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@N3V3RFORGOTT3N
I did not change the default values, I only added them to the description of the mod.
I'd definitely recommend playing around with the default values. 20/20 can lead to not a great distribution (With 5 captures you have a 30% chance of getting no intel. 40% of getting 20 intel, and 20% of 60 intel.)
I like something closer to the base game (where 5 captures is a consistent 20 intel). If you use RewardChance=63 and IntelReward=10 , then you end up where at 5 captures you only end up with 0 intel (bad luck) 10% of the time, and 20 intel closer to half the time. And a little bit more and less a bit less than that. (5% chance of getting 40 intel).
That way you still get the surprise and fun of a lottery type experience, without it having issues of it often being feast or famine.
@Killing Me Softly actually that mod does exist, I almost made it myself but I saw the exact same thing get posted just before I finished.
@Harry_894 This mod shouldn't be causing crashing, the worst it could do is not do anything. It will conflict with any mod that also overrides any of those three scripts, but I can make a compatibility patch in some cases. Also, I'm using enemy counter capture, so I can confirm they do not conflict or cause crashing.