RimWorld

RimWorld

Medieval Prosthetics
158 kommentarer
Lotor 30. okt. kl. 16:56 
Hey, can't see recipes to craft 1st tier ones on the crafting spot?
Goodpie2 27. okt. kl. 23:53 
Sad to see this isn’t compatible with medieval overhaul, as that was the main reason I wanted it.
Parrotlad 20. okt. kl. 13:04 
Where do you build the limbs at?? It shouldnt be at the machining table like if its mideval?
Shinichi Izumi 27. sep. kl. 22:24 
Can you make this compatible with Medieval Overhaul by changing over your ingredients to the "Basic Component" that we can make? Normal Components don't exist in Medieval Overhaul.
KeiwaM 27. sep. kl. 12:57 
How does this work in conjunction with Medieval Overhaul? I notice that it still requires regular components, but you can only really make the Medieval Overhaul-specific "Basic Component".

Is it intended so you can only trade to these components or is it an oversight?
Alexander Zagirov 20. sep. kl. 15:47 
@Nuno I recommend using XML Extensions for mod settings. This way it will be xml-only mod and there won’t be a need to recompile assembly every time game updates.
Nuno  [ophavsmand] 20. sep. kl. 12:37 
Mod has been updated to 1.6. Besides getting the freshest Unity GUI dll, nothing else has changed in the mod. Please let me know if there are any issues with this mod in 1.6, thanks.
Nuno  [ophavsmand] 20. sep. kl. 12:27 
@Post Millenial, there should be a patch that exists for this already. I'm not sure if it's updated as of right now, though.

@Nopeacesigns & @cheep deer, I've just realized that I did away with crafting those a while ago. Crude parts are not crafted as tangible bodyparts, they're treated as peg legs are: the ingredients (1 log) are gathered by the surgeon and installed directly.
Alexander Zagirov 18. sep. kl. 12:39 
If author isn’t coming back, I can try to update this mod later, but I’ll have to recreate mod settings using xml extensions as I don’t know how Rimworld programming works.
LaSchuii <3 31. aug. kl. 8:47 
*patiently waiting for 1.6* thank you so much for this great mod :GhostFlowerHappy:
ggfirst 31. aug. kl. 0:46 
How come finger / arm / hand can have same work ammount? I think it kinda weired
cheep deer 10. aug. kl. 5:05 
Having the same issue as Nopeace D: Cannot find anywhere to make the limbs!
lewisdoom 21. juli kl. 16:29 
Doing a medieval playthrough right now and would absolutely love this up to date, all my poor pawns keep losing eyes and itd be great to have an eye patch or glass eye for them

no stress if its particularly hard to get working tho
Geneva 17. juli kl. 13:01 
MO compatibility would be badass
Looking forward for the update <3
Post Millenial 15. juli kl. 17:22 
@Nuno any plans to make the mod compatible with Medieval overhaul so it can use basic components from that mod in the recipe or is that off the table?
Nuno  [ophavsmand] 9. juli kl. 13:39 
@Nopeacesigns, I will have a look at it and add the recipes to those stations when I go to update to 1.6.

@Kris, the eye transplant is meant to be decorative and to "fill the hole" more or less. Since it's a medieval implant it doesn't actually do anything to improve your sight.

@LaSchuii, A tongue could probably be added, I'll have a read about historical tongue replacements and see if there's anything interesting.
Nopeacesigns 6. juli kl. 13:20 
i cannot make the crude limbs in workbenches or crafting spots
Deankiller Turnupseed 11. maj kl. 7:24 
@Kris what did you expect from a medieval eye transplant
Kris 22. apr. kl. 23:08 
I dont know if its intended, but the eye has 0% part efficiency which means my pawn is blind after installing it. Doesnt matter what quality - its every eye.
LaSchuii <3 19. apr. kl. 14:43 
i usually prefer medieval playthroughs and this mod saved so many of my pawns. :BEjoyful:
would you consider adding a tongue as well? :BEheart: my poor guy can't talk after a raid lol
Shadowrunner3 17. apr. kl. 3:26 
I built the eye patch but I couldn't install it on my pawn
Tenchi 29. mar. kl. 13:15 
Why is the research so expensive? Costs more than vanilla research.
lean311200 2. mar. kl. 13:04 
nevermind reloading my save fixed it
lean311200 2. mar. kl. 11:44 
i have many mods, so it could be a mod conflict, rather than an issue within this mod
lean311200 2. mar. kl. 11:43 
in my case, research is needed to unlock the prosthetics, but researching crude limbs unlocks nothing
Hakkai 2. mar. kl. 5:27 
It seems that there is no research required to make the prosthetics, yet there is crude limbs research which seems to unlock nothing? is that intended or am i doing something wrong?
Zerofelx 20. nov. 2024 kl. 7:34 
It would be great to add some prosthetic that exceeds 100% functionality or that recovers sight/hearing linked to some magic mod
Nuno  [ophavsmand] 12. nov. 2024 kl. 18:49 
@Gravity, I think there's a compatibility mod that exists for this mod. Otherwise you could go edit the recipes in the XML files of the mod itself
Gravity 11. nov. 2024 kl. 12:05 
Hi! I play with Medieval Overhaul and I cant make the regular components that are required for some of the prosthetics. Is there a way to edit that?
Joeseatat 30. okt. 2024 kl. 11:58 
Oh thank you, kind soul! I've got two armless pawns that thank you as well! Finally! They can eat at a table rather than jamming their faces into the shelf of food!
Corgrarr 15. okt. 2024 kl. 0:45 
It say you need X25 ingredents
lydocia 22. sep. 2024 kl. 16:06 
what are the researches needed to install these prosthetics? I can for example craft an artificial nose but can't install it?
AtrociousLee 2. aug. 2024 kl. 7:19 
had a colony that pulled their eyes out, medieval run so no replacements, they all changed religions, now they running around with two eye patches
CantPlayJack 20. juli 2024 kl. 19:45 
You're awesome!
Nuno  [ophavsmand] 18. juli 2024 kl. 10:20 
Mod has been updated. Pre-1.5 versions of the mod are unchanged. Please report any issues you encounter.
TheBronzeWarrior 22. juni 2024 kl. 19:54 
am excited to be able to use in 1.5 without constantly worrying
LyNX_019 21. juni 2024 kl. 17:56 
looking forward for the update:steamthumbsup:
Nuno  [ophavsmand] 12. juni 2024 kl. 13:49 
Mod update is in progress. I am rebalancing the mod and adding settings so players can tweak things to their liking.

If you are currently using this mod in a 1.5 save, please make a local copy ASAP because the mod is being restructured and your save will break. Pre-1.5 saves will not be affected.
CantPlayJack 10. juni 2024 kl. 11:21 
This mod seems to work "okay" with 1.5, but an update would be great. Hopefully your semester goes well!
Monad 5. juni 2024 kl. 11:06 
any plans to make it for 1.5?
Nuno  [ophavsmand] 25. apr. 2024 kl. 10:36 
@Abiboi I agree, I intend to add a settings menu for this mod after my semester ends so users can just tweak the work needed to their liking.
Abiboi 10. apr. 2024 kl. 14:17 
2K work for a toe is so much that my artist colonist made a statue of my crafting colonist work on it for a whole year
n0753\/\/ 14. mar. 2024 kl. 14:02 
I'm not 100% sure of this, but I don't think any of these parts satisfy the "Boddy Modder" trait. How would you implement that? (Self-modding XML file instructions are fine)
Nuno  [ophavsmand] 13. nov. 2023 kl. 13:25 
It's something I want to change, once I have time I plan on coming back to my Rimworld mods and rebalancing/cleaning up to fix things like this.
Content *******ed 12. nov. 2023 kl. 10:44 
why do smaller prostetics crave equal amount of effort as bigger
Nuno  [ophavsmand] 5. okt. 2023 kl. 15:22 
Yes, the idea I was going for with these is that they're ornamental. If you lose an eye, you're never getting it back (without magic or something like that), so instead you can make it look nice and get rid of the disfigured debuff/social maluses.
Raven 5. okt. 2023 kl. 3:51 
Quick question, is it intentional that at all tiers delicate things have a 0% efficiency (ears, eyes)?
Nuno  [ophavsmand] 9. sep. 2023 kl. 19:50 
@lydocia, Wooden parts are made at a crafting spot and in order to be able to install a body part you must have a copy of the desired part made and on your colony map somewhere.
Nuno  [ophavsmand] 9. sep. 2023 kl. 19:48 
@Renee, A few things I would say for this.

1. In the meantime I can write some instructions on editing xml files in the context of Rimworld mods: https://pastebin.com/5xAAgJDN

2. While I recognize that the Medieval Overhaul mod is "the" medieval mod, I do not use it because of bloat/performance and personal preference. I may heavily edit it for my own personal use but otherwise I do not use the mod. That said, another user has made a patch for all of my mods and Medieval Overhaul: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883228057

3. I intended to add a mod settings page with a slider so that users could configure the work times for their own tastes but I never got around to it. I'll have a look at it right now and see if I can quickly implement that feature.
lydocia 9. sep. 2023 kl. 11:39 
Hi, I've researched the first two tiers of prosthetics but am still unable to add a wooden nose to my pawn. Am I missing something, like a workbench or crafting recipe or anything?