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I'll consider the default interaction angle (if/when I get to it), also, PRs welcome ;)
"Reduce resistance" is the same as "Recruit", except that it ONLY reduces the resistance to 0 and then does NOT automatically "Recruit" the prisoner.
I would say that it'd be the most logical choice, because you can still release prisoners for benefits if present, or directly go to recruit them with the next interaction.
Instead of finding out that you have that guy sitting there for 3 weeks and his resistance is still 18.0 because the game defaulted to "No interaction" again >_<
I would like to have the default setting be at LEAST "Reduce Resistance", that way my colonists can "train" their social skills on them when I forgot about the prisoners.
This mod seems to work entirely fine still, as of the date of this comment. Highly recommended, as it's a very useful mod.