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That is really too much for the early-early-game. It is supposed to be full of exploration, anomalies, archeology sites. And you need like alot of scientists. Basically for the first 15-20 years there is literally nothing else to do, than just build those science ships and dig artifacts.
So, maybe make a scaling cost modifier that grows every 25 years or so, or at mid-game and late-game dates. Or maybe the cost should grow depending on empire sprawl.
Thanks everyone :)
Anyhow, would you consider to re-think the pricing dynamically? As for the very first years, it seems quite high to spend 500-1000 energy for a scientist. Probably let them grow...in traits as well as in costs? Start with level 1 and 1 simple trait and enhance them, the farther the empire expands with colonies? Like...more colonies, more interesting leaders to find? Just my view on it.
Good luck with that.
Mind me asking what mod you're working on?
I did use the github version.
Socialist is meant to be an opposite of the Right-wing.
And yes - I do have a spreadhsheet with all traits and their bonuses described. I'll put it out after I format it to something more readable and user friendly