Cities: Skylines

Cities: Skylines

Tiled Quay
Počet komentářů: 38
accassius89 11. lis. 2022 v 21.10 
I would avoid this asset. It causes a severe drop in FPS for me.
zhangquan1987 3. zář. 2022 v 23.58 
@ManuRamos Have you resolved the memory issue? I mentioned last year that this asset ate up memory. You replied that you will rebuild it with only grass cover. Have you done that? Or do you have a plan to do it recently?
tsampoy 1. srp. 2022 v 17.02 
after nearly 2 months of searching,I have finally found the exact wall I needed
jacko_2110 17. kvě. 2022 v 8.07 
@ManuRamos Done as you suggested and although it works, I keep getting this annoying debug warning that it's not installed correctly every time I start the game... Even tried moving the file to different sub folders, but it doesn't work... I'm going to have to remove it, which is a shame, because it's by far my favourite retaining wall. Thanks for the suggestion
ManuRamos  [autor] 7. kvě. 2022 v 11.06 
jacko: Subscribe to everything, find it in your Steam\steamapps\workshop\content\255710 subdirectory and delete what you don't want to use
jacko_2110 4. kvě. 2022 v 16.55 
@ManuRamos Is there any way to get the retaining wall as seperate network? I don't want to subscribe to ploppable asphalt, Thanks
ManuRamos  [autor] 12. bře. 2022 v 7.29 
GIKKIO: I guess so
Mister Zi 10. bře. 2022 v 17.28 
@ManuRamos hi this work in 2022?
ManuRamos  [autor] 28. zář. 2021 v 10.45 
zhangquan1987 : That is, surely, because the cover is made of slabs assets (like steps). But thanks to the ROTTERdam MOD, which eliminates undesirable shadows, I will be able to rebuild it with only grass cover. But right now I can't do it. Maybe later.
zhangquan1987 28. zář. 2021 v 9.26 
Hi author,

This asset is what I've been looking for for over a year. Wonderful job!

However, I found whenever building the neat bank with the tiled quay, the game slowed down. It is interesting that if your view moves to the areas with tiled quay, you can feel the lagging significantly. But if your view moves to other areas, the game will speed up normally. With the tiled quay built, viewing it or not will significantly determine the game speed.

It seems that the tiled quay has some rendering issues. Displaying the tiled quay on the screen will eat up all the memories? Could you please take a look at this issue?

Thanks
ManuRamos  [autor] 12. srp. 2021 v 11.35 
Major: I'm very glad you like my Quays. Due to the ROTTERdam MOD, my quays no longer need a Grass Steps PORPS cover, so I had the intention of launching a new version of my Tiled Quays with PLOPPABLE GRASS type cover so that they take up less memory. I could take advantage to do what you ask me. But now I can't dedicate myself to the Cities. Later.
Major 12. srp. 2021 v 3.48 
Hey great stuff, I use these in all of my builds and highly recommend! Is there any chance you could make the RTW Curb a network instead of just a prop on its own in the future?
ManuRamos  [autor] 16. bře. 2021 v 8.20 
Syphon Faraday: I think it's great. I'm glad you use my quay.
Syphon Faraday 16. bře. 2021 v 6.48 
Hello PelusoNN thank you very much for this nice asset. I have created an intersection that requires this asset, maybe you wanna see it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2426338686
Greetings my friend!
ManuRamos  [autor] 30. srp. 2020 v 15.38 
ceepee98: You have to level the ends NODES
ceepee98 30. srp. 2020 v 7.29 
Im geeting white stripes on top of the quay, any way to fix this?
Vahlee 4. srp. 2020 v 11.07 
Thank you so much for this! It makes my depressed (sunken) freeways look amazing!
ManuRamos  [autor] 1. čvn. 2020 v 4.09 
criscola: I'm working in it
cosmic_cube_keeper 21. kvě. 2020 v 17.50 
Thanks very much for these quays, they're amazing.
criscola 11. kvě. 2020 v 3.13 
No problem! Thanks for trying. By the way I think it doesn't really create any negative effect, only the warning in LSM (someone correct me if i'm wrong)
ManuRamos  [autor] 11. kvě. 2020 v 3.07 
criscola. I am sorry, I have tried to change my LOD texture for a 256x256 and the result is totally disastrous. LSM handles that texture in a horrible way, out of phase with the normal one, it forms false light and dark vertical strips, almost white wavy stripes on the bottom. I will not change it.
ManuRamos  [autor] 11. kvě. 2020 v 3.03 
criscola. At first I used a 256 x 256 LOD texture, but the view of the quay from afar did not maintain the color matching of the tiles. So I used a 256x384 one. But it is true that according to LSM it is preferable to use 256x256. I will change it and upload it again. But I'm going to be late, because almost all the elements share the same set of textures.
criscola 10. kvě. 2020 v 7.30 
Hi Loading Screen Mod is giving the following error for your asset: "Invalid LOD texture size 384 x 256" both Quay and Wall assets.
Evil.Iguana 4. kvě. 2020 v 14.14 
Works flawlessly now! Excellent job.
ManuRamos  [autor] 2. kvě. 2020 v 3.10 
Gracias Xianti
Xianli 2. kvě. 2020 v 2.48 
Exactamente como las que se ven en la autovía Valencia-Alicante! =)
Hermoso trabajo <3
ManuRamos  [autor] 1. kvě. 2020 v 17.17 
Perfect
Plaxci 1. kvě. 2020 v 4.36 
Honestly, this is working fine for me. No issues thus far.
ManuRamos  [autor] 1. kvě. 2020 v 1.09 
Many thanks aubergine18
leftbehind 30. dub. 2020 v 16.15 
@PelusoNN: You made the street lights that are used in my home town so I'm glad you spent 2 years making lights :)
Menthol Handler 30. dub. 2020 v 16.12 
okay thanks man does look really nice
ManuRamos  [autor] 30. dub. 2020 v 16.01 
I am solving the problems
Menthol Handler 30. dub. 2020 v 15.50 
so this is not working?
cosmic_cube_keeper 30. dub. 2020 v 14.19 
Looking at the Assets Report from Loading Screen Mod returns this:

"Asset bug: Workshop asset uses private asset (RTW Slab 3x10.RTW VStep Slab 3x10_Data)."
giraffarex 30. dub. 2020 v 13.34 
That hexagonal concrete texture is hitting
Roarck 30. dub. 2020 v 5.27 
fingers crossed to solve this, this asset could be a game changer - its really the only way how to do curved tthin-looking quay-walls fast, it actually is unique, so sending some mystical IT power your way!
ManuRamos  [autor] 30. dub. 2020 v 1.46 
There are many people who want the same streetlamps in the game as on their street, in their city or in their region. And I liked to please them
leftbehind 29. dub. 2020 v 13.30 
"So I made streetlights for 2 years" lolol