安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Added: (Armed) civilians now have a chance to become hostile;
Added: Introduced small, unmarked Areas of Operation (AOs) that spawn a few patrols upon activation and cache patrols on deactivation;
Added: Mobile HQ feature - The BCo FOB can now be packed up and relocated to a new site (action at the ammo container);
Fixed: Issue where the first AO would sometimes fail to spawn on slower dedicated servers;
Fixed: Tomcat Airlift will now depart once all nearby players are onboard, rather than always waiting the full three minutes;
Fixed: Spawn locations for vehicle spawns are now better spaced;
Fixed: Layer activated static weapons did not always spawn;
Fixed: Various performance optimizations and bug fixes.
Updated: Pashtun warlords group spawns based on the main AO size.
Updated: More support options for Opfor.
Updated: Applied ADF 2.30;
Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project;
Added: new maps: Chongo, Al Rayak, Dingor, Farkhar;
Added: localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR);
Added: intel function. Intel provides clues, opfor location information etc;
Added: side missions (can be enabled/disabled in mission params);
Added: IED's and VBED's (can be enabled/disabled in mission params);
Fixed: airlift support when the airframe was KIA.;
Fixed: RPT spamming;
Fixed: invunerable turret gunners (fixed for real this time);
Updated: ambient civilians can be enabled/disabled in mission params;
Updated: ambient air traffic can be enabled/disabled in mission params;
Updated: clear map AO's and/or Side Missions, enable/disable in mission params;
Updated: advanced flight models set to 'player option';
Updated: Applied ADF 2.26.
Added: new maps: Lythium, Al-Salman, Zargabad, South Sahrani;
Added: hand weapon ammunition to the supply container and BCo vehicles;
Added: Support for EricJ Taliban Units (Optional)
Fixed: few AO-trigger conditions;
Fixed: error where AO's would not always spawn as intended;
Fixed: bug where a second AO could not be cleared;
Fixed: bullet-proof turret gunners;
Fixed: command support options after respawn
Fixed: tomcat airframe would RTB with players still onboard;
Fixed: knight M1A1 support would get stuck when engaging enemies enroute to the AO;
Updated: vehicle inventories;
Updated: Ambient air based on map size
Updated: implemented a workaround to ensure the tomcat airframe moves as ordered;
Updated: knight M1A1 support RTB when the current AO is cleared.
Updated: Applied ADF 2.24.