RimWorld

RimWorld

Extra Psycasts
28 Comments
Mlie Jul 29, 2021 @ 1:42pm 
MSJ-06II-C Jul 24, 2021 @ 6:30am 
Will there be an update to this mod/is it compatible with 1.3?
Spark7979 May 7, 2021 @ 3:16pm 
Some of these casts are sorta redundant as they're in vanilla like soothe mind and energise
Askan Helstroem Jan 22, 2021 @ 2:29am 
yep, definitely needs to be updated for 1.2, I think it's the best mod for psycasters
even so, I think the mod worls fine in 1.2
__ Jan 13, 2021 @ 11:27pm 
This is cool and deserves an update. If you ever feel like it, ofc!
AnalyticalFireball Oct 11, 2020 @ 3:46am 
update pls
Tirith Amar Aug 10, 2020 @ 8:57pm 
How do you plan to handle 1.2? Considering that it has some of the psycasts listed here.
Ashen Jul 23, 2020 @ 10:41am 
I think Accelerate Healing could use a rebalance so that its effect is actually noticeable to some degree. For example, why not double its cost in exchange for doubling its effect as well? Or have it do something like healing the target by 5%, similar to the "heal random injury (10)" dev tool.
hael_p Jul 15, 2020 @ 1:58pm 
@Enlonwhite.
It worked like a charm for me.
Enlonwhite Jun 26, 2020 @ 5:23am 
Safe to add to ongoing games?

I understand removal after would be a bad idea obviously
Special Lizard Jun 10, 2020 @ 6:13am 
Heads up psychic lance is broken for me, it does nothing. I tried casting it on enemies my own colonists and mechanoids. Everything else works just fine so far though.
chromiumboy  [author] Jun 9, 2020 @ 5:12pm 
Not just yet
BoltHarrier Jun 8, 2020 @ 9:55pm 
has this been updated recently?
shebagar Jun 8, 2020 @ 12:33pm 
Really enjoying this mod, but accelerate healing doesn't seem to affect immunity gain speed. I know that it affects hunger rate and healing but my pawn's info page isn't showing any change in immunity gain speed.
Special Lizard May 31, 2020 @ 6:13am 
Working in new update so far for anyone curious, I'm having quite a lovely time being a pyro.
mynameactually May 28, 2020 @ 3:43am 
Do they work as is with new update or is it broke?
chromiumboy  [author] May 27, 2020 @ 6:58pm 
With the latest update to the game, psycasts have been changed somewhat. I will be reviewing the psycasts added by this mod and doing a balancing pass
chromiumboy  [author] May 23, 2020 @ 8:48pm 
@Doogy: yup, these psycasts are added to the pool used to hand out random abilities when you install an amplifier, it looks like you may have just been unlucky
Doogy May 23, 2020 @ 8:12pm 
When I use the amplifier the empire gives me it automatically gives me an ability, are these new ones included in those possible ones given? Thus far I've only received base game ones. I started using this on a save I already had going running nothing other than base and royalty dlc.
chromiumboy  [author] May 23, 2020 @ 7:12pm 
Thanks guys :)

@High Rads: I don't have any plans to add that capability currently, but if there are more requests for it, I'll look into it. In the mean time, all the abilities are added into the game in XML files. Abilities you don't want can be safely commented out

@Dove: it's not likely. Most of these abilities provide utility and not that useful to the combat AI. The ones that are could cause a lot of rampant / unavoidable damage to the player (pyrokinesis and psychic lance in particular). If someone else want to patch our mods together though, they are welcome to do so
High Rads | Nuka Cola May 22, 2020 @ 2:25am 
Is there a possibility for mod options, for disabling certain psycasts? I'd love to add this mod to my evergrowing list after that :)
JessieFeathers May 19, 2020 @ 12:05pm 
great mod! thank so much iv been looking for mods that really expand upon the Royalty stuffs and yours sure does!
Dovenius May 18, 2020 @ 1:17pm 
could u make a patch with powerful psycasters ai ?
chromiumboy  [author] May 17, 2020 @ 5:01pm 
There should be no issues adding this mod to a game in progress. If this mod is removed from a game in progress however, pawns will forget all of the psycasts added by this mod. Also, to play it safe, I'd make sure that no pawn is under the effect of any added psychic abilities before the mod is removed
Random May 17, 2020 @ 3:10pm 
Save game compatible?
chromiumboy  [author] May 17, 2020 @ 7:18am 
Good catch Think3r, thanks
Think3r May 17, 2020 @ 5:33am 
Don't forget to include Royalty as dependent item in the workshop.
Austinvonmonkeybutt May 16, 2020 @ 9:55pm 
sounds pretty cool, personally id put soothe mind a bit higher rank but other than that, sounds pretty good