Empyrion - Galactic Survival

Empyrion - Galactic Survival

Stargate Teleporter 2 [U]
6 条留言
TonyMax.Fr 2021 年 4 月 26 日 上午 11:15 
yes but remember that here the entire 'base' only need ~40W constantly, the teleporter uses the batteries (solar condensators) so even if we make only 100Wh (impossible even with only 6 pannels) we only need to wait a little before using the teleporter the first time, it's largely suffisant. In space it's all the time the same charge input, so it not bug, it charges even if not in sector or offline. ^^
jdrafton  [作者] 2021 年 4 月 25 日 下午 11:53 
Thanks TonyMax. I used so many panels and batteries because of the variability between solar systems. After exhaustive research I have found that any planet or asteroid field within 3AU of its sun is the "sweet spot" for solar output regardless of luminosity. Luminosity really kicks in after the 3AU limitation and solar power falls off quickly the less luminous its' parent star is.
TonyMax.Fr 2021 年 4 月 12 日 下午 9:15 
Thanks, it's really more better than the one i made by myself ^^'
...but i made my own version of it : a "Lite" version.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2455661977
Mine is a lot less expensive and we need to be in front of the star to place it (100% efficiency every time).
Thanks for your work (not yours at the begining? it says that is chronicBCE's job).
The Salty Snake 2020 年 6 月 19 日 上午 5:00 
Love it! Also my God you guys with the photon joke and Dr. Schrodinger joke....
jdrafton  [作者] 2020 年 5 月 22 日 上午 5:00 
I never thought of this as a simple and elegant example of superposition.

Here's a joke: A photon checks into a hotel. The clerk asks if he can help with his baggage. The photon says ‘no I’m traveling light.’
J'ee 2020 年 5 月 18 日 下午 10:15 
The sensor thing where two teleporters which turn on via proximity sensor, is a feature, by the way. Eleon is simulating quantum entanglement, where your avatar is in two places in the game at once in a hidden game state, when near a teleporter.

This can get really bizarre, as Dr. Schrodinger pointed out. Let's say, that the teleporter on the other end is rigged to explode if it turns on, which is by proximity sensor. If I am at the teleporter which is not rigged to explode, does this mean that I am like Schrodinger's Cat, both alive and dead? In the game, would standing at a teleporter explode the base remotely or do other effects? If it explodes and I have not teleported yet, this would be interesting since it would be me who causes the sensor to turn on and explode, killing me. Yet I have not teleported yet, and I walk away. Meow.