安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






or bind v noclip
.able to clip through rocks
.players floating of rocks that u walk on
.able to walk through the greenery
In addition on working on the plantation, greens etc, maybe add some mines and stuff like maybe bones and cobwebs, that would be cool
I really like the idea of taking these really great assets and using them in an old engine, but sadly Source has none on the modern engine features to properly light and blend the textures and models together, but keep it up, I would love to see how this develops!
If you need help figuring out how to make accurate collision boxes for these props, the most effective way I've figured to do it without maya or blend is wrapping them with placements with invisible collidable textures like the sand overlay. Or you could try using func_brush boxes with the "block bullets" texture. Or a combination of the two depending on the prop.