安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you for the great idea.
-A component that increases fighter Production Capacity by a percentage.
-A component that decreases the material cost of building fighters.
-A component that provides boosts to Fighter stats like speed? Would something like that even be possible?
Anyway, it's just one thing I feel this game could use more of is the idea of specializing a ship. I'd love to be able to sacrifice slots to be a better carrier or something to make smaller ships more viable (fast shield recharge or something?).
I am excited to start experiencing these mods! Thanks for making them.
So we can build smaller ships with 15 upgrades ?
And yes it will probably be very unbalanced. But for the fun and some very specialized builds it could work :-D
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2091059429
Request for something like this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1852645976&searchtext=ancient
Just suggestion. If it had like veeeery little drop chance and would be kinda more powerl then normal system upgrades would be cool. And it could have the additional bonuses from your system upgrades as well. With more %.
That would make a preaty nice find.
Awesome mods