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Love the mod! Thank you very much for your hard work!
the ability to ignore terrain isn't from a promotion (when using this mod). Look for a mod that changes somehow recon units themselves, for the conflict.
Oh, and I do agree with one commentator that the Survivalist promotion should apply to all units, not just Barbarians. (Nobody likes 'wasted' promotions.) Radiant makes his bonus +6, which is I think correctly powerful as opposed to OP (though that applies to all situations, so I don't think +10 is out of the question for your mod), and it really only adds to their "survivalbility" not power. Historically, recon units were great act extricating themselves from difficult situations and were rarely caught and wiped out.
You just have to delete the german part out of GameText.xml (because you made a copy LocalizedText.xml)
In LocalizedText.xml you just have to replace the word "row" with "replace"
a row will look like that:
<Replace Tag="LOC_EPSTWEAK_ABILITY_EXPLORER_DESCRIPTION" Language="de_DE"><Text>Ignoriert [ICON_Movement] Bewegungsnachteile in Wald, Dschungel und Hügelgelände.</Text></Replace>
In the text file you have to change the german translation lines "Row" with "Replace". Sorry for that mistake.
There are errors in database.log
[1093145.941] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1093145.941] [Localization]: While executing - 'insert into LocalizedText('Tag', 'Language', 'Text') values (?, ?, ?);'
[1093145.941] [Localization]: In XMLSerializer while inserting row into table insert into LocalizedText('Tag', 'Language', 'Text') with values (LOC_EPSTWEAK_ABILITY_EXPLORER_NAME, de_DE, Entdecker, ).
https://1drv.ms/u/s!Ah67PnZDpIHViiYvb88XdvLnScvv?e=V6hoeQ
I expect they are now harder to catch if you want to prevent spawning of barbarian units in camps.
I was playing with the mod that gives double XP for scouts revealing new terrain. It was easy to get a 3,3,4 Okihtcitaw in the early game (before archery).
I learned this cheese when I played against the Cree, and the AI had two level 7 Okihtcitaw.
Regardless, I like your mod, and it works great. Just thought it could use a little tweak.