Stellaris

Stellaris

New Leader Traits - New perks and tradeoffs
23 条留言
PookySmile 2021 年 10 月 24 日 下午 8:47 
One thing really bothers me, that is 500 energy cost.
That is really too much for the early-early-game. It is supposed to be full of exploration, anomalies, archeology sites. And you need like alot of scientists. Basically for the first 15-20 years there is literally nothing else to do, than just build those science ships and dig artifacts.
So, maybe make a scaling cost modifier that grows every 25 years or so, or at mid-game and late-game dates. Or maybe the cost should grow depending on empire sprawl.
Retheri 2021 年 8 月 28 日 上午 8:29 
Such a criminally underrated mod!
Dar Kunor 2021 年 7 月 2 日 下午 4:08 
is. . . 3.0 compatible? i would love to know
Derek Liqueur 2021 年 4 月 28 日 上午 12:17 
Thank you:steamhappy:
Dar Kunor 2021 年 4 月 27 日 上午 9:50 
Thank you man, people like you make this game worth the money
Krystal  [作者] 2021 年 4 月 27 日 上午 4:55 
Wow, thanks everybody for the feedback. I took a break from modding and Stellaris but with Nemesis DLC Im back into this. I'll update the mod to be compatible, plus look into game balance of this.

Thanks everyone :)
randy 2021 年 4 月 18 日 上午 6:48 
Not compatible. Traits don't show up at all in 3.0.1
Derek Liqueur 2021 年 4 月 16 日 下午 2:11 
Please update this mod:steamthumbsup:
Dar Kunor 2021 年 4 月 16 日 上午 8:16 
so, here we go... its 3.0 compatible?
Samar 2021 年 2 月 7 日 上午 11:23 
Hello! Great work, I like it! But could you slightly customize your mod, please? The "Inactive" trait for scientists (-1000% EXP) is too hard, I think. And 500 energy leader's cost is too much for me in the starting game. I tried to edit txt files, but probably it works the different way. :)
Kepos 2020 年 8 月 5 日 上午 4:37 
This produces quite interesting choices for the leaderboard. Thx!

Anyhow, would you consider to re-think the pricing dynamically? As for the very first years, it seems quite high to spend 500-1000 energy for a scientist. Probably let them grow...in traits as well as in costs? Start with level 1 and 1 simple trait and enhance them, the farther the empire expands with colonies? Like...more colonies, more interesting leaders to find? Just my view on it.
TortoTheConqueror 2020 年 7 月 23 日 上午 6:20 
Just a suggestion but Marquis de Sade should really increase crime from what quick research I've done on him.
scythe_kbs 2020 年 6 月 3 日 上午 2:04 
thanks, almost there and thanks for making this mod, stellaris just wouldnt be the same without it
Krystal  [作者] 2020 年 6 月 3 日 上午 1:09 
Sounds sick ;)
Good luck with that.
scythe_kbs 2020 年 6 月 2 日 下午 1:52 
Its a Star Wars total conversion mod based off of KOTOR 1 and 2
Krystal  [作者] 2020 年 6 月 2 日 上午 5:40 
Sure. Just as long as you post a link to my mod on Steam - feel free to do that.
Mind me asking what mod you're working on?
scythe_kbs 2020 年 6 月 1 日 下午 4:10 
can i integrate your mod into my own and give you credit for it?
Krystal  [作者] 2020 年 6 月 1 日 上午 1:47 
Thats a weird one. I made sure that its a fixed +2 army bonus and it successfully passed the tests. But I'll investigate it further. Thanks for heads up, mate.
bukschr 2020 年 5 月 29 日 上午 8:09 
I think it's the +2 army line. I think it repeats every month or something.
bukschr 2020 年 5 月 29 日 上午 8:00 
Not sure if it is just this mod or a conflict I have, but the ai is getting like 4k+ garrisons from the paranoic trait.

I did use the github version.
K0rruptedYouth 2020 年 5 月 16 日 上午 5:38 
Can never go wrong with more leader traits. Going to try this out!
Krystal  [作者] 2020 年 5 月 10 日 上午 9:41 
Thanks :)
Socialist is meant to be an opposite of the Right-wing.
And yes - I do have a spreadhsheet with all traits and their bonuses described. I'll put it out after I format it to something more readable and user friendly
Conannerd 2020 年 5 月 10 日 上午 9:28 
This is really cool! Could you make a list of the traits with their descriptions? Also have you thought about adding a left wing trait for rulers?