RimWorld

RimWorld

Extra Psycasts
28 kommentarer
Mlie 29. juli 2021 kl. 13:42 
MSJ-06II-C 24. juli 2021 kl. 6:30 
Will there be an update to this mod/is it compatible with 1.3?
Spark7979 7. maj 2021 kl. 15:16 
Some of these casts are sorta redundant as they're in vanilla like soothe mind and energise
Askan Helstroem 22. jan. 2021 kl. 2:29 
yep, definitely needs to be updated for 1.2, I think it's the best mod for psycasters
even so, I think the mod worls fine in 1.2
__ 13. jan. 2021 kl. 23:27 
This is cool and deserves an update. If you ever feel like it, ofc!
AnalyticalFireball 11. okt. 2020 kl. 3:46 
update pls
Tirith Amar 10. aug. 2020 kl. 20:57 
How do you plan to handle 1.2? Considering that it has some of the psycasts listed here.
Ashen 23. juli 2020 kl. 10:41 
I think Accelerate Healing could use a rebalance so that its effect is actually noticeable to some degree. For example, why not double its cost in exchange for doubling its effect as well? Or have it do something like healing the target by 5%, similar to the "heal random injury (10)" dev tool.
hael_p 15. juli 2020 kl. 13:58 
@Enlonwhite.
It worked like a charm for me.
Enlonwhite 26. juni 2020 kl. 5:23 
Safe to add to ongoing games?

I understand removal after would be a bad idea obviously
Special Lizard 10. juni 2020 kl. 6:13 
Heads up psychic lance is broken for me, it does nothing. I tried casting it on enemies my own colonists and mechanoids. Everything else works just fine so far though.
chromiumboy  [ophavsmand] 9. juni 2020 kl. 17:12 
Not just yet
BoltHarrier 8. juni 2020 kl. 21:55 
has this been updated recently?
shebagar 8. juni 2020 kl. 12:33 
Really enjoying this mod, but accelerate healing doesn't seem to affect immunity gain speed. I know that it affects hunger rate and healing but my pawn's info page isn't showing any change in immunity gain speed.
Special Lizard 31. maj 2020 kl. 6:13 
Working in new update so far for anyone curious, I'm having quite a lovely time being a pyro.
mynameactually 28. maj 2020 kl. 3:43 
Do they work as is with new update or is it broke?
chromiumboy  [ophavsmand] 27. maj 2020 kl. 18:58 
With the latest update to the game, psycasts have been changed somewhat. I will be reviewing the psycasts added by this mod and doing a balancing pass
chromiumboy  [ophavsmand] 23. maj 2020 kl. 20:48 
@Doogy: yup, these psycasts are added to the pool used to hand out random abilities when you install an amplifier, it looks like you may have just been unlucky
Doogy 23. maj 2020 kl. 20:12 
When I use the amplifier the empire gives me it automatically gives me an ability, are these new ones included in those possible ones given? Thus far I've only received base game ones. I started using this on a save I already had going running nothing other than base and royalty dlc.
chromiumboy  [ophavsmand] 23. maj 2020 kl. 19:12 
Thanks guys :)

@High Rads: I don't have any plans to add that capability currently, but if there are more requests for it, I'll look into it. In the mean time, all the abilities are added into the game in XML files. Abilities you don't want can be safely commented out

@Dove: it's not likely. Most of these abilities provide utility and not that useful to the combat AI. The ones that are could cause a lot of rampant / unavoidable damage to the player (pyrokinesis and psychic lance in particular). If someone else want to patch our mods together though, they are welcome to do so
High Rads | Nuka Cola 22. maj 2020 kl. 2:25 
Is there a possibility for mod options, for disabling certain psycasts? I'd love to add this mod to my evergrowing list after that :)
JessieFeathers 19. maj 2020 kl. 12:05 
great mod! thank so much iv been looking for mods that really expand upon the Royalty stuffs and yours sure does!
Dovenius 18. maj 2020 kl. 13:17 
could u make a patch with powerful psycasters ai ?
chromiumboy  [ophavsmand] 17. maj 2020 kl. 17:01 
There should be no issues adding this mod to a game in progress. If this mod is removed from a game in progress however, pawns will forget all of the psycasts added by this mod. Also, to play it safe, I'd make sure that no pawn is under the effect of any added psychic abilities before the mod is removed
Random 17. maj 2020 kl. 15:10 
Save game compatible?
chromiumboy  [ophavsmand] 17. maj 2020 kl. 7:18 
Good catch Think3r, thanks
Think3r 17. maj 2020 kl. 5:33 
Don't forget to include Royalty as dependent item in the workshop.
Austinvonmonkeybutt 16. maj 2020 kl. 21:55 
sounds pretty cool, personally id put soothe mind a bit higher rank but other than that, sounds pretty good