边缘世界 RimWorld

边缘世界 RimWorld

Prisoners Need Recruiting
34 条留言
Ghostwish 8 月 24 日 上午 7:30 
You the best! :steamhearteyes:
Madara Uchiha  [作者] 8 月 22 日 下午 1:13 
Updated to 1.6
Ghostwish 7 月 11 日 下午 3:29 
1.6 came out TODAY. CHILL.
DynamicGelato 7 月 11 日 上午 6:55 
1.6 pls
Ghostwish 3 月 18 日 上午 9:53 
Finally, something to keep me on task. I've had just one small issue: when a prisoner gets released, their status jumps back to unassigned. Anyway to ignore this?
SimplePhysics 2024 年 12 月 17 日 下午 7:52 
Great mod, I've used it for years, very effective. However, I noticed lately that when combined with this mod, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2841231775 , it tends to alert when that mod has "Hemogen Farm" option turned on while on "Maintain" mode. Hopefully you and Mlie could work out how to fix it!
Madara Uchiha  [作者] 2024 年 5 月 11 日 上午 5:07 
The mod has been updated to 1.5, the 1.4 version does not work out of the box. Have fun! cc @Three
Madara Uchiha  [作者] 2024 年 5 月 1 日 上午 8:32 
@Three it _should_ be, as it's not doing anything super special. I will be updating all of my mods officially Soon™️
Three 2024 年 4 月 29 日 下午 1:53 
Is it safe to use this in version 1.5? :guard:
Weaver 2022 年 11 月 15 日 下午 9:13 
Could we have an option to not alert for unwaveringly loyal prisoners?
TaikaJamppa 2022 年 10 月 23 日 下午 6:39 
Convert, to put it simply, makes your wardens ''convert'' prisoners to the wardens' ideologies. In case someone is still wondering...
Maphew404 2022 年 8 月 11 日 下午 6:14 
love this mod. any chance you can update it to where if have a prisoner, it will automatically switch from convert to recruit?
BloodyRain2k 2021 年 10 月 3 日 上午 4:04 
No idea about "Convert", I don't have the DLCs.
Madara Uchiha  [作者] 2021 年 10 月 2 日 下午 2:07 
I see what you mean about the default, but I didn't ask about the comparison between "Reduce resistance" and "Recruit", I asked between "Reduce resistance" and "Convert" (the new ideology prisoner interaction, to convert them to your ideoligeon).

I'll consider the default interaction angle (if/when I get to it), also, PRs welcome ;)
BloodyRain2k 2021 年 10 月 2 日 下午 1:14 
What I mean is that there's sadly no way of changing the default from "No interaction", which is what the game does on it's own.
"Reduce resistance" is the same as "Recruit", except that it ONLY reduces the resistance to 0 and then does NOT automatically "Recruit" the prisoner.

I would say that it'd be the most logical choice, because you can still release prisoners for benefits if present, or directly go to recruit them with the next interaction.
Instead of finding out that you have that guy sitting there for 3 weeks and his resistance is still 18.0 because the game defaulted to "No interaction" again >_<
Madara Uchiha  [作者] 2021 年 10 月 2 日 上午 6:10 
@BloodyRain2k I don't understand what you're asking for. What do you mean by "choose the default"? What do you mean by "At least reduce resistance"? How do you rank the different options? Is "Reduce resistance" "more" or "less" than "Convert" for example?
BloodyRain2k 2021 年 10 月 2 日 上午 4:03 
Wouldn't it be easier to also offer a setting where you can choose the default?
I would like to have the default setting be at LEAST "Reduce Resistance", that way my colonists can "train" their social skills on them when I forgot about the prisoners.
Hydromancerx 2021 年 7 月 20 日 下午 11:48 
1.3?
2002ibenn 2021 年 6 月 14 日 下午 11:37 
epic
Madara Uchiha  [作者] 2021 年 6 月 9 日 下午 2:46 
Now supporting 1.2 for realz, let me know if it's everything you've hoped for <3
Viper 2021 年 6 月 8 日 上午 9:39 
Strangely, the link between the ingame mod select screen and this workshop page is broken. It's not important though.

This mod seems to work entirely fine still, as of the date of this comment. Highly recommended, as it's a very useful mod.
NuggetNico 2021 年 3 月 18 日 下午 3:17 
I've been using it in 1.2 for awhile and I haven't run into any problems yet.
Endo 2021 年 2 月 21 日 下午 12:37 
1.2?
FartSmella47 2020 年 11 月 20 日 下午 5:13 
Thank you
Madara Uchiha  [作者] 2020 年 11 月 7 日 上午 12:32 
Shouldn't, though I haven't had the chance to test it in 1.2 yet.
MeatBeatMarv 2020 年 11 月 6 日 下午 3:33 
Went ahead and subscribed, but before I activate, will this have any issues in 1.2?
eg7560251 2020 年 9 月 26 日 下午 5:44 
Thanks
Madara Uchiha  [作者] 2020 年 9 月 26 日 上午 12:37 
It is safe to both add and remove in the middle of a save, no problem :)
eg7560251 2020 年 9 月 25 日 下午 2:23 
Save compatible? No pressure if not.
zgenaya 2020 年 7 月 15 日 下午 7:12 
neat mod, I dont need it because I always make my pawns cannibals, but good for other people :3
Viper 2020 年 4 月 29 日 上午 10:23 
omg dope mod, i was JUST dealing with this issue!
ubreitfeld 2020 年 4 月 27 日 下午 8:48 
Very useful, thanks.
pgames-food 2020 年 4 月 27 日 下午 12:33 
yup thanks for this, i sometimes forgot too
[TTV] pumacatrun2 2020 年 4 月 27 日 下午 12:32 
I personally use the settings in Prison Labor to have them automatically switch to Reduce Resistance, so even if I don't want them my wardens get social exp. Useful for those who don't use slave work though!