Space Engineers

Space Engineers

Annotated Example - MArmOS Arm
13 条留言
DazeyDream 2023 年 11 月 8 日 上午 8:24 
The version of marmos used in this example doesn't work anymore but the new version of marmos does.
Marredone 2023 年 5 月 17 日 下午 1:11 
This was a good refresher after not having used MArmOS for a long time. Thanks for posting it.
CzBuCHi 2023 年 4 月 22 日 下午 1:50 
Hey, spend almost whole day trying to figure out that damm configuration .... unsuccessfully :steamsad:

anyway .. iwe created script [github.com] that should generate that damm config by scanning grid ... sadly im lost on how axis and solids are calculated ... im posting this here in hope someone would look at that code and help me to fix it ...
Drakray 2021 年 4 月 20 日 下午 1:57 
Turns out it's because it's a Static grid, and Controller need to be on a Subgrid in this case, noted in the "bug" section of MArmOS's page -_-'
Drakray 2021 年 4 月 20 日 下午 1:18 
Hi there, I paste your build in Creative, to see your settings/explanation for the Solids but the Control Seat does not move the Arm. I pasted it as is, seat is named Arm Controller

However, I cant use this same seat to control the arm I built from scratch on my main station either. Any ideas?
BeerBearKain  [作者] 2021 年 2 月 15 日 上午 9:46 
@Rathos
You've probably solved it by now, and it's been a long time since i last played SE... but... did you put "Arm Controller" in the name of the cockpit/seat you're trying to use?
Rathos 2021 年 1 月 16 日 上午 1:22 
I really like your construction, so I built it in survival, and named all rotors and pistons according to the instructions. Unfortunately, I cannot control the arm from the cockpit using the mouse and keyboard. GoHome works fine, could you tell me what I did wrong?

Thank you very much, Rathos
BeerBearKain  [作者] 2020 年 10 月 20 日 下午 1:00 
@Eobard Thawn
Sorry for the late reply. It's not automated at all. It's a MArmOS controlled welding arm. You sit in the control seat (or set up a remote control with the proper keyword) that you can log into and "fly" it like a ship. With the obvious advantage that you can conveyor it to your base's component storage containers.
Eobard Thawn 2020 年 9 月 3 日 下午 1:20 
do you have a video of this working?
I'm trying to tell if this is completely automated or partially
[DNR] Tannen 2020 年 5 月 20 日 上午 11:09 
Apologies, rereading my comment I just straight up sound like an arsehole. I recreated the above image manually, named the stuff via the code annotations provided and in the process,taught myself how to design the arm. Mission accomplished, and thanks.
BeerBearKain  [作者] 2020 年 5 月 19 日 下午 1:01 
The idea behind it is to help people understand a bit how solids are defined in MArmOS so they can build whatever arm they need. This is a welding crane, someone might want a docking arm, etc. The examples that the author of MArmOS posted are very good, but counting solids isn't really straightforward in them. This can be pasted in a creative world and a survival world with admin tools so someone who wants to learn how to program his own arm can read the code, take a look at the arm and the rotor's and pistons, read the annotation on the code in the PB and hopefully understand how to build his own arm. Finally, he could just weld up this exact same arm and give the rotors the name in the PB and it will work anyway.
[DNR] Tannen 2020 年 5 月 19 日 上午 11:42 
Whilst your efforts are greatly appreciated, the fact that subgrids don't project means that this is effectively a base station with a rotor and a programmable block.
BeerBearKain  [作者] 2020 年 5 月 15 日 下午 3:44 
The code can be improved to account for the welding tips. On the last solid, the tip of the arm (marked red, see annotation), change it from SolidLG( 0, 0, - 1) to ( 1, 0, - 1). The arm will then rotate around an imaginary block that appears for the script to be right in front of the camera.