Stellaris

Stellaris

Playable Fire Species! (Portraits, Perks, Traits, Megastructure)
126 kommenttia
Darius The Editor #SaveTF2 26.9. klo 17.55 
Paradox just LOVES stealing ideas.
Sicko 21.6. klo 7.02 
Are you gonna uodate the mod or is this just going to be as it is forever?
MrMethane 18.12.2024 klo 5.48 
Please oh dear god make this compatible with 3.14, one of the coolest species mods
LossCoss 1.12.2024 klo 8.14 
Don't let people like EtHaN get you down, he prob doesn't even know a thing about coding. I think this mod is neat.
Breksus 31.10.2024 klo 17.21 
Hi Update the Mod this is a cool mod
in the Balls 25.10.2024 klo 14.13 
guess what, the mod doesn't work, pls fix
albeit the last response from the dev was in February so i doubt they will fix it :slugcatdead:
in the Balls 24.10.2024 klo 19.14 
cool mod
:steamthumbsup:
DFW Kerser 11.3.2024 klo 3.53 
I feel like these guys would produce some energy per pop, also +experience gain and -leader lifespan or something.
Ethan 19.2.2024 klo 6.45 
nn
Harrowhark  [tekijä] 19.2.2024 klo 0.04 
@Ethan :winter2019tiredyul:
Harrowhark  [tekijä] 8.9.2023 klo 22.21 
@Mr_Daniels - Feel free to use as you like, hit me up with a link when its done
Mr_Daniels 8.9.2023 klo 18.04 
Hello Dameius Lame'ocrates!

I just wanted to say that I really love your Playable Fire and Gas Species mods. It really adds a lot of diversity to the alien species you can encounter. I am working on a species mod called "Species of Stellaris" and I would love to implement your creations into it. I was looking if I can be granted permission to use the mods in this way. I was going to attempt to add animations to them to bring them more to life in the mod as well. Thank you for your time and I look forward to your response.
Czekoladowy Dżon 2.5.2023 klo 8.17 
3.6 version?
Spotblur 11.10.2022 klo 1.28 
Happy to see this is updated! Looking forward to trying it in 3.5 ^^
thoth 24.6.2022 klo 19.57 
ah, understandable. additionally, this doesnt seem to happen with fallen empires or enclaves, as i once had a gaseous enclave spawn with a proper species name
Harrowhark  [tekijä] 23.6.2022 klo 22.08 
@catboy gaming, that's not supposed to happen but I've not updating the mod for current version so I couldn't tell you what's causing it
thoth 23.6.2022 klo 11.10 
whenever an infernoid species/empire spawns in my games both of their name categories are completely blank. is this normal? this also seems to happen with the playable gas species mod
Sleeeper 17.5.2022 klo 16.16 
spams this every game day

[trigger_impl.cpp:1174]: Script Error: Invalid context switch [branch_office_owner] from New Caprica [planet], file: in scripted trigger prosperity_gospel_check_trigger at file: common/pop_categories/fire_social_classes.txt line: 77 line: 1, Scope:
type=planet
id=2453
random={ 0 3991148998 }
random_allowed=no
root={
type=pop
id=1911
random={ 0 3991148998 }
random_allowed=no
from={
type=planet
id=2453
random={ 0 2191197036 }
random_allowed=yes
}
}
from={
type=planet
id=2453
random={ 0 2191197036 }
random_allowed=yes
}
prev={
type=pop
id=1911
random={ 0 3991148998 }
random_allowed=no
from={
type=planet
id=2453
random={ 0 2191197036 }
random_allowed=yes
}
}
Beast-Storm 11.12.2021 klo 22.44 
When can we expect an update?
w.girl27 18.9.2021 klo 21.38 
this goes great with planetary diversitys ash worlds and molten habitats
Grendain 9.8.2021 klo 8.29 
Good mod, o nooo the planet is LAVA... :)
Harrowhark  [tekijä] 26.7.2021 klo 11.13 
np
Stickia 26.7.2021 klo 10.40 
it works thank you
Harrowhark  [tekijä] 26.7.2021 klo 10.01 
@StickMan - updated, let me know how it goes
Stickia 26.7.2021 klo 9.10 
ah thank you
Harrowhark  [tekijä] 25.7.2021 klo 22.47 
@StickMan - yeah I know, it's because planetary features work differently in 3.0. Don't worry tho, I know how to fix it, I'll probably upload the update in a few hours when I finish work.
Stickia 25.7.2021 klo 16.16 
there is a issue with the origin, where the lava world loses all of the food, minerals, and energy districts disappear only on the home world, but all other lava worlds it is fine. (and if it is possible can you make a compatibility pach with Planetary Diversity)
Sjru 🐲 24.4.2021 klo 13.13 
Update?
tolaburke 17.4.2021 klo 2.03 
Please consider the April Fool's joke that Paradox did this year. That is, colonising actual stars.
Bullet 13.4.2021 klo 11.14 
living arson. i love it.
Captain Game 28.2.2021 klo 2.51 
This still work?
Shaigrovil 14.12.2020 klo 13.13 
It seems that with this mod we are...playing with fire. Ok, sorry, I'm leaving.
Harrowhark  [tekijä] 18.9.2020 klo 23.39 
@Ember - yes, it's deliberate
Ember the Invincible 18.9.2020 klo 9.36 
I got a little problem, that being that if you start as a hivemind you aren't able to go down the inferno ascension paths, is that intended or a bug?
Harrowhark  [tekijä] 28.7.2020 klo 14.39 
@John - you got it, a burning wasteland with no hope of restoration. Not meant to be balanced, just fun and op
John Canavi 28.7.2020 klo 12.29 
@The Wizard of Nova Scotia What Dameius is trying to say is that the planets have effectively been permanently ruined, lore wise and gameplay wise. It isn't like re-seeding some Tomb World. As Bill Nye put it, the planet is on f**king fire.
Harrowhark  [tekijä] 26.7.2020 klo 0.46 
@The Wizard of Nova Scotia - bingo bongo
The Wizard of Nova Scotia 25.7.2020 klo 14.13 
but that causes the issue of a ton of habitable planets spawning that are completely useless
Harrowhark  [tekijä] 25.7.2020 klo 6.03 
@The Wizard of Nova Scotia - you can only use them if you have the origin, thats how I intended it
The Wizard of Nova Scotia 24.7.2020 klo 6.42 
yeah, i have not. but since i do not have it is there anything i can do with those worlds? i think it would be logical to terraform them
Harrowhark  [tekijä] 23.7.2020 klo 21.32 
@The Wizard of Nova Scotia - The only thing that spring to mind as that you havent picked the Origin that allows you to spawn on and colonize the worlds.
The Wizard of Nova Scotia 23.7.2020 klo 16.41 
none that should have any effect on the planets, giga structures would be the only one i have that interacts with planets. the volcanic worlds spawn all over the place but have 0% habitablility (they are not my homeworld's class) and they have zero eligable terraforming candidates
Harrowhark  [tekijä] 23.7.2020 klo 14.49 
@The Wizard of Nova Scotia - More information? Playing with other mods?
The Wizard of Nova Scotia 23.7.2020 klo 7.53 
i have a ton of volcano worlds around me but i do not have the traits to colonize them, and they can not be terraformed. is there something i unlock later to fix that?
Drykinzor 16.7.2020 klo 11.20 
Just going to let you all know if you want a balanced game this is the wrong mod, it's a lot of fun but the game does not realize he only added +3 tiles so it adds the same average number. I had a size 15 world with 9 power districts and 12 mining. still good job Love the mod
Kituneki 11.7.2020 klo 13.24 
hah that ascension perk i clever, its like the worm in waiting...but not with tomb world conversion, an you can do it in any system, tho id imagine you would only want to do it in systems that have high concentration of plantoids in otherwise that cost can really stack up on them injectors
Words and Philosophy 1.7.2020 klo 12.53 
+1 for colonizable suns, that would be fucking rad. Could even make habitability depend on the star's class, so if you spawn in a Class G then you'll have problems in a class F cause it's too hot and a class M cause it's too cold

Or maybe make it an ascension perk, I really like that you did a unique ascension for this species, and I think a last perk that makes your pops live inside stars would be amazing.
SolanuaMarrla 2.6.2020 klo 5.30 
This is a really good concept, I like some of the ideas that have been floated around in the comments! - We will watch your career with great interest
Vanionchist 1.6.2020 klo 3.13 
Looking forward to your other species then
Harrowhark  [tekijä] 1.6.2020 klo 0.11 
@Vanionchist - Ye, got a couple ideas, like colonizable Suns, and water species. Just got to find the will to do it xD