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"The Return: The Sequel," like this map, is also missing the texture for the glass door in the first game level and the texture for the workbench in the fourth game level.
I liked the first map the most. Even if it reused assets from The Parish it looked decent enough and offered different paths while being navigable.
Sadly it felt like the maps got less polished as the campaign progressed.
The swamp level had some graphical glitches in the sewer and was very survivor sided due to the extreme sightlines, (that extended beyond the draw distance).
Lastly i have no idea how i managed to juke the tank spawning on top of the ladder during the finale. If you gonna spawn the tank so close atleast give the survivors a chance to prepare by playing its idle sounds.
The helicopter sound entity was also placed nowhere near the helicopter making it somewhat confusing to progress the finale while also making the end completely silent.
3/5 Not the worst but not the best.
Most of this campaign feels completely empty with unrealistically nonsensical environments that both bland and confusing. Most of the time the saferooms glitch out as well, allowing infected to spawn in before you've even left, and this campaign has missing textures as well! The final is just utterly broken, and events make no sense.
3 из 10
2/3 died after 2 minutes in the first map, just after opening the door and encounter some tank in that tiny little place.
In the second map they all incap'ed once just by going up the ladder, escaping from the sewers, and falling down (no infected around !!).
Maybe the map was great to make, but it's not very fun to play. At least with bots, as I said.
not have direction where go!