Portal 2
The Rundown Part 3
40 条留言
Matr!X.Ak!rA 9 月 22 日 下午 3:40 
too hard to be enjoyable.
Carme 2022 年 1 月 28 日 上午 8:48 
Very very dificlt, but incredible. Very elaborated. I love these kind of cameras. Im your fan
Timodeus  [作者] 2020 年 10 月 2 日 下午 4:01 
@kich &RatEatSon Congrats guys, glad you liked it!
RatEatSon 2020 年 10 月 2 日 上午 5:58 
Okay ,finally I solved this,it such a clever design ,who can think of letting the elastic cube pop up by itself!! i love this map ,I'll try the remaining two levels!:steamhappy:
RatEatSon 2020 年 10 月 2 日 上午 4:26 
how to deal with part 3 !!Its Difficult!!I have spent 2 hours on this map with my friend:steamfacepalm:
kich 2020 年 9 月 16 日 上午 11:51 
The last part was really elaborate design. We've never seen such a solution. Me and my friend had fun with this map.:steamhappy:
Mom's Spaghetti 2020 年 9 月 9 日 下午 6:52 
Ahh that makes sense, thanks for the reply. You're right, we weren't able to get up consistently without extra momentum. It was about 50/50. Our second solution was just extra momentum from blue gel room as a fall through, it was still inconsistent though. Fantastic map over all!
Timodeus  [作者] 2020 年 9 月 9 日 上午 6:26 
@Mom‘s Spaghetti Hey, thanks first of all!

I am not sure if i get your second solution. In my video I also don‘t have infinite falls for the cube. I just extend his fall time once, so he gets a little extra momentum. People also brought the cube up without the extra momentum with the first method you described, but it‘s inconsistent an needs a litte luck for the cube to jump in the right direction :D
Mom's Spaghetti 2020 年 9 月 8 日 下午 8:10 
Cool map, first part was really interesting with the natural fall. Final part was fantastic, I loved the really neat trick with the blue gel! We actually came up with two solutions because our original solution seemed hacky.

We did not use any advanced momentum tricks you used in the video and did not use the surface near the entrance. Either jumping into your own entrance or setting up a fall-through was enough momentum to get us both up.

Then our solution was to oscillate the cube spawn surface to the blue gel room, and launch it after it comes back down. And another solution is to set up a fall-through portal like you did in the video, but no infinite falls, just jumping in is enough momentum. Not sure if intended?
Timodeus  [作者] 2020 年 8 月 29 日 下午 3:21 
@Raptor That's a cool alternative solution. Congratz on finding that! :D
Raptor 2020 年 8 月 29 日 上午 11:09 
We juggled the cube back and forth in between the jump goo portal surface and the cube spawn portal surface to interrupt the laser, then jumped up to the exit and shot the cube out at an angle while having it gooed up.
Deputy Dog 2020 年 8 月 23 日 上午 1:49 
We've played numerous maps where activating a trigger once is all you need to maintain the action, so we assumed this was the case here. I agree it could be confusing to some players who haven't been exposed to those examples. It's a little harsh to characterize this case as "grossly misleading". Very good series of maps.
Libbybapa 2020 年 8 月 21 日 下午 1:44 
There is no way for the player to know that there is not some other unorthodox, not currently visible and unmarked way to proceed into an unseen part of the map where additional cubes can be acquired. Because of that you cannot 'clearly see what the objective is' and thus the deep outrage I felt in playing the second room and being entirely misled by the grossly misleading exit antlines.
Timodeus  [作者] 2020 年 8 月 21 日 下午 1:28 
Hey, that’s true and makes sense. I still thought it was clear since you clearly see what the objective is and that there is no way you get three cubes.
Libbybapa 2020 年 8 月 21 日 上午 8:15 
The obvious reason I stated that the antlines are grossly misleading is because in every map other than yours, exit door connections do NOT stay active after the activator is removed. It is incorrect behavior to have the two button connections to the exit door stay active after the buttons are no longer pressed. Having that antline and button setup on the exit door clearly shows that three cubes are needed in order for the exit door to remain open while both players exit. That is clearly unfair to any players that understand connection visibility and attempt to work through the map logically.
Timodeus  [作者] 2020 年 8 月 21 日 上午 3:41 
@Deputy Dog Thank you very much :)
Deputy Dog 2020 年 8 月 21 日 上午 1:28 
Ant lines were very clear and very clever solution- too clever for us, unfortunately. Good puzzle! Thanks.
Libbybapa 2020 年 7 月 29 日 下午 11:55 
The exit antlines make no sense and are grossly misleading.
Timodeus  [作者] 2020 年 7 月 29 日 上午 10:50 
@Leomievs Thank you so much! I think it's always cool if you manage to solve a map in an alternative way ;)
Leo 2020 年 7 月 29 日 上午 10:10 
A decent map, which we solved unintended but we got lucky. I watched the solution video and it's rather clever. I liked the little added achievement too. Anyway nice work!
Timodeus  [作者] 2020 年 7 月 29 日 上午 2:12 
@Narkodes That‘s unfortunate. Maybe you will like some of my other maps :)
@Dark Rozen Great player. Very handsome. Good vibes.
Dark Rozen 2020 年 7 月 28 日 下午 1:21 
Such a gel map. Very cube. Laser was cool.
Narkodes 2020 年 7 月 6 日 上午 11:17 
I did not like it.
Timodeus  [作者] 2020 年 7 月 6 日 上午 8:57 
@ThatAlienBoi You are right, I have changed it to make it more clear. If you find the secrets in the series, that's an accomplishment on it's own I think, don't need to be the first one :D
Maybe you can find someone through the steam community, it's definitely more fun to work on the puzzles with a partner :)
ThatAlienBoi 2020 年 7 月 6 日 上午 8:06 
Nice! I doubt that i'll find it first because i don't have any friends that would want to play coop with me but I'll try! Also You should change "achievments" to "achievment" in the description because it made me think there are multiple. :p2cube:
Timodeus  [作者] 2020 年 7 月 6 日 上午 8:00 
@ThatAlienBoi Hey, Each Map of the series only has one secret/achievement. Since you are so ambitious I am gonna tell you that the last part will come out in about 2 or 3 weeks. There will be something big to hunt ;)
ThatAlienBoi 2020 年 7 月 6 日 上午 7:47 
Are there still any achievments that weren't found on this map?
Cause i'd probably try to look for some if there are.
Мой дед - исламский террорист 2020 年 6 月 25 日 上午 10:26 
долбаёб попробуй это сам пройти
gerkulesov 2020 年 6 月 19 日 下午 1:04 
@Timodeus Yes, we did))
It was so fascinating to use game phisics with strong accuracy. Brilliant rooms!
Timodeus  [作者] 2020 年 6 月 14 日 下午 3:58 
@gerkulesov Did you “juggle“ the cube between the two platforms on the floor? It‘s a great alternative solution, but only works like half of the time because the cube doesn’t get extra momentum. . I am glad you enjoyed solving it your way ;)
gerkulesov 2020 年 6 月 14 日 上午 9:51 
Solved this puzzle without the panel above the entry and top panel in the room with gel source.
It was cool!
Timodeus  [作者] 2020 年 5 月 31 日 下午 4:58 
@arachnophobia kid Thanks!
arachnophobia kid 2020 年 5 月 27 日 上午 7:59 
Nice level :p2blue:
Timodeus  [作者] 2020 年 5 月 14 日 下午 12:07 
@david Thank you so much!
@Ade It‘s definitely the hardest one of the series so far. I am delighted that you still enjoyed playing it :)
Ade 2020 年 5 月 14 日 上午 9:37 
OK... That had us stumped for a while... but the solution was sublime!
david 2020 年 5 月 14 日 上午 9:35 
Fantastic level. Very tricky but also fair!
Timodeus  [作者] 2020 年 5 月 7 日 上午 8:26 
@Lazy One That makes me happy :)
maple! 🐍 2020 年 5 月 7 日 上午 6:04 
Oh, good map. We enjoyed! :>
Timodeus  [作者] 2020 年 5 月 4 日 下午 2:15 
@cloctime Awesome! Glad you guys enjoyed playing :)
Also congratulations on finding the secret ;)
cloctime 2020 年 5 月 4 日 下午 2:02 
it was TOUGH man!
yet we followed the star ;) and it went all well
really good map we had a lot of fun doing it! Good job *9*
PS: Played it with Nyitus