XCOM: Chimera Squad

XCOM: Chimera Squad

Gain Intel Per Capture
55 条留言
Hellborn26 2022 年 10 月 1 日 上午 7:25 
So i could put like Min=15 and Max=30 plus a bonues of 60, and randomly the enemies will give me the intel in those parameters? Sweet
NaughtyGeyser 2022 年 3 月 20 日 上午 4:43 
Conflicts with "Cant Miss Stunned With Melee", will crash game when using Cherub's turn
Shark Merchant 2020 年 11 月 16 日 上午 4:38 
Are there any other mods that make this mod not work? I don't have the freeplay mod installed, so I wanna figure out which one is conflicting here.
CarlosCostaCox 2020 年 8 月 18 日 下午 5:08 
Just finished the game on Impossible, tried 1-5 intel (2.5 avg) without a cap. Feels very satisfying but is a bit overpowered. The best imo is 2 intel per capture without a cap. Capping feels shitty and wasteful. With 2 per capture the low target missions compensate for high count missions. A normal run has around 60 missions, on average that's 20x60= 1200 intel, and around 660 potential captures 660x2 = 1320 intel. Any more is unbalanced, any less is not worth it.
CarlosCostaCox 2020 年 8 月 13 日 下午 6:14 
Yep. The Free Play mod overrides the changes this mod makes, it's unfortunate but they are incompatible, @rihz818 maybe you could fix that so we could use both together? I tried but it's too complicated for me
2020 年 7 月 11 日 上午 10:55 
@Kirbster, I'd recommend raising the minimum from 1 to 2 intel to make it more interesting.
_b1ack0ut 2020 年 7 月 4 日 上午 8:14 
@Cid by default they give u between 1 and 5 intel
Cid 2020 年 6 月 2 日 下午 5:37 
What is the default intel value range per capture with this mod?
Kirbster 2020 年 5 月 27 日 下午 4:17 
Was getting only 3 intel per capture, so, better off without it.
Kendov 2020 年 5 月 19 日 下午 6:33 
cap 500, 0-8, because might be goot intel, but might be nada too *shrug*. works well for me so far, thank you very much for the mod :)
Oblivious Naga 2020 年 5 月 18 日 上午 9:59 
Im guessing this mod is also incompatible with the continuous campaign mod
Snek Breadmoncher 2020 年 5 月 18 日 上午 9:06 
I set the cap to 1000 and 5 per capture, but I'm still only getting 20 intel in the end even with 19 captures.
Mean Lean 2020 年 5 月 17 日 下午 3:39 
Nice mod, thanks - though on a story mission I was suppose to subdue a lieutenant to gain more Intel. It seemed this mod obstructed the intel gain! FYI
Lord Shadow 2020 年 5 月 17 日 下午 3:32 
Thanks a lot for this mod. On my second and third play this felt like the game was intended to play. Trying to capture as much enemy you can, saving lives. With vanilla it feels like why bother with poor 20 intel when you can just switch to AP rounds or better and go full boom, no mercy.
HeadStrikeR ! 2020 年 5 月 7 日 上午 11:28 
A good addition who wants flat intel. I understand why they put in a chance for it, not every capture will divulge useful information.
Online Addict 2020 年 5 月 7 日 上午 8:57 
Wow. That's a lot of Intel. Lol.
T.K. 2020 年 5 月 6 日 下午 8:12 
I've set the game to give me 100 for each capture with 3000 as cap (cheatin I know) but it only gives me 20-30, sometimes nothing regardless of how many I cappture
Online Addict 2020 年 5 月 6 日 下午 2:25 
uhh, I have always gotten my achievements and I'm more than halfway through
Mr Groovy 2020 年 5 月 6 日 下午 12:05 
@Black Sheep
No mods can disable achievements. Otherwise developers would have a warning info about it.
Seems like you ran into a bug.
valky 2020 年 5 月 6 日 上午 6:48 
cool change with the min/max scaling and upper limit; with the old setting I got a few times >60 intel o_O (all member with tranq ammo) even if lowered to 3 after that - that damn reinforcement farming :)

/me likes
SheerTorcher 2020 年 5 月 5 日 下午 8:57 
Hey, my experience with this mod is at the initial post-battle screen it tells me I'm awarded about 2.5 intel per capture, but when I get to the debriefing screen intel gained is capped at 20 even though I raised the intel bonus cap to 40.
Black Sheep 2020 年 5 月 5 日 上午 9:55 
Does this disable achievements? i believe it does, i activated prior to a load, completed gray takedown, and missed the achievement, anyone can confirm?
LordLancelot 2020 年 5 月 3 日 上午 12:52 
I mean anyone can change the settings to what they wish.
LordLancelot 2020 年 5 月 3 日 上午 12:52 
I like your default settings !

[GainIntelPerCapture.DioStrategyAIMod]
+CapturedEnemyIntelRewardMin=1
+CapturedEnemyIntelRewardMax=5
+BonusIntelLimit=30

And with those 3 settings everyone can be happy.

Careful too much intel make the game easy fast.
rihz818  [作者] 2020 年 5 月 2 日 下午 11:04 
@Online Addict
Yeah, update should be there. I was able to get the new stuff when i unsubscribed then resubscribed so maybe that haha? And yeah, I agree with you, but this way you can either have it be a random range if you want, or set the min and max both to 10 and have it be a flat amount per capture. Everybody wins :)
Online Addict 2020 年 5 月 2 日 下午 6:40 
Um, did you push the update through? I still see the old configs.
Online Addict 2020 年 5 月 2 日 下午 5:37 
That's fine I guess. I still don't think it's that OP to get 10 intel flat per capture. 10 isn't really that much.
rihz818  [作者] 2020 年 5 月 2 日 下午 4:38 
Also still planning on checking out the Cherub issue for those it's affecting. Thanks!
rihz818  [作者] 2020 年 5 月 2 日 下午 4:38 
Pushed out an update to add more customization. Now each captured enemy gives 1-5 Intel, up to a maximum of 30 per mission. The range and limit are all configurable so feel free to go nuts!
Online Addict 2020 年 5 月 2 日 上午 4:42 
I, personally, think the mod is great on its own. I've always been short on intel and this way I can get a decent amount per mission.
LordLancelot 2020 年 5 月 1 日 下午 11:05 
Or starting at the 6th capture another value and if possible with a range like 0-2.
with it's own config option in the mod.
=[NK]= Col. Jack O'Neil 2020 年 5 月 1 日 下午 10:57 
Yeah a varied range between 1 and 3 would be awaesome! I think I'll personally reduce it from 4 intel :) But thank you!
CaptainVietnam 2020 年 5 月 1 日 下午 10:52 
Good mod but It needs better balance. 1-3 intel per cap would be ideal.
We have so many non lethal ways to catch enemies.
Vertani 2020 年 5 月 1 日 下午 10:37 
Yes! This is exactly what I wanted. I hate how in the vanilla game capturing 12 enemies is no better than capturing 5.
Sterls 2020 年 5 月 1 日 下午 6:53 
@rihz818
I'm have a similar issue to DNXyken
CTD after a placing Cherub's Kinetic shield on himself
Online Addict 2020 年 5 月 1 日 下午 6:31 
Maybe two screenshots, one with the default and one with a different number.
LordLancelot 2020 年 5 月 1 日 下午 5:20 
You might want to update your mod scrrenshot 2 capture for 40 intel.
should be 8 with the new default.

Your mod has been on my wish list of thing for this game, thanks !
Online Addict 2020 年 5 月 1 日 下午 1:58 
Okayyy... Sorry to spam the comments, but for those who are concerned, I believe I figured it out. The integrity of some of my files were poopy and 55 files needed to be replaced. After doing that and upgrading the AML to Beta-2 things seem to be running smoothly. First mission gave me 40 intel for 4 captures. Success!
Online Addict 2020 年 5 月 1 日 下午 1:10 
Damn it. More than one mod of mine isn't working. GRR!
Online Addict 2020 年 5 月 1 日 下午 12:36 
Okay, doesn't seem to be working. Mission 2 I captured 2 and it told me I had a 40% chance... blah blah blah... <sad>
BlockadeRunner 2020 年 5 月 1 日 下午 12:31 
I like this idea, but what about instead, you are given intel from each individual, but its on a random scale from 1-20? This will simulate never knowing what enemy will have what intel. I think that would be a nice middle ground.
Green Raven 2020 年 5 月 1 日 下午 12:27 
Maybe tone it down a bit. With Verge's Collar ability I cleaned up 60 bonus intel. Maybe 2 per collar?
Online Addict 2020 年 5 月 1 日 下午 12:21 
I upped the parameter to 10, so we'll see what mission 2 gives me.
2Scribble 2020 年 5 月 1 日 下午 12:20 
Brilliant - gives a MASSIVE incentive to capture without killing

Ya know, like fucking cops WOULD :P
Online Addict 2020 年 5 月 1 日 下午 12:19 
I am sad. First mission, all I got was 20 intel for 6 captures.
rihz818  [作者] 2020 年 5 月 1 日 下午 12:04 
@DNXyken I will take a look at it for sure. I'm not sure why this mod would cause an issue like that, but you never know! Thanks for the heads up.
Online Addict 2020 年 5 月 1 日 上午 11:49 
I'm fixin' to start a new campaign with it, so I'll let ya know if mine crashes. I do have several new mods being added as well though. Wish me luck!
DNXyken 2020 年 5 月 1 日 上午 11:43 
I don't know how or why this is related, but I've tested it doing the same thing 3 times, and getting crashes each time with the mod active in my load order.
I lead with Cherub on a mission opening breach, breach fire, and order some surrenders, then at the start of the round, I place Cherub's Kinetic Shield on himself, and after I gain +15 Aim buff, the notification popping up "1 Additional Action," the game CTD's.
Maybe it's a mod conflict, but otherwise it maybe something to look at, although I wouldn't be surprised if it was something more personal. I added the mod mid-campaign, but NOT mid-mission.
Online Addict 2020 年 5 月 1 日 上午 11:33 
YES! I've been waiting for this mod! THANK YOU!
rihz818  [作者] 2020 年 5 月 1 日 上午 6:49 
should be fixed now!