Tabletop Simulator

Tabletop Simulator

Space Base Sci-Fi Scripted
125 条留言
BI LI 2023 年 7 月 25 日 下午 5:02 
Incredible mod! Played with friends yesterday and had a blast. Two feature requests:
* When we buy a ship, instead of spending the amount of coins stated in the card, the rules say that we should consume all available money. The mod should reflect that.
* Automate sector rewards (if possible). Clicking on an arrow should collect the respective reward and invalidate the respective dice.

Thanks for the amazing job!
Adil3tr 2023 年 5 月 24 日 下午 7:22 
Incredible
nukembig 2022 年 10 月 1 日 上午 10:11 
Don't listen to him.... He's just a whinging Aussie who can never win Space Base. My ideas are much more important!

:)
Charger 2022 年 9 月 30 日 下午 11:50 
Not sure if you can do this amendment or not, but it'd be nice to make card swapping a little easier.
At present, to swap two cards from the deployed area you need to "undeploy" one of them. It would be great to have the ability to not have to do this.
For instance. press "swap" - "ship 3" on one stack, then "swap" - "ship 1" on the other stack.
I hope this makes sense!
nukembig 2022 年 9 月 25 日 下午 3:11 
Always a great game.
We were discussing that it would be great if you had a surrender option, Maybe a ship with a white flag goes across the screen?
TheKuhlOne 2022 年 5 月 10 日 上午 10:10 
Would it be difficult on your end to implement a workaround? Even if it isn't possible to get all of the scripted elements to resume, it would be really nice to have at least some of the mechanically relevant ones do so.
Langford  [作者] 2022 年 5 月 8 日 下午 5:48 
@TheKuhnOne
Loading from a save or rewinding is not implemented in this mod. It's a quick game so no scripting is done for it to be saved and continued at a later time.
TheKuhlOne 2022 年 4 月 30 日 上午 10:15 
Loading a save and rewinding time seem to kick all players out of the turn tracker and reset the game to not-yet-started conditions, with no way to "start" the game and thus re-enable scripting ("function will be enabled after game start" pop-up appears for all buttons). Is there any workaround for this or something we're missing? Maybe a button to continue the game?
NATOnova 2022 年 1 月 29 日 上午 1:20 
fantastic mod! one of the best ive seen for any game so far
Langford  [作者] 2022 年 1 月 6 日 下午 2:49 
@Capt. Bollocks
I have heavily customized the dice roller script for my mod. In its current state, it is not a standalone object that can be used in another mod without causing errors. It will need to be reworked as a standalone roller, if I have time in the future. Sorry.
Capt. Bollocks 2022 年 1 月 3 日 上午 3:02 
I love your dice roller. As per your notes, I've used MrStump's dice roller for my own workshop game but can't get the modification you did where you did left click for one dice and right-click for 2 dice. Can you please show me how you did that? Alternatively, is there a way i can copy the object?
Langford  [作者] 2021 年 12 月 28 日 下午 2:51 
@thejackrayner
I pulled assets from different workshops as saved objects, so don't always remember the actual names. You may want to try and find what you need in this effects collection mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1469725554&searchtext=effects
thejackrayner 2021 年 12 月 27 日 上午 11:20 
@Langford thank you so much! Works perfect now!! As a modder, you may be able to help me here: I'm after two more .unity3d files for a project that were from the same site as the light-red file you used - namely: snowhi.unity3d and spark.unity3d. If not, no worries and thanks for your fantastic work here! Happy Holidays!
Langford  [作者] 2021 年 12 月 26 日 下午 7:31 
@thejackrayner
Thanks for the comment. I just checked, the red light sphere is still on the steam cloud, as should all other assets.
http://cloud-3.steamusercontent.com/ugc/1020571138993655155/1E914967B4F4599C14141E062769D083865B220B/
thejackrayner 2021 年 12 月 24 日 上午 11:23 
This is amazing! Thank you. Would you happen to have a backup of the light-red.unity3d file? My version of the mod on my laptop is failing to pull it.
Langford  [作者] 2021 年 11 月 1 日 下午 4:15 
@Scavenger
The refresh one card per round or three cards every round plus one turn are good alternatives. One card per turn may be too much, but I may just put all the choices on a selection panel and let the players decide before game starts. Will have to think about it. Thanks for the suggestions.
Scavenger 2021 年 10 月 31 日 下午 4:30 
It is nice to have those old cards swapped out. It speeds up the game and adds more variety. But the current method does seem to favor the person who starts the round since they get first shot at all the new cards. One alternative would be to refresh a card after each turn, not each round. Or maybe just retire a single card each turn (going up a card level each turn). Or every round + 1 turn (so different players get the advantage each time).
Langford  [作者] 2021 年 10 月 31 日 上午 10:02 
@Scavenger
It was an accident to set the new shipyard refresh ON by default. I did another quick update and it's fixed.

The refresh feature is still in the experimental stage. I find the game more fun when the shipyard card choices are more dynamic. There's also an urgency to get the oldest card(furthest from deck) on each level before it rolls back into the deck.

It play tested well but I will take suggestions for a formula that makes it more fair to all players in the turn order. The existing voting feature was meant to keep the shipyard from getting too stale, but it was a little cumbersome to use in practice.
Langford  [作者] 2021 年 10 月 31 日 上午 9:58 
Version 2.3 was uploaded yesterday with a couple of new features and bug fixes.
- A new megaphone key was added for the active player to send prompts to other players who haven't hit their 'Ready' key.
- Added option to turn on/off shipyard refresh(not auto-refill) with a right-click on the Refill button. It puts the oldest card on each level back to the bottom of the deck and replaces it with a new card. It's for all launch speeds.
Scavenger 2021 年 10 月 30 日 下午 11:00 
The Lightspeed variant appears to have changed. It clears out the three oldest unbought cards at the end of every round. This doesn't seem to be reflected in the official Lightspeed variant rules. It also doesn't seem to happen in the normal mode. Was this change intentional and is there any official rule that matches this behavior?

We found it to be unbalanced because the player who starts the round always gets 4 new cards to choose from as opposed to the rest of the players that only get one new card.
Pointy 2021 年 10 月 30 日 下午 1:41 
@Langford That's awesome, thanks! It's been a couple of weeks since we've played so we're just seeing this for the first time. :)
Langford  [作者] 2021 年 10 月 13 日 上午 5:43 
Updated the mod: Right-clicking on any of the 'Victory Points to Win' buttons will set the winning points to a max of 79. A tie in winning is possible for this setting.
The 'All opponents lose 4 VPs' card is placed on the Discarded pile by default before the start of the game.
Langford  [作者] 2021 年 10 月 9 日 下午 7:09 
@Pointy
It didn't occur to me that there may be a demand for high winning victory points when I was working on the update. But you're right, the points options should be more flexible. I'll try to put in a quick workaround for now and then do the proper interface change at a later date.
Short of scrapping the whole resource grid, the max points that can be reached in the mod is 79, with any overflow ignored. If more than one player gets to 79 during the last round, there will be a tie in winning since no more rounds are possible.
Pointy 2021 年 10 月 9 日 下午 1:10 
Nice updates. :) Particularly love the 'because of a dreadful, OP card' comment. So glad we're not the only ones who hate that one (we always discard it).

Can we make a request for a custom EndGame condition? We like to play for a while, and one of our group is very good at getting a lot of VP quickly, so we sometimes have our win condition set at 80. It seems that with the new update, that even though you can choose between the three options, there's no option to have 'none' or 'more' selected, which means we'll be switched into endgame in half the time as normal.
Langford  [作者] 2021 年 10 月 8 日 下午 3:42 
@Chaddius
You’re welcomed. No full expansions planned. Some cards based on Shy Pluto are included in the custom deck.
Chaddius Thunderloins 2021 年 10 月 8 日 上午 9:31 
Thanks for the great mod. Any plans for adding expansion, for example Shy Pluto?
Langford  [作者] 2021 年 10 月 6 日 下午 11:07 
@paulspo
Thanks for all your compliments.
When you buy a card, the card cost is deducted
If the remaining credit is different from the income(higher or lower), the Reset button will appear.
If the remaining credit is the same as the income, the Reset button will not appear.
Furthermore, if you use the Buy command again to buy more cards through abilities(if you can afford them), the Reset button will appear or disappear based on your new remaining credit amount.
As mentioned in the release notes, you can skip the Reset button if using an ability to keep the remaining credit.
If you end your turn without reseting a credit that is lower than the income, the reset is automatically triggered.
paulspo 2021 年 10 月 6 日 下午 8:53 
This is such an incredible mod! I can't thank you enough for all that you have done to bring this to us. I encountered an issue that I wondered about. It appears that when you buy a card, the cash automatically resets to income w/o having to press the "reset" button. However, the cash was NOT resetting to income. It looks like it was, perhaps, subtracting the amount spent rather than spending ALL the cash and resetting to income. Did I misinterpret something here? Again, this is a fantastic mod. I love it do death and love all the little enhancements you have added to this version!!
Edward 2021 年 10 月 5 日 上午 8:18 
Thank you so much for the amazing work. We all appreciate it.
Langford  [作者] 2021 年 10 月 4 日 下午 9:23 
Thank you all for your patience. The Version 2.2 update is uploaded. I have reached the size limit of the Workshop description and have posted the update notes in the discussions section instead.
Molly Tauve 2021 年 9 月 20 日 下午 10:50 
This is seriously the best mod, even with it being broken and having to manually flip the cards and record our turns, it's way better than all the others
paulspo 2021 年 9 月 8 日 下午 8:17 
It is an amazing mod. Thanks so much for all your work on this! Can't wait until it is working again.
simpson 2021 年 9 月 1 日 上午 4:10 
you can replace all the broken/missing assets with any asset you own and will work fine until fixed
Dev 2021 年 8 月 31 日 下午 7:28 
Thanks for your hard work on this. We love the mod. I've been getting a bunch of scripting errors which it sounds like you are working on fixing. Just wanted to let you know your work is appreciated.
simpson 2021 年 8 月 28 日 上午 11:26 
look forward to it as this is a really good mod, maybe add a 5th player board if you can
Langford  [作者] 2021 年 8 月 28 日 上午 10:46 
Hi all, just wanted to inform everyone that I have started to work on an update to fix all the issues and broken assets. Will post here again when I am done.
MacaroniStudio 2021 年 8 月 27 日 下午 12:45 
I'd love for this to work again! Anyone have a save at least?
Zyzygy 2021 年 8 月 14 日 下午 2:43 
I found an archive of the files but I don't know what to do with them: https://web.archive.org/web/20170810022338/http://infinitebucket.com/tts/scenesystem/
Zyzygy 2021 年 8 月 14 日 下午 1:26 
Oh no! Mod is busted for us too. It will no longer start a game. If there's anything to be done to get this working again, I'd love to -- it's also our fave mod. EDIT: Looks like Infinitebucket lost its domain or folded, so the assets are null.
bobniborg 2021 年 8 月 3 日 下午 12:36 
yep, the mod won't start a game for use either which is a shame because this is the best mod we've played for any game :(

I have a backup from when it is working but I'm not sure how to make it work lol. Guess I'll have to research that.
Edward 2021 年 7 月 22 日 下午 5:05 
I think those missing assets are causing the game to not start correctly.
Edward 2021 年 7 月 22 日 下午 4:27 
First off I have to say thank you this mod is amazing. I can't imagine how much time it too to put together, I am in awe.

My issue is the following items are missing if you could update them when you have a chance it would be greatly appreciated.


Custom AssetBundle
http://infinitebucket.com/tts/scenesystem/light-yellow.unity3d

http://infinitebucket.com/tts/scenesystem/lightning-ball.unity3d

http://infinitebucket.com/tts/scenesystem/light-blue.unity3d

http://infinitebucket.com/tts/scenesystem/light-green.unity3d

http://infinitebucket.com/tts/scenesystem/light-red.unity3d

http://infinitebucket.com/tts/scenesystem/light-purple.unity3d
bobniborg 2021 年 6 月 26 日 上午 10:56 
I love this mod but I can't start light speed anymore. Anyone else having this issue?
Pendragon 2021 年 5 月 25 日 下午 7:00 
All this work an no 5th player.....
Pointy 2021 年 5 月 24 日 下午 2:29 
Is the 8+ 'Nightflyer' card one of your customs? The action it provides is 'swap this card with the sector card one to the left or the right' on both blue and red activation.
LordRiven 2021 年 5 月 5 日 下午 11:02 
Get a massive pile of Shader errors on load.
GameLovinGirl 2021 年 3 月 25 日 下午 6:04 
I had an itch to play Space Base, but it's not game night. So I tried to play it in Hot Seat mode, which worked the last time I tried it in February. But no matter how many players I use, or which colors I pick, after the first player selects the ships to deploy and clicks the color and End Turn, the next player cannot complete the selection. I can deploy the ships, but clicking the color does not end the selection process, and I cannot start the game. Is there something that happened that Hot Seat no longer works?
AcuteInsomniac 2021 年 3 月 24 日 下午 8:32 
Thank you for this mod! My friends and I love coming back every so often and finding new features. :)

A couple of suggestions for features if you don't already have it in your backlog (understandably that there are some edge cases around these which may make it more difficult to implement):
1. Buying a card automatically deploys the corresponding number and the new card goes onto the board
2. Ending your turn automatically resets your income if you've purchased a card.
Ayven 2021 年 3 月 20 日 上午 9:02 
As nice as it looks, this mod kinda messed up my PC. Entire system froze up after a few minutes and I had to force a shutdown, since even after killing TTS, nothing responded properly. I can't say what exactly caused it, but I do not dare starting this up again... which is a shame.
Havok 2021 年 3 月 9 日 上午 7:59 
I just wanted to thank you for making this Mod, Def our most used game Mod. My only criticism is that you made it 4 players. I would like the 5th player added.