Space Engineers

Space Engineers

LCDInventory
103 条留言
[ZIG] helfima  [作者] 8 月 7 日 上午 4:10 
Have you changed any LCD settings?
Perhaps try a new LCD.
SockFullOfKidZ 8 月 6 日 下午 10:05 
thank you for the mod. is there anyfurther wiki or command info for this? my 5x5 screen everything is shifted to left margin and 80% of screen is unused
Shenji 2024 年 12 月 25 日 下午 10:27 
This should be the first thing to do when you develop a resource gathering game. They should pay you for the script. Nice work!
[ZIG] helfima  [作者] 2024 年 11 月 27 日 上午 11:29 
you can change option in custom data of LCD after initialisation
you have some filter
Eyeshield 2024 年 11 月 25 日 下午 3:26 
Hey, thanks for this awesome script. I can't figure how to make it work correctly on the 5x3 and 5x5 sci-fi LCDs. Most of the info is missing
BCMortis 2024 年 10 月 8 日 下午 8:42 
Ok, after some testing and trying different things, I have determined that it was not the size of my base's inventory and conveyor system that was the issue. Rather, it was that I had too many LCDs on the base. Setting the programmable block's custom data to 'filter =*' but filtering the screens returned an error. But setting the programmable block to 'filter =C:Managment" and naming a LCD 'Management' seems to have the script working as intended.

Also any connected grids (small ships) docked at connectors with their own copy of the script running seemed to error out whenever the base's script was giving an error, even though neither of them should be looking for anything on connected grids.
[ZIG] helfima  [作者] 2024 年 10 月 8 日 上午 6:51 
yes that's right
BCMortis 2024 年 10 月 7 日 下午 6:31 
Ok, if I'm understanding you correctly, in the custom data of the programmable block, the filter setting is to filter the LCD panels and cockpits. So, for example, if I changed it to 'C:Management', it will only look for LCD panels and cockpits with 'Management' in their names, correct?
To filter to only specific container blocks, that is done in the LCD panel's custom data. So if that is changed to 'C:Storage', they will only look for container blocks with 'Storage' in their names, correct?
[ZIG] helfima  [作者] 2024 年 10 月 7 日 上午 11:01 
your mistake is that the filter must find the containers
with a filter "C:Storage" you must have a container with a name contains Storage
the script say quickly the number of panel found, here there are no panel and no cockpit and this the end of script.
the filter in the custom data of programmable block is use to find pnale or cockpit default is '*', do not change it
but change the filter in a custom data of panel with you value 'C:Storage' or more restrictive filter to try it how work
the script must say "List<IMyTerminalBlock>(*):x" where x is the number of containers
I hope I was understandable enough
BCMortis 2024 年 10 月 7 日 上午 2:57 
Doesn't seem to work. Tried removing a bunch of containers and conveyors from my base, and now rather than giving me an error, the programmable block's info window says
Version 1.1
List<IMyTextPanel>(C:Storage):0
List<IMyCockpit>(C:Storage):0

And then nothing, none of the LCDs update at all. Even disconnected all my ships and rovers, made sure the script was set to only read the single grid, but nothing worked.
[ZIG] helfima  [作者] 2024 年 10 月 6 日 上午 5:27 
hello
if the script tries to read too many elements it may take too long and say "script is too complex"
try to reduce with same grid filter M:* or other
BCMortis 2024 年 10 月 6 日 上午 1:52 
Hello. I've been using this script for a few weeks now, but all of a sudden I started getting this error on my base .
List<IMyTerminalBlock>(*):260
List<IMyTerminalBlock>(*):260
List<IMyTerminalBlock>(*):260
Script execution terminated, script is too complex. Please edit and rebuild script.
I've not changed the script, or edited it in any way, and I've tried unsubscribing and re-subscribing to make sure I have the most recent version off the Workshop, and it always gives me that error now.
SPARKY 2024 年 8 月 29 日 上午 10:00 
Hello [ZIG] helfima,
I use this script. I find the script visually pleasing vs other inventory scripts, so thank you for that. I read the comments back to where you state that the script does not support multi screen (split screen) for the same item (components for example). I also noticed that I am not the only user who is interested in this feature. Will you consider adding this feature to your work for us?
Respectfully,
sparky
Brianetta 2024 年 5 月 5 日 上午 3:18 
Hi helfima! I'm the author of a competing script, All My Stuff. Mine's not quite as pretty, but is optimised for game performance.

I notice that LCDInventory is using the internal names of the items. I've written a conversion function into mine, which displays the regular (English) names for the items, where they are specified. The hard part was getting a list of items; feel free to take advantage of my work!

https://github.com/Brianetta/SE-All-My-Stuff/blob/main/README.md

My script's REAMDE.md contains a suitable configuration section with all the names that aren't the same as their internal names. You can see how I make use of it here (although there are plenty of other ways!):
https://github.com/Brianetta/SE-All-My-Stuff/blob/7d25045f8babf2c0f15a686dd58e10c54835ff7a/All%20My%20Stuff/Program.cs#L196
[ZIG] helfima  [作者] 2024 年 4 月 25 日 上午 9:57 
Yes it's that, can you try use "recompile" on the Programmable Block
lil jimmy 2024 年 4 月 25 日 上午 6:38 
I cant make this work as expected, whatever filter I use it just shows everything.
In this example it should just show the items inside the group "Storage" right?
Because it does not actually, it shows all ingots.

[Inventory]
panel=0
filter=G:Storage
on=true
scale=1
gauge_on=true
gauge_fullscreen=true
gauge_horizontal=true
gauge_width=80
gauge_height=40
item_on=true
item_size=80
item_ore=false
item_ingot=true
item_component=false
item_ammo=false
Hodor 2024 年 4 月 6 日 上午 9:21 
well I just created a new part, I added my various mods one after the other.....
no more bugs....
sometimes it's better not to try to understand and just change the engine the rocket :-)

thank you for your answers... no more bugs ;-).
[ZIG] helfima  [作者] 2024 年 4 月 6 日 上午 5:54 
Probably a problem with the custom data in program block, clear the sutom data or rebuild the program block
Hodor 2024 年 4 月 6 日 上午 2:24 
(Disclamer, I use Google trade)

hi, I'm encountering a bug that I've never had before with your script... "exception found during script execution: line 1: expected section definition" "at program.kproperty.load()" "at program .ctor()"
yet I have been using this script forever and never had any problems before???, if anyone can help me
KailIzzraham 2024 年 4 月 1 日 下午 4:12 
Will this work with modded items such as ores and ingots, or will this only work for the vanilla game?
Dinar Safin 2024 年 3 月 27 日 下午 8:49 
А как расширить на несколько дисплеев?
Snipou 2024 年 3 月 27 日 下午 2:13 
You cant divide components of the same container on two screens. You can create two containers and display one container on one screen and the other on the other screen
Шурале 2024 年 3 月 25 日 上午 11:55 
how to divide the components into 2 LSD screens?
Snipou 2024 年 3 月 14 日 上午 4:10 
Hello! I'm coming back to you about the "IndustrialOverhall" world.
I think it would be interesting to be able to display the different gases of the mod in the "tank" section (deuterium, gasoline rocketfuel steam, etc.) and also to be able to filter this section by group as is possible for the inventory section.
It will bring more versatility to this great script! :)
[ZIG] helfima  [作者] 2024 年 3 月 7 日 下午 4:27 
see the filter chars
[code]filter=M:*[/code]
that seach in all grids
Alex 2024 年 3 月 6 日 下午 7:27 
Is there a way to filter subgrids for Power? I have tried to add "filter=*" with no luck
Snipou 2024 年 2 月 9 日 上午 9:45 
Hey ! I use Industrial Overhaul mod, and, when i use the assembler lcd section, modded objects icons are displayed in the assembler queue, but vanilla objects icons are not displayed, do you know how i can resolve this problem?
thanks :)
[ZIG] helfima  [作者] 2024 年 1 月 21 日 上午 5:20 
@3dfxorchid why is broken? it work for me
you can find file log in %appdata%\SpaceEngineers
3dfxorchid 2024 年 1 月 20 日 下午 12:46 
the Script is broken, i like it, please fix it
_GER_RamboRocket01 2023 年 12 月 2 日 下午 4:14 
how is the Scrypt from this ?
[ZIG] helfima  [作者] 2023 年 10 月 31 日 上午 11:43 
now we can change the gauge color thresholds and we can use script for cockpit and select panel
Cobra Commander 2023 年 8 月 9 日 上午 7:25 
Kem, Red would be a problem in most languages and a full container is a bigger problem than an empty one. Unless you're talking about a Hydrogen fuel tank or a reactor in which case you could reverse the color coding.
Kem 2023 年 5 月 19 日 下午 4:38 
I dont understand why the Item Bar is red on 100 % and Green at low percent shouldnt it be the other way around and is there a option to change that ?
THAT BIG D ENERGY 2023 年 2 月 7 日 下午 3:32 
dose any one no how to change the % on the bar under it its always readinng 100% even when i change the 10k vaule
Zaygh 2023 年 2 月 6 日 上午 8:43 
O2 Tanks are still reading out NaN and 0%. Is there a fix?
[ZIG] helfima  [作者] 2023 年 1 月 21 日 上午 5:33 
see the custom data of programmable block (the last image)
THAT BIG D ENERGY 2023 年 1 月 20 日 上午 4:44 
how do you chage the slider limit from 10k an 5 k i cant find itso it it dont say 100% the hole time an be red
Gwai™ 2022 年 11 月 10 日 上午 3:55 
Hello. How do i show me H2 | O2 panel? On LCD i just see H2 tanks, but O2 tanks given me NaN and 0%. How do i fix it ?
[ZIG] helfima  [作者] 2022 年 7 月 23 日 上午 2:09 
salut, tu as du t’embêter car je me rend compte que j'ai pas mis le lien de la source https://github.com/Helfima/SEIngame/tree/master/LCDInventory
bon à la base je l'ai fait un peu à l'arrache, faudrait qu'un jour je reprenne le code.
oui ca me pose aucun problème que tu diffuses une version modifiée.
Tousteak 2022 年 7 月 20 日 上午 1:38 
I managed to make with your great script a script that suits me where I only keep the inventory functions and which is suitable for my server where there are much fewer bugs. I fully translated it into French as well. do you allow me to repost it? I would of course specify that you are the original developer?
[ZIG] helfima  [作者] 2022 年 4 月 27 日 上午 9:25 
that use one LCD, use filter to split information
Camh721 2022 年 4 月 26 日 下午 10:28 
How do you make it span multiple LCDs?
ACE DOG 47 2021 年 12 月 14 日 上午 11:23 
Is there any chance gravels color and name could be fixed?
Gromit 2021 年 9 月 11 日 上午 9:42 
@Skulk: of course you can, just read point 1 to 5 in the description above -> set item_ore to true for one screen and all other items to false and item_component=true on the other LCD and all other items to false
Skulk 2021 年 9 月 11 日 上午 8:21 
Is there any possibility to filter by type? I would like to setup a Display for only Ores and one for only Components.
Nova Viper Dwagoness 2021 年 8 月 21 日 下午 3:20 
Just works... I love it thank you!
mJrA 2021 年 8 月 16 日 上午 10:05 
A Workaround is for me now to turn the PB off, and turn it back on when coming back on.
mJrA 2021 年 8 月 15 日 上午 1:47 
So i a having issues with the mod on the Server i play, everytime i disconnect from Server and reconnect All Screens turn weird https://puu.sh/I4348/e592ec68cb.jpg , I can fix it if i go into custom Data and change the "filter=*" to "filter=" and then after it unloaded the LCD back to "filter=*".

Unfortunatly this is just a Workaround, and i have to do that with every Screen i have. What could cause this?
Schmetterling 2021 年 8 月 3 日 上午 12:29 
Жаль в кабинах нельзя использовать.

It's a pity the cabins cannot be used.