Cities: Skylines

Cities: Skylines

Tiled Quay
38 comentarii
accassius89 11 nov. 2022 la 21:10 
I would avoid this asset. It causes a severe drop in FPS for me.
zhangquan1987 3 sept. 2022 la 23:58 
@ManuRamos Have you resolved the memory issue? I mentioned last year that this asset ate up memory. You replied that you will rebuild it with only grass cover. Have you done that? Or do you have a plan to do it recently?
tsampoy 1 aug. 2022 la 17:02 
after nearly 2 months of searching,I have finally found the exact wall I needed
jacko_2110 17 mai 2022 la 8:07 
@ManuRamos Done as you suggested and although it works, I keep getting this annoying debug warning that it's not installed correctly every time I start the game... Even tried moving the file to different sub folders, but it doesn't work... I'm going to have to remove it, which is a shame, because it's by far my favourite retaining wall. Thanks for the suggestion
ManuRamos  [autor] 7 mai 2022 la 11:06 
jacko: Subscribe to everything, find it in your Steam\steamapps\workshop\content\255710 subdirectory and delete what you don't want to use
jacko_2110 4 mai 2022 la 16:55 
@ManuRamos Is there any way to get the retaining wall as seperate network? I don't want to subscribe to ploppable asphalt, Thanks
ManuRamos  [autor] 12 mart. 2022 la 7:29 
GIKKIO: I guess so
Mister Zi 10 mart. 2022 la 17:28 
@ManuRamos hi this work in 2022?
ManuRamos  [autor] 28 sept. 2021 la 10:45 
zhangquan1987 : That is, surely, because the cover is made of slabs assets (like steps). But thanks to the ROTTERdam MOD, which eliminates undesirable shadows, I will be able to rebuild it with only grass cover. But right now I can't do it. Maybe later.
zhangquan1987 28 sept. 2021 la 9:26 
Hi author,

This asset is what I've been looking for for over a year. Wonderful job!

However, I found whenever building the neat bank with the tiled quay, the game slowed down. It is interesting that if your view moves to the areas with tiled quay, you can feel the lagging significantly. But if your view moves to other areas, the game will speed up normally. With the tiled quay built, viewing it or not will significantly determine the game speed.

It seems that the tiled quay has some rendering issues. Displaying the tiled quay on the screen will eat up all the memories? Could you please take a look at this issue?

Thanks
ManuRamos  [autor] 12 aug. 2021 la 11:35 
Major: I'm very glad you like my Quays. Due to the ROTTERdam MOD, my quays no longer need a Grass Steps PORPS cover, so I had the intention of launching a new version of my Tiled Quays with PLOPPABLE GRASS type cover so that they take up less memory. I could take advantage to do what you ask me. But now I can't dedicate myself to the Cities. Later.
Major 12 aug. 2021 la 3:48 
Hey great stuff, I use these in all of my builds and highly recommend! Is there any chance you could make the RTW Curb a network instead of just a prop on its own in the future?
ManuRamos  [autor] 16 mart. 2021 la 8:20 
Syphon Faraday: I think it's great. I'm glad you use my quay.
Syphon Faraday 16 mart. 2021 la 6:48 
Hello PelusoNN thank you very much for this nice asset. I have created an intersection that requires this asset, maybe you wanna see it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426338686
Greetings my friend!
ManuRamos  [autor] 30 aug. 2020 la 15:38 
ceepee98: You have to level the ends NODES
ceepee98 30 aug. 2020 la 7:29 
Im geeting white stripes on top of the quay, any way to fix this?
Vahlee 4 aug. 2020 la 11:07 
Thank you so much for this! It makes my depressed (sunken) freeways look amazing!
ManuRamos  [autor] 1 iun. 2020 la 4:09 
criscola: I'm working in it
cosmic_cube_keeper 21 mai 2020 la 17:50 
Thanks very much for these quays, they're amazing.
criscola 11 mai 2020 la 3:13 
No problem! Thanks for trying. By the way I think it doesn't really create any negative effect, only the warning in LSM (someone correct me if i'm wrong)
ManuRamos  [autor] 11 mai 2020 la 3:07 
criscola. I am sorry, I have tried to change my LOD texture for a 256x256 and the result is totally disastrous. LSM handles that texture in a horrible way, out of phase with the normal one, it forms false light and dark vertical strips, almost white wavy stripes on the bottom. I will not change it.
ManuRamos  [autor] 11 mai 2020 la 3:03 
criscola. At first I used a 256 x 256 LOD texture, but the view of the quay from afar did not maintain the color matching of the tiles. So I used a 256x384 one. But it is true that according to LSM it is preferable to use 256x256. I will change it and upload it again. But I'm going to be late, because almost all the elements share the same set of textures.
criscola 10 mai 2020 la 7:30 
Hi Loading Screen Mod is giving the following error for your asset: "Invalid LOD texture size 384 x 256" both Quay and Wall assets.
Evil.Iguana 4 mai 2020 la 14:14 
Works flawlessly now! Excellent job.
ManuRamos  [autor] 2 mai 2020 la 3:10 
Gracias Xianti
Xianli 2 mai 2020 la 2:48 
Exactamente como las que se ven en la autovía Valencia-Alicante! =)
Hermoso trabajo <3
ManuRamos  [autor] 1 mai 2020 la 17:17 
Perfect
Plaxci 1 mai 2020 la 4:36 
Honestly, this is working fine for me. No issues thus far.
ManuRamos  [autor] 1 mai 2020 la 1:09 
Many thanks aubergine18
leftbehind 30 apr. 2020 la 16:15 
@PelusoNN: You made the street lights that are used in my home town so I'm glad you spent 2 years making lights :)
Menthol Handler 30 apr. 2020 la 16:12 
okay thanks man does look really nice
ManuRamos  [autor] 30 apr. 2020 la 16:01 
I am solving the problems
Menthol Handler 30 apr. 2020 la 15:50 
so this is not working?
cosmic_cube_keeper 30 apr. 2020 la 14:19 
Looking at the Assets Report from Loading Screen Mod returns this:

"Asset bug: Workshop asset uses private asset (RTW Slab 3x10.RTW VStep Slab 3x10_Data)."
giraffarex 30 apr. 2020 la 13:34 
That hexagonal concrete texture is hitting
Roarck 30 apr. 2020 la 5:27 
fingers crossed to solve this, this asset could be a game changer - its really the only way how to do curved tthin-looking quay-walls fast, it actually is unique, so sending some mystical IT power your way!
ManuRamos  [autor] 30 apr. 2020 la 1:46 
There are many people who want the same streetlamps in the game as on their street, in their city or in their region. And I liked to please them
leftbehind 29 apr. 2020 la 13:30 
"So I made streetlights for 2 years" lolol