全面战争:战锤2

全面战争:战锤2

Recruit Defeated Legendary Lords - No confederation (Partial)
52 条留言
SinisterWeasel  [作者] 2024 年 2 月 26 日 下午 11:11 
Dunno man steam can be weird sometimes
Ashram 2024 年 2 月 19 日 上午 9:38 
What do I do if it doesn't download?
SinisterWeasel  [作者] 2022 年 10 月 10 日 上午 4:30 
Correct
Samonasuke 2022 年 6 月 29 日 下午 9:07 
"so this mod changes AI personalities so that they never offer or accept confederation in diplomacy." ......so you cant confederate the other factions either?..
SinisterWeasel  [作者] 2022 年 5 月 9 日 下午 5:36 
That's an issue with RDLL, not this mod.
9d 2021 年 10 月 1 日 下午 7:35 
maybe the recruited lord should not spread different types of corropsions anymore like Arkhan
Syntax 2021 年 8 月 27 日 下午 8:34 
This is fantastic, thank you!
SinisterWeasel  [作者] 2021 年 8 月 25 日 上午 3:55 
Updated.
SinisterWeasel  [作者] 2021 年 7 月 30 日 上午 4:54 
@templarblak Yes you can only confederate factions of the same race.
Yeah Lampros this mod should still be working. Too busy to reupload atm but I'll get around to it.
Lampros 2021 年 7 月 16 日 上午 7:27 
Is this still working with the update?
templarblak 2021 年 6 月 8 日 上午 8:44 
The legendary lords we can recruit are only the same race as our faction?
SinisterWeasel  [作者] 2021 年 3 月 20 日 上午 4:16 
No updated required for the new patch.
Lampros 2021 年 3 月 8 日 下午 6:51 
Great - thanks!
SinisterWeasel  [作者] 2021 年 3 月 8 日 下午 6:40 
At a glance I think yes, it should work fine.
Lampros 2021 年 3 月 8 日 下午 6:29 
Hey, would this mod work with Jadawin's new anti-confederation mod?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2418909192

SinisterWeasel  [作者] 2021 年 3 月 5 日 下午 10:39 
Should be.
NINA rojozangre 2021 年 3 月 2 日 下午 8:19 
Is it compatible with SFO?
:steamthis::steamhappy::steamthis:
SinisterWeasel  [作者] 2021 年 2 月 17 日 下午 5:19 
There's a link for you in the comments of the complete version.
heroxuting 2021 年 2 月 16 日 上午 5:08 
Could you make a vision for player to confederate? I don't like Al confederation too quick , but I need to confederate my culture country.
SinisterWeasel  [作者] 2021 年 2 月 13 日 下午 3:34 
I've honestly never played Imrik so I didn't realise. I'll have to add that to the complete version. Thanks for that.
XX 2021 年 2 月 12 日 上午 6:39 
Dragon prince can also confederate by the events when playing.BUT it does not matter~thank you!
SinisterWeasel  [作者] 2021 年 2 月 8 日 下午 7:06 
@XX This mod (partial version) will prevent all factions including the player from confederating through diplomacy. It works for the player by making the AI never accept or demand confederation. However Norscan, greenskins and human-controlled Empire will still confederate via events.

The complete version should be used separately, and will prevent all confederations for all factions (human and AI).
XX 2021 年 2 月 6 日 下午 11:14 
The two mods mean that AI will no longer confederate by diplomacy, but only by special events or racial characteristics(like orcs)? But still nothing has changed for players?
SinisterWeasel  [作者] 2021 年 1 月 20 日 下午 9:59 
Yeah you can use this without Recruit Defeated Legendary Lords just fine.
MavisBeaconTypes 2021 年 1 月 20 日 上午 10:05 
Can I use this mod without the recruit legendary lords mod?
Lampros 2021 年 1 月 16 日 下午 4:36 
Ah, ok - thanks. So I only have to worry about Greenskins and Norsca - who are not all that scary anyways on AI hands ;)
SinisterWeasel  [作者] 2021 年 1 月 16 日 下午 4:02 
So as far as I understand it, the Empire only confederates via dilemmas if the player is controlling them. If the Empire is AI then they use diplomacy like everyone else. I'm pretty sure the same thing applies to Brettonnia.
Lampros 2021 年 1 月 15 日 下午 4:08 
Just curious: I understand Greenskin and Norscan path of confederation represents an exception. But what about Bret technology path and the Empire dilemma path? Do they represent exceptions as well - or are those paths disabled?
SinisterWeasel  [作者] 2020 年 12 月 29 日 上午 5:25 
@Thox yeah that would do the trick.
Thox 2020 年 12 月 26 日 上午 4:06 
Hey I am interested in this mod, but I would still want the AI of the races I don't play to confederate to have big factions and challenge in the end game.
Like I play Dark Elves, I don't want the other dark elves to be able to confederate but i'm fine with any other faction actually.
So do you think if I edit your mod and keep these lines (while deleting the rest or restoring it to default game values), it will work as intended ?
https://ibb.co/RzLFGJ3
4Life 2020 年 12 月 19 日 下午 4:43 
thank you
SinisterWeasel  [作者] 2020 年 12 月 5 日 上午 2:33 
Updated for T&T patch. Included a new change to the AI so they will never accept confederation via diplomacy as well as never offering it.
SinisterWeasel  [作者] 2020 年 12 月 3 日 上午 3:18 
Cheers!
HungryBat 2020 年 11 月 24 日 下午 5:25 
I love the work on your mod, this makes the late game super fun as the AI doesn't blob into one massive faction that has a few armies which when defeated causes a complete overrun scenario. Not to mention factions escaping your conquest by quickly confederating into a much larger force that you are not at war with. I'm giving a golden unicorn award for you efforts, keep it up!
SinisterWeasel  [作者] 2020 年 11 月 7 日 下午 9:16 
Hey guys, I've made a new version of this mod which will completely prevent all confederations https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2280697427 but edits a few extra scripts slightly reducing the compatibility. I'll be maintaining this lite version alongside the complete version.
SinisterWeasel  [作者] 2020 年 10 月 27 日 上午 3:17 
So the confederation cooldown is part of a vanilla script. That's pretty easy to edit in a mod to change the cooldown, but the mod will then be incompatible with other mods that edit the script. Another way to significantly slow down confederations is to make it much harder to get positive relations. For example, in my campaigns I make it so that all positive diplomatic modifiers not caused by events are halved. This makes it take much longer to get diplomatic deals with other factions.
SinisterWeasel  [作者] 2020 年 10 月 27 日 上午 3:06 
I guess the easiest way to do that would be to put a cooldown on confederations, say 40-50 turns between when factions can confederate.
JP 2020 年 10 月 26 日 上午 11:56 
Hi. is it possible that you also make a mod that really slows down confederations? With this, smaller factions die 1 by 1, and game becomes a bit easier :p I still want AI to confederate when they get weaken.
Niniann 2020 年 10 月 11 日 下午 12:26 
Heyo thank you so much for making this mod, the constant AI confederations annoy me to no end, especially the dwarf ones. Every game by turn 50 half the dwarfs have merged into the blue order blob.
Matt 2020 年 9 月 22 日 上午 10:50 
This is amazing! Thank you very much!
SinisterWeasel  [作者] 2020 年 9 月 17 日 上午 5:48 
You need both mods. Unfortunately you cannot completely disable confederations when using recruit defeated legendary lords because that mod requires the use of confederations to work. This mod changes the AI so that they should never confederate using diplomacy. AI Norsca and Greenskins will still confederate when they defeat a faction leader and a human controlled Empire faction can still confederate via fealty.
Oh Dear God 2020 年 9 月 7 日 下午 12:16 
Hi. I just want to clarify something. I need both this mod and recruit defeated legendary lords for this mod to work, right? And if I use both mods together, it will allow me to recruit defeated legendary lords and stop factions (even greenskins and norsca) from confederating, right?
Dragon32 2020 年 7 月 3 日 上午 5:12 
@General Lancestrodamus
As the Description says, this disables confederations for the AI. You should look at Recruit Defeated Legendary Lords
thebiggestE 2020 年 7 月 3 日 上午 4:14 
does it add them if they've bee killed?
Lampros 2020 年 6 月 14 日 上午 10:04 
LOL, never mind. I got it a few turns later ;)
Lampros 2020 年 6 月 14 日 上午 10:01 
Hi, does this make you unable to recruit Lords of the faction you killed off? I had no problem recruiting defeated faction Lords with Eltharion, since I didn't attack any HE. But I just killed off Manfred as Vlad, and I don't get the refugee dilemma.
SinisterWeasel  [作者] 2020 年 6 月 9 日 下午 6:36 
@Lampros The Empire Ai does not use the dilemma system, they confederate using standard diplomacy, so they shouldn't confederate with this mod. If you're using the Recuit Defeated Legendary Lords mod, whether the AI can recruit defeated legendary lords depends on the mod settings. This mod doesn't change anything in that regards. I'd recommend using the Mod Configuration Tool mod on the workshop. That will allow you to customise the settings of certain mods when you begin a campaign.
Lampros 2020 年 6 月 9 日 上午 7:13 
Also, will AI be able to recruit defeated Legendary Lords through this mod?
Lampros 2020 年 6 月 9 日 上午 7:12 
Will the AI Empire confederate through their faction mechanic?
SinisterWeasel  [作者] 2020 年 5 月 13 日 下午 5:32 
@Dragon32 Yeah the fealty of factions is partly based on what % gain/loss chance they have per turn, also events.