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报告翻译问题
Are you able to push an update to your Empire mods so that the mod displays as being compatible with 1.6.
Doing this will make it easier for people to find your mod and in fact your mod works with 1.6 completely fine
Heres a link to a pastebin that contains the new about.xml code that you can use to update that file so the mod shows up as being compatible with 1.6. Just make sure you replace all of the template text with what the mod orginally had. Everything is annotated on it.
https://pastebin.com/hpVTc7ek
If your unable to do this, are fine with another person reuploading your empire addons on the steam-workshop with provided credit of course as a continuation of your mod.
Please respond as soon as possible.
-RobTRG
Anyone know?
Mineral Fabricator - +0.5 mining
Agricultural Soil Cultivator - +0.5 food
Tailoring Hut - +0.5 clothing
Blacksmith - +0.5 weaponry
Factory Livestock Farm - +0.25 food +0.5 animals
Industrial Lumber Yard - +0.5 logging -0.25 food
Craftsman's Guild - +0.25 clothing +0.25 weaponry -0.25 logging -0.25 mining
Version numbers are stored in Manifest.xml (not About.xml), and that's really the job of the mod author.
For more details see this how-to guide
i havent tried the empire mod yet, but its always cool to see extras being made available for it.
just fyi, i think they just recently made the mod open source on github....
maybe there is a way to officially add these into it that way too?