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报告翻译问题






Would it be possible in the future version to add more methods to store equipment? A similar way like loading the transport pod would be a great relief when I just want to change 1 part of the stored equipment.
It is located in Architect -> Furniture tab after "Complex furniture" research is completed.
And there should be no compatibility issues with the mods you have named.
There are already several mods around that do what you want, though.
It is represented by an image of a sword and a revolver, and when turned on, restricts interaction only to changing clothes.
If I understand you correctly, then this is what you need.
Eg a pawn with a gun (equipped) and a knife (sidearm), you use the locker and all gear except the sidearm goes into the locker. The sidearm is then equipped, so if you swap it ends up in the locker. Maybe a toggle on the locker to ignore weapons would be a good option?
I doubt that I can find an acceptable solution for their compatibility, at least in the near future.
I suggest you to have several lockers on the defense line with equipment at the ready.
Catch the update!
if after completing the operation, the pawn remains without the primary weapon (put the weapon in the locker and got nothing back), then sidearm takes the slot of this weapon - becomes the primary one (which is a "Simple sidearms"'s work, i think).
If it is as i wrote, then you can put only equipped weapon in the locker.
@Askeleton, as it is written in the description - this is a reworked version of mrofa's locker of "Clutter Furniture", so no - I didn't take a single piece of rimatomics, especially since I never had to deal with it.