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Same here, I have both Colony Groups and Job In Bar
And my dudes have no job below their name, plus what they are currently doing is bugged. IE: one is researching and it's written that he's walking.
I know it's a mod conflict because it works fine without my 500 other mods, but I haven't been able to isolate it. It seems unrelated to VFE Tribals and Hospitality, which were my two biggest suspects.
Unfortunately, no error log is generated. Removing the colony group from the save will fix the issue.
Just to confirm, has the "JobInBar_Settings_PatchCategory_ExposeData" for the Mod option been added to "JobInBar_Keys.xml" ?
The mod is now saving its data with the pawn itself so if the game stops tracking a pawn, it should just gracefully not get saved.
Regardless, that specific message has been removed from the latest versions of the mod, I've put in a lot more safety checks since that patch was made.
I've had to subscribe to a patch that fixes it because it was spamming my log!
Fixed a couple of cases where labels were flickering or displaying with the wrong font.
Also switched over to a new better way of saving the mod's data to the save file. Old saves will automatically be converted. The new method should finally squash the old "null pawn" and "null key" errors for good.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270454746
You can also now reorder the labels using the new label options dialog from a few updates ago.
Weapon bar offset doesn't work with both mods enabled.