Total War: ATTILA

Total War: ATTILA

1212AD population English.pack
52 条留言
High King Brody 4 月 30 日 下午 4:01 
Could we get a weaker version of this? I’m having burgher and peasant growth rates in the 30-50% range, I feel like it would be more reasonable if it was 1/4 of that
AutarchSpar09 2 月 14 日 下午 5:24 
Hmm I think the peasantry growth percentage needs a bit of tweaking because I'm getting some crazy numbers between 14% to 52% which after playing a140 turn campaign the population in my empire only reached 430mil people.
PapaEnclave 2024 年 12 月 24 日 上午 10:05 
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JesusChristIsLord 2024 年 3 月 9 日 下午 6:50 
is there a version for vanilla? please consider!
Unofficial Status 2023 年 10 月 17 日 上午 5:25 
do you hate the disease that literally dooms an army for soooo many turns? I see a +10 sanitation here, put it in description xD

SANITATION_SAFE_LEVEL = 10;The level of sanitation at which a region becomes safe from the plague.
Lazareth 2022 年 5 月 3 日 下午 3:27 
@GameOver the AI does not use population so yeah just the player.
GameOver 2022 年 5 月 3 日 下午 2:01 
Does this also work for the AI or only player?
sam.pidgeon 2022 年 3 月 21 日 下午 6:34 
update please
Valdor 2022 年 1 月 12 日 上午 5:20 
i think this needs an update since the 12th Jan 2022
sam.pidgeon 2021 年 12 月 20 日 上午 11:35 
Could I import this mod into my compilation pack do you think think it would work?

Reason being is that I have increased research rates and the increases are not working but everything else in the mod is

I am now thinking needs to go top of load order but with yours at top I would not be able to use this population mod below my compilation pack
rub17 2021 年 12 月 19 日 下午 11:36 
do you mean put this mod at the top of the mod order
sam.pidgeon 2021 年 12 月 19 日 下午 5:37 
good mod
svlla 2021 年 5 月 4 日 上午 8:29 
sorry not the right place...do you know of a mod that adds this population mechanic to the vanilla Attila?
Reimu  [作者] 2021 年 4 月 13 日 上午 8:30 
What, is it a construction trough? That's the 1212 main body. I can use it when I play. Please check whether other mods are affected.
Pvt. Cannon_fodder 2021 年 4 月 13 日 上午 7:39 
Hello, I ran into a problem, in cities, the ability to increase the number of slots for construction (up to 10 slots) has disappeared. Is this modification removing the feature or is it just me having this problem?
HolyMolyOllyPolly 2021 年 4 月 8 日 上午 6:02 
Oh damn, you're right. It's working as intended. My dumb ass somehow read "English" thinking it was for the England faction and the image was supposed to be the starting population for London. Didn't even notice it says "CONSTANTINOPOLIS" right there, sorry about that.
Reimu  [作者] 2021 年 4 月 8 日 上午 5:05 
Er... Do you mean the default urban population of the new archive? I didn't change that. What I changed was the proportion of population growth and the population needed for recruitment. The picture in the introduction is the population of Constantinople at the beginning
HolyMolyOllyPolly 2021 年 4 月 8 日 上午 2:31 
Started a new England campaign with nothing but the base 1212 AD mods and this at the top of my load order and it still doesn't work. Population is still the default.
SolidGhost38 2021 年 4 月 4 日 上午 11:46 
I can confirm: sadly not working anymore. Good mod anyway.
sam.pidgeon 2021 年 4 月 2 日 下午 2:35 
update plz for new update of medieval kingdoms
Valdor 2021 年 3 月 20 日 下午 12:54 
Issues persists on a new campaign
Valdor 2021 年 3 月 20 日 下午 12:53 
so might of found a bug. Seems i can keep recruiting the unit even after population reaches 0. i did have no capped units sub mod enabled, but it the issue persists after deleting that sub mod, and has only happened since i installed this one.

Just an FYI. ill start a new campaign and see if that fixes it.
Reimu  [作者] 2021 年 2 月 23 日 下午 7:12 
It must be on the 1212 main body. If other mods contain the same data, it may not work.
sam.pidgeon 2021 年 2 月 23 日 下午 6:46 
can this mod work without being at top
sam.pidgeon 2021 年 2 月 23 日 下午 6:45 
u mean top of load order im sure campaign scripts must be at top
Reimu  [作者] 2021 年 2 月 23 日 下午 3:52 
It's best to be in the forefront
sam.pidgeon 2021 年 2 月 23 日 下午 3:44 
where do u put this in load order?
Spartan.117 2020 年 12 月 19 日 上午 8:21 
Hey, sorry for asking may I know how to use population mod on vanilla ATTILA using rome ? it's possible to do it?
Nucleator 2020 年 12 月 17 日 上午 5:30 
Thanks ;)
Reimu  [作者] 2020 年 12 月 14 日 下午 6:15 
Thank you for your support. It has been updated.

It's been in 2077 recently, so I didn't pay attention to 1212 update.
Nucleator 2020 年 12 月 14 日 下午 2:05 
Hey Reimu,
i realy like this mod. It works best with Brans changes of the gameplay.
This Mod give you a way to counter the endless "stack-spam" in an immersive way.
And when you manage it correctly you will fight battles with + 10000 troops every few turns.

Would you mind updating this mod to the newest update of 1212 ad?
BigSauce 2020 年 10 月 25 日 上午 2:00 
@wm.j.olson + for anoyne else wondering;
If you want to view population numbers without mod, Select the city you want.
go to the bottom-left corner,you will see 4 green emblems.
Hover over the 3rd green emblem.
Left click while hovering, to cycle available stats.
Reimu  [作者] 2020 年 10 月 13 日 下午 9:45 
Please put mod at the forefront. If it doesn't work, it may conflict with other mods.
Abyss Gaddafi 2020 年 10 月 13 日 上午 8:15 
does not work
ForkMeEye 2020 年 9 月 10 日 下午 4:48 
This also changes sanitation. It's save game compatible too, incase someone wonders
Lisa 2020 年 8 月 7 日 上午 1:02 
nice:steamhappy:
Reimu  [作者] 2020 年 6 月 18 日 下午 6:51 
It's an increase in the population of all factions.
crinial 2020 年 6 月 18 日 下午 5:57 
is this all factions pop. increase or just the english?
Reimu  [作者] 2020 年 6 月 2 日 下午 5:48 
This mod works. If it doesn't work, please check your sorting.

It has to come first.
mellon231 2020 年 6 月 2 日 上午 8:30 
have not noticed a change with this mod i dont think it works tbh
Warriordude 2020 年 5 月 20 日 下午 10:24 
No harm in asking thanks.
Reimu  [作者] 2020 年 5 月 20 日 下午 5:27 
Sorry, I may not have this ability, but the original unit is not English name?
Warriordude 2020 年 5 月 20 日 下午 1:41 
I meant for Unit names in Mk 1212, can you change the unit names to English.
Reimu  [作者] 2020 年 5 月 20 日 上午 3:33 
I can't understand your question
Reimu  [作者] 2020 年 5 月 20 日 上午 3:33 
Sorry, my English is not very good. Do you have any problem.
Warriordude 2020 年 5 月 19 日 下午 10:44 
Can you make English units names mod.
Reimu  [作者] 2020 年 5 月 17 日 上午 12:27 
No, this is only valid for newly started archives.
wm.j.olson 2020 年 5 月 16 日 下午 7:21 
In the image above you show the population. Can't seem to find how you get this figure in game.
wm.j.olson 2020 年 5 月 16 日 下午 5:54 
Save game compatible?
Stylianos_V 2020 年 5 月 13 日 上午 3:47 
Nice mod! Have you looked into the population decriece dew to raids by any chance? There are times when even without being raided you still lose pops