Thea 2: The Shattering

Thea 2: The Shattering

Detox
8 条留言
camelotcrusade 2021 年 4 月 29 日 上午 9:40 
Woo! Thank you Lorska! You're the best. :starite:
Lorska  [作者] 2021 年 4 月 29 日 上午 6:33 
The ritual now also reduces illness level by 1
Lorska  [作者] 2021 年 4 月 28 日 下午 10:39 
Yeah I could take a look at that, shouldn't be too hard to put in.
camelotcrusade 2021 年 4 月 28 日 下午 10:09 
Thanks for the consideration! The event editor calls it Skill_Pack-Illness.

In game, it is called Illness. It looks like a green cloud and has both a level and duration. At level 3, which I got from a tavern event, it decreases your max faith, sanity and health by 60%, your gathering and crafting by 40%, and movement by 1 -- and lasts 5 rounds.

I was thinking if this ritual could reduce illness then it would be safer to try tavern events, not to mention having a way to help when a random event lays low your gatherer or crafter.
Lorska  [作者] 2021 年 4 月 28 日 下午 9:53 
Illness?
Could you post the effect and in-game name?
The reason I did this for toxins was that people complained about dying to randomly contracted toxins.
I assume illness was just a stat debuff?
camelotcrusade 2021 年 4 月 28 日 下午 5:30 
Hi Lorska, would it be possible to mod this ritual so it also affects the "illness" condition - or can you tell me how to do that myself? I have been using it on illness and it doesn't work and I just realized you made it for something else. Illness is way more common in my games and I'd love to use it to lower it by one turn. What do you think?
Lorska  [作者] 2020 年 4 月 29 日 上午 8:07 
The ritual is part of the curse removal tech