Portal 2
Portal Prologue | Part 4
16 条留言
StrixCZ 6 月 28 日 下午 2:19 
Decent map but a bit confusing. I died multiple times at the very beginning before realizing I need to just stand still after reaching for the cube to drop one the platform that opens below. Still enjoyable.
joe98 2020 年 7 月 7 日 下午 7:33 
I got to the fling and gave up.
THE CREEPER (MC'S GRIM REAPER)  [作者] 2020 年 7 月 7 日 下午 5:00 
yeah this part is kinda of a let-down. I intend to remake it so it won't be like this for long.
joe98 2020 年 7 月 7 日 下午 4:57 
No indication of what is about to happen, Save, get killed, continue, save, get killed, continue, save, get killed etc etc
meme_man_53 2020 年 7 月 4 日 下午 11:27 
what the fuck do i do at the boss battle
кс 2 ронин 2020 年 6 月 20 日 上午 7:00 
gooooooooood
AThing 2020 年 5 月 30 日 下午 2:05 
THIS IS AMAZING
henpitts 2020 年 5 月 28 日 上午 8:08 
very strange
Winnie Wheatley 2020 年 5 月 23 日 下午 9:16 
Cool map! Thanks for fun adventure! :) :47_thumb_up:
Skairul 2020 年 5 月 21 日 下午 3:48 
EDIT: Just realised I'm stupid and bad at formatting :p
Skairul 2020 年 5 月 21 日 下午 3:48 
Part II: Second chamber
High spoilers so most of it will be blacked out
Interesting boss battle, but very unclear as to what to do:
- There is minimal indication of what one has to do during the fight. It took me some time to realise I had to press specific buttons to progress. Use blinking sprites or some indicator to catch the player's attention.
- The turret part is what I disliked the most: it's highly dependent on your location in the room. No indication of the redirection cube, and when I do see it, I realise it's across the chamber and before I can get to it, I get shot to death.
- The detour from the main chamber seems very out of place.
- Jumping into the center pit doesn't kill you, only fades your screen.
- Even after defeating the boss, there is no indication that a faithplate opened up.

Still, it was still enjoyable. Portal Prologue so far is good, but underdeveloped and has the potential to be more. Good job, I look forward to more maps from you!
A05Polzar 2020 年 5 月 21 日 下午 3:33 
This was a pretty good map.
THE CREEPER (MC'S GRIM REAPER)  [作者] 2020 年 5 月 21 日 上午 11:46 
Map should be updated now!
THE CREEPER (MC'S GRIM REAPER)  [作者] 2020 年 5 月 21 日 上午 10:58 
I see there are some problems with the map, I will fix those as of today for the better of everyone. Also because of some bugs I didn't see prior to its release. Sorry for the inconivence!
Skairul 2020 年 5 月 21 日 上午 6:58 
Nice continuation of the series, I have some pointers that I picked up as I played:
Part I: First Chamber
- Your cube dropper doesn't close.
- Don't stretch the 128 fizzler texture, use the left, right and center textures for fizzlers wider than 128 units.
- The BTS area lacks detail, it's more than just catwalks and tubes. Some vac tube items would also make the place more active.
- In my opinion, I'd prefer if the platform I fall onto was one I wouldn't be able to jump off from, as its tracks are below it. To me, I assume that I can just drop down on these tracks and run on it, which is of course not the case. If you don't want that, I can also recommend "electrifying" the rails.
- As dcook says, some prior indication of turrets and the need for the laser (it's behind some thick grating, making it look like it's unimportant) would be good.
- Your BTS lights, while technically working, they look visually dead. Use some point_spotlights and env_sprites.
dcook 2020 年 5 月 20 日 下午 10:31 
yeah.. the turret thing at the beginning kinda blows... no indication of what's going on until too late.