安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
no more stupid first person death
awsner
Also specialty playermodel stuff doesn't like this, so anything with major customizations and all that. This should be *obvious* but- Well... We live in 2024/2025. Even shampoo needs a warning to not drink it.
old
Obviously I needed a little artistic freedom to blend all the pieces together naturally, consistently, since we have many unfinished or unrefined parts mixed with map resizes, but I didn't leave important features out! Each version got carefully looked, and even the doubtful things are back! I also took the liberty of integrating some improvements.
hes is there waiting for you... if you go killing him ilke cheseing him