安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I am not sure if i get your second solution. In my video I also don‘t have infinite falls for the cube. I just extend his fall time once, so he gets a little extra momentum. People also brought the cube up without the extra momentum with the first method you described, but it‘s inconsistent an needs a litte luck for the cube to jump in the right direction :D
We did not use any advanced momentum tricks you used in the video and did not use the surface near the entrance. Either jumping into your own entrance or setting up a fall-through was enough momentum to get us both up.
Then our solution was to oscillate the cube spawn surface to the blue gel room, and launch it after it comes back down. And another solution is to set up a fall-through portal like you did in the video, but no infinite falls, just jumping in is enough momentum. Not sure if intended?
@Dark Rozen Great player. Very handsome. Good vibes.
Maybe you can find someone through the steam community, it's definitely more fun to work on the puzzles with a partner :)
Cause i'd probably try to look for some if there are.
It was so fascinating to use game phisics with strong accuracy. Brilliant rooms!
It was cool!
@Ade It‘s definitely the hardest one of the series so far. I am delighted that you still enjoyed playing it :)
Also congratulations on finding the secret ;)
yet we followed the star ;) and it went all well
really good map we had a lot of fun doing it! Good job *9*
PS: Played it with Nyitus