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As for the mod you suggested, I've already tried that one. It's okay, but not what I'm looking for ;)
thanks for thinking along though.
Cybil22, thanks for the feedback. I did miss a few things when it came to number of charges. I'll see if I can fix that and put out an update.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2080129129
Anyway, choosing both abilities on the 2nd and 4th, is that something you know how to do with just config ini adjustments? I simply don't know where to start looking.
Thanks for the feedback and question.
I see, nor know of any other way to contact you, so that's why I'm doing it like this.
I'm wondering if you know of any way to make it possible that I do not have to choose between 2 abilities on the 2nd and 4th level-up. I'd rather just have both abilities. Are you familiar enough with the config file overrides to make this a thing?
Also, with the "A Better Start" I was kinda hoping you would also have hastened the time spent on researching the agents their 3 personal skills or scars. First skill cost 2 days, second 3 and the final costs 5. Scars as well cost 2 days. Reducing the wait would be great, as I simply do not want to be forced to using other agents.
(continued below)
There are a litany of mods that push the game to one extreme or the other. My mod series, going all the way back to early days of XCOM 2's initial release came out of my impatience to get to the "good stuff" in the game without the tedium of grinding. That gave way to the evil joy I had in one shot killing pod after pod.
Yep, my mods are not for everyone. I enjoy them and I really appreciate the fans who ask for more with every new iteration of XCOM. I created the LITE versions for the majority, but in my own play through I load up the blood squeezin full versions.
I don't see why anyone would need so many advantages. Why wouldn't they just play on easy mode?