Avorion
[2.0] - (SDK) System Upgrade - Commercial Refinery Bay
95 条留言
frosch1007 8 月 24 日 下午 12:56 
Mod is working for me.
Just ogonite and avorion refiery is way to slow if u salvage/mine around the core
sakuya6athens 4 月 14 日 上午 8:16 
このモッドは、特殊化統計を含むさまざまな統計を持つリファイナリー・ベイ・システムを追加します。これは、装備された船からスクラップと鉱石を取り除いて処理することで機能します。各リソースベイの容量は、レアリティが上がるにつれて増加します。永続的にインストールすると、次のリソースティアを処理するための小さな能力を提供します。概要:リファイナリー処理時間:30秒最初にスクラップメタルを処理し、その後、生の鉱石を処理して貨物スペースを早く空けます。貨物から盗まれたスクラップと盗まれた生の鉱石を処理します。特殊化の特典:エンジニア生産性メカニック生産性鉱夫生産性無装備タレットスロット貨物室の増加略奪収集範囲の増加深部探査レーダー範囲の増加
Sierra-117 (NCG) 1 月 29 日 上午 8:47 
Hey everyone, i have taken it upon myself to update this mod to the best of my ability. So far, all systems seem to be working normally, i have been able to find all tiers in the shop and have tested them all and everything seems to be in working order.

You can find an updated version here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3416988128

SDK, if you have any issue with me posting an updated version please reach out to me. Thank you for your work on the OG version!
KalterJager 1 月 20 日 上午 11:56 
Common, uncommon, and rare refinery systems work as designed, no issues. However, Exeptional have the icon, but are otherwise a blank upgrade (sells for free) and dont work.
The Viral Divinity 2024 年 10 月 31 日 下午 11:03 
It doesn't seem to work, unless I'm doing something wrong
Thundercraft 2024 年 8 月 9 日 下午 10:43 
@ SDK [author]
Did you take a look at it?
[R.P.C.]Ashuryx 2024 年 7 月 15 日 上午 7:30 
update?
SDK  [作者] 2024 年 3 月 23 日 下午 8:06 
I'll take a look at it. Currently away for work. As soon as I get back to the states I'll update it or I'll see if I sneak in a quick update if I can find good internet near by
lookatthesnow 2024 年 2 月 16 日 上午 8:19 
have it running on 2.4.2 and ''energy consumption'' doesnt drain energy at all, yet the resources get refined.
MattyK 2024 年 2 月 13 日 上午 7:03 
Has there been any update on the functionality of this mod? Recent comments lead me to believe that there are ID mismatches with 2.4.2 which render several of the subsystems inert/dummy.
KLS 2024 年 1 月 10 日 上午 4:40 
is this Mod still working?
RedRapture 2023 年 11 月 8 日 上午 5:55 
Legendary refinery versions no longer appear. If cheated in, they are not refinery systems and instead have no name.
Kenoko03 2023 年 8 月 12 日 上午 10:33 
I have an issue with the Refinery Subsystems. They are not showing up in any Equipment Dock. Is there a fix?
NikiNet 2023 年 8 月 4 日 上午 8:12 
Unfortunately, it doesn't work quite right. Some models of this module without a description, price and with a "broken" icon
Echo 2023 年 6 月 19 日 上午 3:31 
Hey Zergor, you wouldn't happen to know why some of the subsystems that were created after the fix you suggested work and some don't?

I have created a few refineries that all add 50+50% cargo space on paper.
Some of them don't do anything, some only apply 50% when permanently installed, some give 100% when installed and some even reduce cargo space bonus added by other installed refineries when permanently installed.
I have no real way of debugging this. Could you help me with that?
Zergor 2023 年 3 月 28 日 上午 8:06 
FYI the fix is on line 474 of the SDKrefinerybay.lay
_CargoHold = Perk.GetCargoBonus(_Method, _Rarity.value) * 2
The old line was
_CargoHold = Perk.GetCargoPerk(_Method, _Rarity.value) * 2

You will have to find new drops, this did not retro fix any cargo hold issues.

I have had a hard time testing tractor beam, they seem to work, but not sure how to easily test which range stacks etc...
Valkerion™ 2023 年 3 月 17 日 上午 12:09 
I had several "+100%" tractor beam increases, I'm quite sure they don't work.
Zergor 2023 年 3 月 16 日 下午 2:15 
Still seeing the issue with cargo space not working. Cargo Hold from other mods seems to be the term and works from what I can tell. I THINK tractor beam distance is working. Hard to test accurately.
Valkerion™ 2023 年 2 月 26 日 下午 8:49 
Seems to be issues with the specialized bonuses, at least, I don't see cargo increase, tractor beam increase, material scanner reach ever working. Just unarmed turret slots and deep scan range.
Bene El 2023 年 1 月 31 日 上午 4:10 
Works well for the intended purpose, sadly does not refine rift ores.
KleinGrrmpf 2023 年 1 月 29 日 下午 10:59 
Is there a way to prevent this system from disappearing after a restart when permanently installing it in a ship?
Zandy man 2022 年 12 月 6 日 下午 2:46 
I am super interested, does the assembly yard help with the processing?
SmilesLikeJoker 2022 年 11 月 20 日 上午 12:28 
Questions for you, sir.

- What are the max limits on some of the perks? I'm kinda seeing them all over the place so I'm curious. Even the perks on legendary varies drastically.
- Researching seems luck of the draw unfortunately. What could be the most amount of perks one 'might' see on, say, a legendary? Max I've seen is 4.

Thanks! This mod has saved me so much time :)
Xeo 2022 年 8 月 7 日 下午 5:27 
@Era
I have it on my dedicated server, works fine.
Era 2022 年 7 月 19 日 上午 3:00 
Does this mod work properly on servers?
Wiawyr 2022 年 7 月 4 日 下午 6:46 
Running into an odd bug with using this mod. After enabling it I loaded in and bought a refinery subsystem at an equipment dock, then used replicating and researching to get some legendary versions. Some of them have the cargo space bonus; +50% cargo space for dropping it in, and another +50% cargo space for permanently installing. I get the first +50% bonus, but when I permanently install the subsystem it negates that bonus and leaves me with no cargo space change at all rather than giving the +100% bonus on the tooltip.

Is this a known issue, or is it likely due to a conflict with other mods that I'm using?
BattlestormTitan 2022 年 5 月 17 日 下午 12:51 
Have to say I'm loving this mod!
typwnagain 2022 年 2 月 17 日 下午 12:39 
having an issue on the server where when I leave my mining hauler using this system on auto mine in one location i'm not seeing any resources being added to my inventory when i'm in another sector commanding another ship. the resources are only adding me i'm occupying the ship with the refinery. is there a way to fix this?
livedlila 2021 年 12 月 25 日 下午 9:59 
This is one of the 4 mods that have brought me back to Avorion. I always hated to either keep running back to refineries, then back again or have most of my ship as cargo. Thx for making it. And works flawlessly.
SDK  [作者] 2021 年 12 月 14 日 下午 9:41 
yes they do stack
Ronin Vs World 2021 年 12 月 13 日 下午 5:13 
do multiple refineries stack? i cant really tell
RoronoaDroagon 2021 年 10 月 31 日 上午 7:09 
Hello
Stumbled upon a weird issue with the mod on a MP server.
Any non specialised refinery systems are not working/refining until a server restart/stop and start has happen.
I have told the admin owner and moderator on the server and got told to tell the mod author as well.
The specialised refineries are working as intended.
SDK  [作者] 2021 年 10 月 11 日 下午 10:27 
Mind sending the log file to me via discord? There is a link for the discord at the bottom of the mod description.
A_Null_Fissure 2021 年 10 月 11 日 下午 10:18 
Yeah it's throwing a lot of errors. It really does seem like something horrific happened between last night and tonight haha.
SDK  [作者] 2021 年 10 月 11 日 下午 10:01 
@A_Null_Fissure,

I just loaded up a old game and spawned about 200+ refineries. I didn't get any errors with the new ones I spawned. Also didn't get any errors with the old ones that were on my ships. I would recommend closing Avorion and starting it back up to make sure it pulls all the Mod updates I posted. I put up about 11 of them tonight. It sounds like the game didn't pull the new version of the Support Library maybe.

Reach out if that doesn't fix it
SDK  [作者] 2021 年 10 月 11 日 下午 9:47 
I'll take a look at it and see if there is anything funny going on.
A_Null_Fissure 2021 年 10 月 11 日 下午 9:30 
I think a recent update broke this mod. One of the two I had installed in my ship is now blank (I think it was a High Capacity version) but the other one appears to be fine. Also the mobile system fragments are all broken
Xinax 2021 年 9 月 15 日 上午 5:44 
Is there a way to change the energy requirement, I find it a little bit too cheaty. In my opinion I find it too fast and have too little energy requirement. How can I edit this myseld, or is it possible to make the Speed/Amound or energy adjustable?
SDK  [作者] 2021 年 9 月 12 日 下午 2:39 
I did an update to the Overhaul mod recently that changed the scripts attached to the Equipment dock. This caused them to need to be reloaded and would show them as empty tabs.
Diablatomzh 2021 年 9 月 12 日 上午 11:49 
Oh no, should I be using the overhaul mod then?
SDK  [作者] 2021 年 9 月 12 日 上午 9:46 
Awesome, glad it is working! I took a look and couldn't see anything wrong lol.
RollingTrojan 2021 年 9 月 12 日 上午 9:41 
Hi SDK, I have it installed but not on the current game. I have these spawning in fine on all the sources now, now that we are on 2.0. Just so happens when i stated my issue, 2.0 was being released that afternoon :)

Works a treat and now can not imagine a play-through with out it
SDK  [作者] 2021 年 9 月 12 日 上午 9:14 
Diablatomzh, RollingTrojan,

Are you two also using my Overhaul mod?
Diablatomzh 2021 年 9 月 11 日 下午 9:03 
Installed this mod and the required mod to go with it, been playing for 20 hours on a new game and not had a single one of these spawn in game, I've checked several times just in case I forgot to activate both mods but I did. Dunno what's up with it.
RollingTrojan 2021 年 9 月 7 日 上午 3:53 
o/ On current build (not beta), with only this and the Smuggler De-brand mod installed, nothing shows up for sale on the Equipment Docks. Torps, Fighter's and Turrets are all full, but the Systems just shows empty, even waiting for the restock timer.
Dahak 2021 年 9 月 5 日 下午 3:30 
Will this still work on pre 2.0?
SDK  [作者] 2021 年 9 月 5 日 下午 2:21 
Updated for Beta 2.0. Enjoy!
Calliphora 2021 年 9 月 5 日 上午 1:51 
Glad to hear that and thanks!
SDK  [作者] 2021 年 9 月 4 日 下午 7:52 
Working through all the mods I have on the workshop slowly now that I've moved into my new place. This Mod is a personal favorite of mine so you can be sure it will get some love soon.
Dahak 2021 年 8 月 28 日 下午 7:58 
Noticed an issue with the mod; if you have enough scrap of a certain type that you can't process it all in one run, ALL ore of that type in the cargo hold is processed instantly. So if you have say 1000 Trinium scrap but can only refine 500 and you also have 20K ore, your next run will add 20500 Trinium, using up all ore and 500 scrap. Only happens when you have more scrap than the system can process. Easily repeatable using lower tier refineries for testing.