not gene altered. So if you see a kobold, they are going to be baseliner, unless you add genes to them. Same way you can have an impid kobold, you can have a baseliner kobold.
Furious Kaiser 2024 年 6 月 7 日 下午 9:43 
Haven't checked out this mod yet, as I am playing with the Argonian mod atm, but I would assume that this mod also just reskins the baseliner (default) human xenotype. This also causes anything else that uses the baseliner xenotype, such as many of the friendly/neutral factions, caravans, and pawns that randomly show up to join you. This does, however, cause some confusion if you decide to make your own custom xenotype, this mod (and the Argonian mod as well) will overwrite most cosmetic genes. This can lead to some confusion as you will visually see kobolds everywhere, some wanting to join you, but they are not the same xenotype.
ShauaPuta  [作者] 2024 年 5 月 25 日 上午 7:09 
@d3k43 I don't see why would they need one, so no
D3K43 2024 年 5 月 23 日 下午 7:00 
Do the kobolds have a custom xenotype for Biotech?
ShauaPuta  [作者] 2024 年 5 月 5 日 上午 11:13 
Did you try resubbing to the mod? The workshop sometimes forgets to update
Typh 2024 年 5 月 4 日 下午 8:14 
game claims the mod is still only for up to 1.4
ShauaPuta  [作者] 2024 年 5 月 4 日 下午 4:41 
Mod updated to 1.5, go nuts
ShauaPuta  [作者] 2024 年 5 月 1 日 上午 8:02 
For everyone who sees this, the main mods I need have been updated, so I have a reason to move to 1.5. I need to finish an art commission, but hopefully I will start updating the bolds soon
Stur-Frye 2024 年 4 月 29 日 下午 9:12 
Genuinely one of my favorite race mods
ShauaPuta  [作者] 2024 年 4 月 26 日 下午 5:05 
@I_is_Zed no, this does not work 1.5
I do plan on updating it, I am waiting until everything gets a bit more stable for the rest of my stuff
I_is_Zed 2024 年 4 月 18 日 下午 1:15 
will this still work in 1.5? and if not, maybe an update?
ShauaPuta  [作者] 2024 年 1 月 27 日 上午 8:55 
@Starfoth The Burgundy Silk Rug I thought I had that fixed, maybe I forgot to update. It shall soon be fixed

@augustusl undefined kobold childhood? I don't do custom childhood, no idea why that's happening
Starfoth The Burgundy Silk Rug 2024 年 1 月 25 日 下午 8:00 
Please add <li>Mouth</li> to the Jaw Def
Without it, they put on infinite apparel like face masks
SorentheOwl 2023 年 11 月 10 日 下午 1:41 
Hi there!
I'm getting an error log when loading this mod with Biotech enabled, saying it has an XML error of undefined kobold childhood. Any way to possibly fix this?
怠惰的不详 2023 年 10 月 7 日 下午 10:26 
Why pawnbold faction's trader is always a human?
I found that pawnbold faction's trader team's trader is Tribal_Trader, not Pawnbold_Trader.
Please fix it
Albion 2023 年 8 月 1 日 上午 10:19 
Yooo! That fixed it! Thank you so much 💙 This is my favorite race mod for RW so I really appreciate the help and fix ^^

Time to commit war crimes with my lil kobold fellas
ShauaPuta  [作者] 2023 年 7 月 30 日 上午 6:29 
@Albion I will try to reupload the version I have, because it works for me
hope it works for you too
Albion 2023 年 7 月 29 日 上午 9:16 
Just as a test:
I've disabled all other mods except Pawnbold race & HAR and im still getting the same issue. I then disabled Biotech too- and am still getting the same issue sadly
ShauaPuta  [作者] 2023 年 7 月 29 日 上午 7:17 
@Albion I thought I already fixed that
Maybe the workshop version is borked? I have to check
Albion 2023 年 7 月 28 日 上午 10:53 
First time using this mod since Biotech came out- I've noticed all my kobolds just spawn with regular human skin tones now. Is there any fix or work around for this? Thank you