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And then I tried it on an existing tactical save even though it is ticked, and not working.
It works after starting a next new tactical mission.
And np, I've enjoyed getting feedback on the mod. It helps to challenge me as a programmer
I do think a mod to give kill XP for captures would be good, as now it just makes me not want to take tranq rounds; maybe I'll use that as an excuse to make my first mod; not sure, though as I'm behind on a lot of other stuff.
Oh, you know I wonder how that stuff works with necro guys. Can he raise unconscious? Do raised corpses count as kills later? I also know it's weird with Andromedons: Whether you knock out or kill the first stage, you can get capture credit by knocking out the 2nd stage, even though it's mechanical.
Anyway, thanks for all your hard work!
@geoffhom That's interesting that they don't get XP from captures. Seems like it would be a simple mod to implement. When testing the mod initially I had an unconscious enemy disappear from the unconscious count and into the kill count, I think it was after a grenade was thrown. Also the game doesn't count captures until the end of the encounter so I assumed that it was possible to kill unconscious enemies. It could have been a bug with the game or my mod. I guess I could remove the unconscious counter if it's not possible.
https://steamuserimages-a.akamaihd.net/ugc/1010440252777439677/54C6F142127206D0E6F9D9C8005E8216358D69D1/
https://drive.google.com/file/d/18zh74n0Qg2palxWrcYPUJFvvnkDhgd9O/view?usp=sharing
@ghninja It would be possible. The game really does obscure how many action points you have but it shows which moves end your turn in the ability description.
@holgerschlegel Don't worry. Making the text translatable was one of my goals. I'll try to support as many languages as I can
Would it be able to change it to support translations for the texts visible to the player.
And just is case you can do that, here are the corresponding strings for German (DEU):
Captured = Gefangen
Unconscious = Bewusstlos
Killed = Getötet
When Torque binds an enemy, and that enemy becomes the last enemy on the map, the encounter automatically ends, with the bound enemy being rendered unconscious if the NonLethalBind mod is installed.
Any enemies rendered unconscious like this will be added to the "Unconscious" count for the rest of the mission, and will not be added to the "Captured" count.
But it would still be nice to have the option to turn it off.
@LordLancelot Are you using any other mods? I did a lot of testing and was unable to reproduce the loading hang. Could you uninstall the mod and see if the loading bug is still there.
start the game, load a save in the base.
Now lad a saved game in a mission, stuck in loading screen.