安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I was impressed.
You can always use BPSSource (just google it), to decompile the map along it's embedded files. Simply select the option on the GUI which says "extract embedded files" and you should be done that easy.
Salutes :)
could you do the 3 styles of high-end apartments next?
The map is really worth it. Thank you in advance!
thank you
https://www.youtube.com/watch?v=N14gwsxT90w
By the way, had to recompile the moving target models in order to change their material type (Metal by default), since bullets did ricochet and impact against windows.
Another nice edit would be to implement some physical trail for them... it's like they're floating.
Felt like making you know.
Brilliant submission anyway, I'm enjoying it a lot!
Salutes
Thanks a bunch for sharing it with us.
So difficult to find new cool firing range environments by these days.
I'm extremely impressed...
Please, stay safe and keep up with such superb job.
Cheers <3