XCOM 2
No Random Chosen Encounters
99 条留言
Sweet Baby Jesus 6 月 10 日 上午 8:02 
Chosen assassin appeared on very first guerrilla mission. Using very few mods, none that affect the chosen.
Alex Nares  [作者] 1 月 24 日 下午 6:49 
Looks like that mod just adds a new soldier type. So I'm 99% sure it won't conflict.
Combine Knight 3750 1 月 24 日 上午 7:04 
Hello sir, will this conflict with Proxian Soldier Unit and its affiliate mods.
PatientLandBeaver 2024 年 9 月 13 日 下午 3:37 
I've been using this with Covert Infiltration and it seems to be working. After 1500+ hrs of XCOM2 I'm pretty sick of dealing with the Chosen, especially in CI where they seem to show up every other mission. Thank you! :xcom2specialist:
Alex Nares  [作者] 2024 年 5 月 3 日 下午 5:27 
I don't know, I haven't used that mod
RazorWolf 2024 年 4 月 30 日 上午 8:34 
is this mod compatable with long war of the chosen? idk if anyone asked this but im just making sure
andrewstuartjohnston 2023 年 6 月 6 日 下午 1:50 
God bless this mod. I am sick to death of the Assassin bitch running in invisible, unable to trigger overwatch fire and fucking a team member up everytime.
Alex Nares  [作者] 2022 年 11 月 6 日 上午 4:59 
Weird, this mod shouldn't have any effect on that. But OK!
Anakin da Mooca 2022 年 11 月 5 日 下午 12:07 
What is strange is that your mod seems to have fixed another issue I was having that is the Choosen doing three or four actions per turn... now they do a move and an action, as before. The reason I installed your mod is because, after more than a year without playing this game, it feels very hard when a Choosen is on the fight... now, everything is normal lol
Alex Nares  [作者] 2022 年 11 月 5 日 上午 8:43 
That shouldn't be happening. I'm not sure what could be causing that.
Anakin da Mooca 2022 年 11 月 5 日 上午 6:29 
The Warlock apeared in a Guerrila mission (and some missions after it in the vial site) and the Assassin in a Supply Raid. Will try to do what you said
Alex Nares  [作者] 2022 年 11 月 5 日 上午 5:29 
Yeah it could be. Try deleting your Xcom Folder in "My Documents" and then verifying the game. Sometimes the game doesn't fully verify if you don't delete that folder.
Anakin da Mooca 2022 年 11 月 4 日 上午 8:48 
Just did... maybe it was because of the crash that preceded it. Cheers!
Alex Nares  [作者] 2022 年 11 月 4 日 上午 5:19 
Story missions such as Blacksite, PsiGate, Chosen Stronghold, etc. If the mod is not working, try verifying your game installation.
Anakin da Mooca 2022 年 11 月 3 日 下午 8:33 
@Alex Nares, what exactly are the missions where this mod will not work? I just had a regular mission where the Warlock apeared, but it happened after some six or seven missions after I installed the mod and after reloading the game after a crash
silverleaf1 2022 年 4 月 26 日 下午 4:50 
@Alex Nares I con confirm that this mod does not work with Strategy Overhaul. The Hunter showed up on the rescue mission with the horde sitrep.
silverleaf1 2022 年 4 月 26 日 上午 8:42 
@Alex Nares I was thinking that changing how Chosen appear affects missions, part of the strategy layer which is the main focus of the Strategy Overhaul.
Alex Nares  [作者] 2022 年 4 月 26 日 上午 8:36 
I'm not sure. As long as those mods don't change the way Chosen appear, it should be fine.
silverleaf1 2022 年 4 月 26 日 上午 8:29 
@Alex Nares Is this mod compatible with the Strategy Overhaul series of mods?
Alex Nares  [作者] 2022 年 3 月 15 日 上午 10:19 
Yes, it is good to slowly add mods over time. Then it's easy to backtrack if the game stops working.
silverleaf1 2022 年 3 月 15 日 上午 10:11 
@Alex Nares Adding mods a few at a time and playing worked very well for me in identifying some mods with strange behavior. In my experience with more 200 mods all but a very few were able to be added in the middle of a campaign. I have five mods that add enemies in my current run which includes Even More Robots, Bio Division 2.0 and The Hive with The Hive More. I am close to getting plasma weapons with no crashes. I highly recommend adding new mods one or two at a time in a campaign. It is much easier to track down a problem that way.
silverleaf1 2022 年 3 月 10 日 上午 8:52 
@Alex Nares In the beginning only expand to the territory with the Blacksite; it is always in the same zone as your starting site. Don't expand after that. If you do another Chosen will appear. Use missions to finance everything. Of course sometimes things just do not work out. The Avatar project sometimes forces your hand. Another thing I have noticed is if the door leading to the ascension chamber is closed it is possible to move all your soldiers up to the door and on the next turn run onto the platform with all of them. It is often not necessary to fight the enemy in the room. The enemy within is never on overwatch. A reaper can close the door first if open. My current skirmisher has more than 100 kills.
Alex Nares  [作者] 2022 年 3 月 10 日 上午 5:51 
Interesting, I didn't know you could manipulate the chosen appearances by playing certain missions. Well either way it should still reduce the number of times a Chosen appears compared to not using the mod at all.
silverleaf1 2022 年 3 月 9 日 下午 9:40 
And this mod is working flawlessly.
silverleaf1 2022 年 3 月 9 日 下午 9:40 
The same applies to some missions that can be added such as "The Hive More".
silverleaf1 2022 年 3 月 9 日 下午 9:39 
@Alex Nares I am about 3/4 of the way through my run testing mods by adding them little by little during the campaign. I have not found the culprit but I have found that just about all mods can be added in the middle of a campaign; I don't know that that equally applies to removing them in the middle of campaigns. I thought I would give my take on this mod. In my campaigns the Chosen main effect is limited to the first Chosen. I learned in past campaigns that I can activate the next Chosen by attacking a facility and that for some reason the Chosen will not appear anywhere else until you expand into a new territory so I only encounter the next two Chosen twice. My other take is that this mod provides a way to manage balance when using mods. One that comes to mind is the Hive. If a Hive faction appears on a mission with a set evac and also has a lot of civilians or lost the player is in for a real fight, one that can get out of hand very quickly.
silverleaf1 2022 年 3 月 5 日 上午 3:02 
@Alex Nares I cut way back on mods in my current campaign so I can test them little by little. One of the mods I did not include in the starting setup was Mission Mania which I have used for a long time. The first Chosen encounter was once again the first retaliation. If the first appearance is based on a certain mission like the third or fourth the count would be different with mission mania. I still have not found the culprit for missions not ending; I hope I can find it by adding mods little by little.
Alex Nares  [作者] 2022 年 3 月 5 日 上午 2:38 
Glad to hear that it is not this mod! I hope you find the culprit, and enjoy your games!
silverleaf1 2022 年 3 月 4 日 上午 2:12 
@Alex Nares Stukov's Dark Events is not it. Happened again. The mission had a raider faction so I am going to check that.
silverleaf1 2022 年 3 月 4 日 上午 1:28 
@Alex Nares An update. I had a retaliation mission which also requires eliminating all enemy units to be successful. This mod was active and the mission completed successfully. The most likely culprit is Stukov's Dark Events mod or one of the several mods that are required dependencies of the mod. This campaign was the first time I tried to run it. Anyway the issue was definitely not with this mod. I just thought I should let you know.
silverleaf1 2022 年 3 月 4 日 上午 12:32 
@Alex Nares I had the same thing happen without this mod active. I tried removing mission mania and that was a no go. I organize my mods in the alternative mod launcher in such a way that I know which are the newest ones. I will have to deactivate the new ones to try to get at the issue. At any rate it is not this mod.
silverleaf1 2022 年 3 月 3 日 下午 11:48 
@Alex Nares I am not using any mods that add mission types that happen more than once but I am using Mission Mania which might account for the change in when the Chosen appears. It is the only mod I am using that deals with missions directly as a whole.
silverleaf1 2022 年 3 月 3 日 下午 11:27 
@Alex Nares With the mods I have had the first Chosen appearance is on a supply crates mission just before the first retaliation. I am not sure why that is but it has been that way for many campaigns now. I remember in the past when I used stealth to get through a mission but it would not end until I deliberately did something to break stealth and bring in the Chosen. I fully understand how impossible it is for mod makers to anticipate every possibility; the number of mod setups is for all practical purposes infinite.
Alex Nares  [作者] 2022 年 3 月 3 日 下午 9:17 
Sorry to hear that. The first Chosen should appear in the first retaliation mission (at least, it does for me when I play). This mod doesn't change that (for the reason that you explained). I don't know what may be causing that. It could be another mod; it would be hard to tell unless this was the only mod enabled.
silverleaf1 2022 年 3 月 3 日 下午 3:30 
@Alex Nares I think I have run into an issue with this mod. I had a mission where the first Chosen usually appears with a requirement to kill all enemy units. The Chosen did not appear but when all the enemy units were dead the mission did not end; I use a mod that tracks how many enemy units are left. I reset the config folder and checked my XCOM 2 files using Steam and removed this mod before starting a new campaign. I got to the same place when a Chosen first appears and the Chosen appeared and the mission concluded normally when all enemy units were dead.
Drumax 2022 年 1 月 28 日 下午 1:34 
Just confirmed, does NOT work with Covert Infiltration mod. Got the Hunter in back to back missions.
Terramorph135 2022 年 1 月 19 日 下午 5:32 
imo the chosen kinda kill the fun of the game. perfect.
TheProtofire 2021 年 10 月 25 日 上午 2:21 
Does anyone if it's possible to disable the Chosen-specific dark events since I'm playing without them?
Lord Sack 2021 年 10 月 8 日 上午 10:14 
Okay, cool. Thanks.
Alex Nares  [作者] 2021 年 10 月 8 日 上午 1:01 
In the base game, all "Story" missions will spawn a Chosen if they haven't been defeated in that region.
Lord Sack 2021 年 10 月 7 日 下午 11:15 
Cool, good to know. Also got a spawn on the first blacksite, but that would make sense as a guaranteed spawn as well.
Alex Nares  [作者] 2021 年 10 月 7 日 下午 8:33 
Yes, the first retaliation is a guaranteed spawn if you aren't doing L&A
Lord Sack 2021 年 10 月 7 日 下午 6:55 
Is one of the guaranteed spawns the first retaliation mission? (With Lost and Abandoned disabled)
The Ninja Goomba 2021 年 8 月 2 日 下午 6:32 
I need this mod because every time I kill the assassin, my game crashes and gets frozen on a red screen.
Alex Nares  [作者] 2021 年 5 月 24 日 下午 11:44 
That *would* be silly. IF that were to happen, hypothetically. Good thing it didn't happen.
Gilbert from Marketing 2021 年 5 月 24 日 下午 7:31 
imagine getting mad because someone else is doing what they want to their own game
Realistic Dinosaur Collection 2021 年 5 月 20 日 下午 5:15 
This mod is a good compromise between removing the chosen and keeping them.
Realistic Dinosaur Collection 2021 年 5 月 20 日 下午 5:15 
I've gotten the Assassin on the 3rd mission before and it's outlandishly broken. To those trying to defend broken mechanics, we get it: you're an XCOM god who has never lost a soldier in Ultra-Legend-Plus-Infinity Ironman.
Alex Nares  [作者] 2021 年 4 月 19 日 上午 6:25 
I remember these was a config parameter in the default game INIs that said something like "UFOChance=50", find that line and change that to 100... The number represents the % chance that a UFO chasing the Avenger successfully shoots down the Avenger.
BurgerKing 2021 年 4 月 19 日 上午 12:22 
ps. this mod is not a bad idea. Some wants to play the game WITH the new Classes...