X4: Foundations

X4: Foundations

DeadAir Dynamic Wars
345 条留言
dmansail 10 月 21 日 上午 10:15 
Can you explain the Dynamic war menu .What is the effect of funeral accelerator ?
Lethalite 10 月 17 日 上午 8:26 
@uberjammer That's if you turn on da jobs. Then K's and I's come and destroy everything from HC to PCA.
uberjammer 10 月 15 日 下午 11:55 
This from the x4:reemergence discord
uberjammer 10 月 15 日 下午 11:55 
That being said, it's recommended not to have this mod on at game start, because otherwise it gets too chaotic and the Xenon overrun everything. As it should be, of course.
uberjammer 10 月 15 日 下午 11:53 
@Bloodlance Apparently some prefer the way this mod handles it.
Bloodlance 9 月 29 日 上午 12:30 
in 8.0 factions can war , so is this mod actually needed ?
Niinox 7 月 13 日 下午 4:44 
@dmansail - This mod hasn't been updated on Workshop since 2022. You should update from github if you're having issues (and...just in general)
dmansail 7 月 13 日 下午 1:59 
The mod that supports your mod (Nukes) is not compatible fully and creates problems with teleporting . I would suggest your mod to be indipendant
Lopez 7 月 10 日 上午 9:07 
Anybody know how to bring option back to menu?Mine just disappear.
Furious 6 月 29 日 下午 12:34 
This is a thing of beauty. Thank you for your work and artistry!
SCARRIOR 6 月 27 日 上午 7:19 
Can you add a sandbox option to the options, so that it costs nothing to change the relations?
DeadAirRT  [作者] 6 月 17 日 上午 7:30 
@Ever universe - no but relations are not reverted.
Bo0Mz 6 月 1 日 上午 10:03 
essential mod :steamthumbsup:
Ever Universe 5 月 27 日 下午 1:31 
Does this mod break the save if removed?
Obi-wan_Kenobi 4 月 6 日 下午 7:22 
hi everytimes i restart my game the the DA main menu just keep reverting back to disabled, i use github version and i use latest version of the game
enterprise1959 4 月 5 日 下午 1:30 
were is kuertee's ui at
DeadAirRT  [作者] 3 月 28 日 下午 5:16 
@MisterUlysses - The mod doesn't change behaviors that would cause that. It usually results from police and is a vanilla "issue." The aiscripts don't care if their own faction ship did something illegal, they will respond to help when it's attacked and the cycle begins.
Springl* 3 月 28 日 上午 11:54 
is there a chance to get a update to 7.5?
Jaydak 3 月 14 日 下午 9:28 
@DeadAirRT Ohhh my gosh, I didn't even think to poke around at your other repos. Thank you so much, I've found your pinned repos now. :)
MisterUlysses 3 月 14 日 下午 9:10 
I noticed after installing the github version that the Terrans and Pioneers (at 25 relation to each other) have started attacking each other's ships and stations. Any idea what might be causing it? I have other mods but nothing that affects diplomacy afaik.
DeadAirRT  [作者] 3 月 14 日 下午 5:05 
@Jaydak - I reworked all of my many mods into two on my github. Eco is my diff changes for economy stuff and Scripts is my collection of script mods (including dynamic wars etc)
Jaydak 3 月 13 日 下午 11:47 
Hi Deadair! Thanks for putting this mod together, it's made the game so much more engaging

You mentioned that you aren't uploading your newest stuff on the workshop and that this is an older version of Dynamic Wars.

I found your Github page, but it looks to have been updated at the same time as this workshop mod. Where would you recommend as the best place be to get a copy of your latest work?

Thank you so much once again.
DeadAirRT  [作者] 3 月 9 日 下午 5:09 
As mentioned by @uberjammer and @Zeronidus, there are ways to have this work in 7.5.

Reports are that just sir nukes mod support on "unsafe" mode has occasional issues with right clicking on ships/assets.

I've heard that using Kuertee's UI extension fixes the issues.

This version on steam is a simplified older version of dynamic wars that I do not plan on updating. It will remain on here until it is broken by a patch but I am not a fan of the way workshop is implemented for X4 so I don't plan on uploading my newest stuff.
Zeronidus 3 月 9 日 上午 8:27 
This works with the latest build of X4 with Protected UI disabled. Some mods like Kuertee's Headhunter won't have the most wanted on the map, but this can still be found in the Extension Options menu. Other mods will have similar behaviour. Let me quote Egosoft:

"We're going to focus on mod support..."

Added UI Protection mode which breaks mods.
uberjammer 3 月 3 日 上午 3:11 
@Mr Cossack a lot of SirNukes issues are fixed by downloading Kuertee's UI extension mod I believe.
Lethalite 3 月 1 日 上午 6:50 
{链接已删除} - Updated 2 days ago :cool_seagull:
Lethalite 2 月 23 日 上午 9:46 
@Chico Most likely :downvote:
Chico Rodriguez 2 月 22 日 下午 2:14 
Cashing crashing crashing. Could this be the cause in 7.5?
Mr_Cossack 2 月 20 日 下午 11:38 
The sir nukes api mod no longer lets you right click ships in the menu with latest update, disabling that mod allows menu to work again, but of course without that mod cannot use diplomacy from this mod.
Lethalite 2 月 20 日 下午 1:12 
7.5 came out! Will this mod still work?
Unimatrix 2 月 14 日 下午 4:15 
so where is the diplomacy menu?
DeadAirRT  [作者] 1 月 24 日 上午 6:29 
@trayen - yes, but it would do absolutely nothing. Factions with positive relation would only get higher relation while factions that are hostile would only have decreasing relation.
Trayen 1 月 23 日 下午 9:33 
Has anyone found a way to have factions adjust their relations with other factions due to trading or attacking ships just like player relation to a faction? I like the random relationship hits that this mod has but there still needs to be a way for faction to faction adjustments.
Señor Лудомажка 1 月 15 日 上午 2:53 
phantombandit Use Mod "War Pact"
phantombandit 2024 年 11 月 17 日 下午 1:15 
is there any way to tie your relations with a faction to the faction you started as? Otherwise if you wanted to join in a war with your chosen faction you would have to kill your rep with said faction but when the game makes them friends again you are still hated.
Monster Tamer Bloba 2024 年 10 月 29 日 上午 12:14 
I can't seem to get factions to change their rep with the SCA I click nothing changes and they take my money. Other factions work just fine. I made sure to disable the SCA rep lock as well.
Asn 2024 年 10 月 12 日 上午 5:14 
How can I find the mod menu in the 7.10 version of the game?
DeadAirRT  [作者] 2024 年 10 月 2 日 上午 6:38 
The bar is scaling so:
Green = surplus of stored wares above demand
Blue = amount of wares stored that covers demand

If the bar is half green, that means they have roughly 1.5-2x the desired amount of wares
Russell0 2024 年 10 月 2 日 上午 1:41 
What do the red green and blue colors mean in the wares screen for factions?
DeadAirRT  [作者] 2024 年 9 月 16 日 上午 5:28 
@tanktopelms - Yup. There may be an issue with some of the colors in the menus but other than that it should be fine.
tanktopelms 2024 年 9 月 15 日 下午 10:09 
does this work on 7.0?
Mr_Cossack 2024 年 9 月 4 日 上午 3:07 
Actually it might not be a guaranteed 3 free favours, its just always 3 for me because i don't do it for a good few hours each time, so maybe 3 is the max as i have never had more each time.
Mr_Cossack 2024 年 9 月 4 日 上午 3:01 
If you become friendly with a faction (i think its 20+ relations) after a while you will get to increase or decrease relations by 5 points 3 times for free and then will have to wait again some time before you can do it for free. If you befriend both factions you'll be able to increase Boron and Terrans with each other rather than just from 1 side so effectively 30 points instead of 15.
Trego 2024 年 9 月 3 日 下午 10:57 
Hi, so how do I stop the Terrans from just kicking the ♥♥♥♥ outta every faction? I downloaded this mod on my new run and I just unlocked the Boron and the Terrans sent a whole fleet of Osakas and Katanas to smash them, while at the same time waging war against the Argon and Antigon.

I went to the mod menu to try and adjust relations but it says I have "insufficient funds" to do so. I don't mind a galactic war but I would like the ability to give the Boron a breather so they can at least build up a military before the Terrans kick them in their fish-balls again.
Mumbolian 2024 年 8 月 18 日 上午 2:46 
Thanks deadair :)
DeadAirRT  [作者] 2024 年 8 月 17 日 下午 5:38 
@mumbolian - actually there isn't anywhere to see how many but on the github version it makes it very clear whether you are using a favor or money to change relations

@contentsumo - I'm not aware of them being incompatible but you would have to find a 6.2 version of sir nukes mod support api
Contentsumo 2024 年 8 月 17 日 上午 7:41 
is this compatible with SW interworlds cuz i used to be able to find the menu for this but i cant anymore and the only change was SWi. also to play SWi i needed to go to 6.20 could that be the problem
Mumbolian 2024 年 8 月 16 日 下午 4:59 
Thanks for the explanation. Is there a way to see how many favours I have? I haven’t managed to work that one out.
DeadAirRT  [作者] 2024 年 8 月 15 日 下午 5:19 
@Mumbolian - Each script run (usually every 30 minutes) if you have over 20 ui value of relation with a faction, you get a favor. You can use them to do a free increase/decrease of relation involving that faction. Essentially, you gain more diplomatic influence with that faction the longer you stay friendly with them.
Mumbolian 2024 年 8 月 15 日 上午 9:31 
Hi deadair - first, excellent mods. I'm using the github release but wanted to ask a question.

What are 'diplomatic favors' - how many do I have, how do I get more etc? I see I can buy relationships, but i'm not really clear on what the actual cost is.

Thanks!