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You can check the full changelog here! https://pastebin.com/gUYqJ7pe
Im glad you are enjoying Doc!
Includes a bunch of QoL changes and Rune support!
Thanks for pointing it out! Haha!
Special thanks to user Supersonic for the help
Overall ammo gain tweeks and Uspecial improvements!
Haha thats sounds like a slight oversight from me
Tilt stick projectile activation should be possible, i will patch as soob as possible
Thanks for the comments everyone!
I actually had Black Hole as one of my Dspecial ideas
However i ended up loving the time stop idea more
In any case, considering how i have programmed most of his projectiles, implementing black whole is something i frankly cant do anymore.
Im glad that you are enjoying Doc and be sured that he will be recieving balance patches on the near future!
less ammo usage would be better or regenning ammo quicker due to moves draining ammo extreamly quickly
Another thing i noticed is down spec is kinda useless imo so I suggest swap ufo and flash. Flash as airdodge would be really cool. For UFO down spec it could be a black hole that brings your projectiles to you and also hurts your oppenet in a decently large range (zetterburn neutral special but like 10 pixals larger in every direction)
my last suggestions is that his moves has a LOT of start up and that makes some options kind of annoying to do. oh also when you use f spec and you move you should get a hurtbox and give it less start up