XCOM: Chimera Squad

XCOM: Chimera Squad

Less Reinforcements!
44 条留言
joser1215614 1 月 21 日 下午 1:13 
does this only affect story missions or all missions?
Snarplord XVI  [作者] 2020 年 7 月 21 日 下午 2:38 
it would be nice

however, I know little to nothing about modding and don't plan on playing Chimera Squad for a while, which I why I directed people to DefaultMissions.ini if the mod does not work
LordLancelot 2020 年 7 月 21 日 下午 1:46 
It would be nice if the mod was updated to work.
Dragon32 2020 年 7 月 11 日 上午 4:11 
LOL. Thanks, AA!
Juravis 2020 年 7 月 5 日 下午 7:31 
These are the lines in DefaultMissions.ini that need to be changed.

[Reinforcements]
-RNF_MaxWaves_Story=4
-RNF_MaxWaves_Normal=6
-RNF_MaxWaves_Expert=8
-RNF_MaxWaves_Impossible=10
-RNF_MinEnemies_Story=2
-RNF_MinEnemies_Normal=3
-RNF_MinEnemies_Expert=4
-RNF_MinEnemies_Impossible=5

+RNF_MaxWaves_Story=2
+RNF_MaxWaves_Normal=3
+RNF_MaxWaves_Expert=4
+RNF_MaxWaves_Impossible=5
+RNF_MinEnemies_Story=1
+RNF_MinEnemies_Normal=2
+RNF_MinEnemies_Expert=2
+RNF_MinEnemies_Impossible=3
Juravis 2020 年 7 月 5 日 下午 7:28 
This mod does nothing. It contains no code and no config edition lines. X2DownloadableContentInfo_RealisticReinforcements is full of empty functions.
FreeFormSage 2020 年 5 月 21 日 下午 1:10 
Seconding the graphic being choice. /sub
Snarplord XVI  [作者] 2020 年 5 月 18 日 上午 7:28 
There is a maximum, if the ini files are to be believed. The cap is just very high, and this mod halves it.
Stolas Suzie 2020 年 5 月 18 日 上午 7:06 
Are there even a maximum number of reinforcements on some missions like hostage rescue they seem to spill into the map just as I kill them and they keep coming so finally I just run and don't shoot anyone then no reinforcements come in but I get my ass shot off .
No Talent Clown 2020 年 5 月 17 日 上午 9:36 
I just had to come here and say that the graphic you used has me in tears. Well played, sir!
Dragon32 2020 年 5 月 13 日 下午 12:57 
No idea what the cause is, I wonder if it's something like the visualisation hangs that XCOM 2 frequently gets with Overwatch. I've only experienced it once myself, reloaded a save and I found another bug - loading a save stops reinforcements.

Anyway, don't want to continue distracting from an excellent mod. Thanks for making it
Snarplord XVI  [作者] 2020 年 5 月 13 日 下午 12:46 
well in that case the crash is probably caused by reaching a high level of reinforcements - the only thing this mod changes is the maximum reinforcement waves per mission
Dragon32 2020 年 5 月 13 日 下午 12:46 
@Snarplord XVI: Insert Title
more than likely my mod didn't fix it, it must have been patched
I'm 99.9% sure there's not been any patch from Firaxis / 2K
Snarplord XVI  [作者] 2020 年 5 月 13 日 下午 12:02 
you can download mid campaign
William 2020 年 5 月 13 日 上午 11:57 
Can i download it mid campaign, or do I need to start a new one?
Snarplord XVI  [作者] 2020 年 5 月 13 日 上午 11:27 
more than likely my mod didn't fix it, it must have been patched
Pelandes 2020 年 5 月 13 日 上午 11:05 
It was apparently a big thing, some sort of random out-of-memory crash when reinforcements spawn that some people suffered. Some theories have been thrown around, but no one seemed to agree on what caused it. I had it a few (dozen) times in my non-modded playthrough, but now it's gone in my second one and I don't know if your mod fixed it or it got patched.
Snarplord XVI  [作者] 2020 年 5 月 13 日 上午 10:59 
I didn't know that there were reinforcement related crashes
Pelandes 2020 年 5 月 13 日 上午 9:06 
Funnily enough, I haven't got any reinforcement-related crashes ever since I got this mod. I wonder if you fixed it or if it got patched roughly at the same time.
Fitzmogwai 2020 年 5 月 5 日 下午 12:24 
Fewer! Fewer reinforcements. Other than that, excellent job :o)
Darzk - $n|P3R 2020 年 5 月 4 日 下午 3:04 
@pepoluan My understanding of CS's XP system is that kills do grant XP, just it's not a lot and its capped per mission. IIRC it was something like 8XP for an avg mission with 0.4XP per kill, capped at something like 4-5XP.
2 Skaven in a Trenchcoat 2020 年 5 月 3 日 下午 12:59 
thank god I've been waiting for a mod to fix the reinforcements for a while.
Snarplord XVI  [作者] 2020 年 5 月 3 日 上午 8:16 
This mod doesn't modify the number of enemies per wave, so that shouldn't be happening and most likely isn't the result of this ini edit.
TrailingOffMidSente... 2020 年 5 月 3 日 上午 1:36 
This is doing the opposite - now there are MORE enemies per reinforcement wave than before.
pepoluan 2020 年 5 月 3 日 上午 12:58 
@DarkRed'sRevenge you really should save Team Up / Motile Inducer when possible, and station Torque near the evac zone when practical. Even better if Torque is high on the initiatives list; she can tongue-pull a squadmate to safety really quickly. And with her top-tier training, pulling a squadmate gives that squadmate an action point, which the squadmate can use to skedaddle out of the battle zone.
pepoluan 2020 年 5 月 3 日 上午 12:56 
@teh1archon XCOM:CS no longer awards XP based on kills. XP is now awarded only based on the number of missions taken. So, waiting until the reinforcement waves end is only useful to try out some tactics.

On missions with Evac objectives, once you get 5 unconscious enemies (to ensure 20 Intel), it's time to bail out.
DarkRed'sRevenge 2020 年 5 月 2 日 上午 8:21 
Reinforcements crash my game all the damn time I want no reinforcement type levels whatsoever. Not to mention reinforcements always get in the way of evac.
teh1archon 2020 年 4 月 30 日 下午 2:15 
Wait what? Reinforcement can end?! How did I pass on free XP :( ?
LordLancelot 2020 年 4 月 30 日 上午 10:15 
Some mod, have a file in their mod folder that you can edit to tweak the value.
Many people find this easier than to change the ini file in the game folder.

But thanks for your mods, and letting us know where and how to change the value.

What your mod to was on my wish list.
I will use it and it is in my recommend mods in my game guide.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2074212723
Snarplord XVI  [作者] 2020 年 4 月 30 日 上午 9:59 
do you mean like in game? I'm very, very new to modding XCOM so I wouldn't know how to do that. However, you can actually just change those numbers to whatever amount of maximum waves you want without even needing to download the mod. It's just ini tweaks, which can be done just by opening the file in Notepad.
LordLancelot 2020 年 4 月 30 日 上午 9:34 
Thanks! I will use your mod.

If possible could you add a config option in your mod to change the value ?

[Reinforcements]
RNF_MaxWaves_Story=2
RNF_MaxWaves_Normal=3
RNF_MaxWaves_Expert=4
RNF_MaxWaves_Impossible=5
Snarplord XVI  [作者] 2020 年 4 月 30 日 上午 9:27 
lines changed are only in DefaultMissions.ini

original lines:

[Reinforcements]
RNF_MaxWaves_Story=4
RNF_MaxWaves_Normal=6
RNF_MaxWaves_Expert=8
RNF_MaxWaves_Impossible=10

what should be the new lines (I'm not sure if it even changed, I mostly uploaded this to remind myself it can be edited at all):

[Reinforcements]
RNF_MaxWaves_Story=2
RNF_MaxWaves_Normal=3
RNF_MaxWaves_Expert=4
RNF_MaxWaves_Impossible=5
LordLancelot 2020 年 4 月 30 日 上午 9:07 
I mean the specific lines changed.
LordLancelot 2020 年 4 月 30 日 上午 9:06 
Could you list the changes that your mod do ?

Is it only making change to XCOM-Chimera-Squad\XComGame\Config\DefaultMissions.ini
Snarplord XVI  [作者] 2020 年 4 月 30 日 上午 6:52 
that file is just the publishing data that determines what the mod file looks like. setting it to true would mean that if you updated/published it, it would default the mod's visibility to Hidden.

if the mod isn't working, go into XCOM-Chimera-Squad\XComGame\Config\DefaultMissions.ini

at the bottom should be the settings for the maximum waves and enemies per wave for difficulty.
LordLancelot 2020 年 4 月 29 日 下午 11:36 
{
"publishingID": 2078435104,
"Title": "Less Reinforcements!",
"Description": "",
"Tags": [
"Vanilla",
"Config"
],
"Visibility": false
}

From RealisticReinforcementsSteamWorkshopData.json

What should happens if set to true ?
traceur.gan 2020 年 4 月 29 日 下午 9:39 
Thanks so much! I know i should be running away faster and i can, but something in me just cant let that last enemy get away, which usually results in the reinforcements popping up and making my game tedious.
LordLancelot 2020 年 4 月 29 日 下午 7:43 
@Snarplord XVI: Insert Title
Is it possible to add a config option in your mod to stop infinite Reinforcements and replace them with let say four (ideally make that 4 value something configurable from three to four) ?
I only want to change the unlimited Reinforcements and nothing else.
I am sure others would like that too.
Thanks!
Snarplord XVI  [作者] 2020 年 4 月 29 日 下午 4:51 
okay it should be fixed now. hopefully.
Pallax 2020 年 4 月 29 日 下午 1:04 
MOAR! haha
RealityMachina 2020 年 4 月 29 日 下午 12:35 
Erm, I think you uploaded a bit too early, the mod downloaded doesn't appear to change anything?
Iridar 2020 年 4 月 29 日 下午 12:26 
Vanilla CS does tend to shower the player in reinforcements slightly more often than what is reasonable, IMO.
Snarplord XVI  [作者] 2020 年 4 月 29 日 下午 12:15 
Their numbers make sense, but alas, I can't change reinforcements per faction.
WarmongerPhoenix 2020 年 4 月 29 日 下午 12:12 
From a lore perspective the ADVENT Fanatics (I forget what they are called, and haven't fought the 2 other groups yet) Heavily rely on Mecs, as well as being remnants of a World Spanning Clone Army. So I get there numbers.