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报告翻译问题






Also some space monkeys i think can stay in the game 2 of them on some fights.
maybe include some new enemies or better fights.
Any plans on updating Devolved in the future? But most importantly, plans to make the grenade launcher a resource weapon?
If not, do you mind if Devolves itself is used as a resource for the grenade launcher in other modded campaigns?
Like:
Dynamic use of weapons due to the variety of opponents, throughout the game. That's cool.
A new experience on the maps.
Dislike:
Sometimes protracted fights. You think when the opponents will end, but they keep going and going. A lot does not mean good.
Bad audio accompaniment. The music is not appropriate. A small variety of musical accompaniment. It's not very good to listen to the same track half the game. Kalinka does not look at all in the Egyptian theme.
Opponents are sometimes stupid. Klirs are stuck. Either their intelligence is broken, or they cling to textures.
> Great Mod!! Any plans to add the DLC maps?
Apologies but no further work will be made on the mod at this time
This is basically fixed version of Serious Sam 3, good work!
most impressive
https://www.youtube.com/watch?v=hbX75KYUD_U
(for Nitronik): I've encounter some glitches throughout the recording, check the following:
- In #1 and #2, The secret Assault Rifle ammo pickup have the old +30 model and the Shotgun ammo pickup has the old +5 model, is it intended?;
- Check the whole #4 and #5 for some visual glitches and other oddities;
- in #8, I think there is a Key icon that doesn't disappear after you enter the related area;
- in #9, there are keys in the Secret Vista secret, they don't do anything though (also, a regular Witch-Bride spawns before the final fight, with the old attack pattern.. another bug as well?);
- in #12, there's a secret that doesn't always trigger when you get it;
- Finally, I've included other visual glitches from level #5 at the end of the video.