XCOM: Chimera Squad

XCOM: Chimera Squad

Fatigue Scarring
9 条留言
Red Lath 2021 年 3 月 5 日 下午 5:17 
cool mechanic but it needs an UI tracker
Valvatorez(Cox Cable = awful ISP 2020 年 9 月 3 日 上午 11:49 
Are characters set up as androids in the "Upgrades mod" immune to this? If not they should be.
CarlosCostaCox 2020 年 8 月 15 日 上午 9:46 
I like the concept but bc of the way there is usually not enough squad members in the first part of the game to do stuff, once this would start making sense it just feels like a shot in the foot. Instead of using a stick, how about using a carrot this time? Remove the fatigue and exchange it for a "well rested" mechanic that grants a buff to units that stay out of missions for a couple of days.
Shark Merchant 2020 年 8 月 12 日 上午 2:17 
Do they need two days rest after one mission too, or could they be one one day, off the next and be fine?
Kwic 2020 年 5 月 25 日 下午 3:37 
What if an agent does 1 mission, rest for the other, go on next mission, rest 1 turn and so on ?
hambil 2020 年 5 月 24 日 下午 12:36 
Excellent mechanic should have been part of the base game. Well done.
Pelandes 2020 年 5 月 19 日 下午 5:41 
Any way to add an indicator about when a character is fatigued and seding them on a mission will result in a injury? I found that it's rather hard to keep track of all units and their fatigue status, especially in the late game, when I have the max size for the squad. More often than not, I would end up receiving fatigue scars because I couldn't remember I had already done two missions with that guy or gal.
Green Raven 2020 年 5 月 18 日 下午 12:34 
Smart!
LordLancelot 2020 年 5 月 17 日 上午 6:29 
Does Spec Ops count has a mission ?