Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap Limit
78 条留言
|Gaza|EGY-SA3KA 3 月 12 日 上午 5:50 
update plz
Praj3ktmayhem 1 月 13 日 上午 9:52 
I'm going to update his work
leman russ son 2024 年 12 月 10 日 上午 2:42 
plz update
Thuringwethil_Carcharoth 2024 年 11 月 27 日 下午 8:38 
does not work
Mingles 2024 年 9 月 2 日 下午 5:06 
could you please update this mod
♔Old Dragoon♔ 2024 年 7 月 27 日 下午 8:48 
Please update when you are able!
Greedy Chagoi 2024 年 6 月 9 日 上午 11:37 
i hope not as of this post pack 9 updated this morning so a lot of mods work with it now besides these mods unfortunately. he will get to it when he can. great mods by the way sty!
Raven_Lake_Corp 2024 年 5 月 17 日 下午 12:48 
is this going to get updated or is it dead?
Dedus Daedalus 2024 年 4 月 30 日 上午 4:41 
+ Plz update
|Gaza|EGY-SA3KA 2024 年 3 月 30 日 上午 8:57 
the Original mod updated plz update ty for ur time
Geten 2023 年 7 月 16 日 上午 8:24 
Doesn't work for Sultanate of Rum, apparently.
Stylianos_V  [作者] 2022 年 9 月 24 日 下午 12:21 
could you tell me what unit and what exactly doesn't work?
xzdfchn 2022 年 9 月 23 日 上午 5:37 
doesn't work for Abbasid Dynasty
Stylianos_V  [作者] 2022 年 8 月 7 日 上午 7:53 
@RyBo I've tested it and it works correctly for me. Maybe your mod didn't update for some reason?
♔Old Dragoon♔ 2022 年 8 月 6 日 下午 9:26 
Praise be! Thank you Stylianos!
RyBo 2022 年 8 月 6 日 下午 12:00 
Thank you! But sadly in battles they are still only spawning half the Elephant units.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845572337
Stylianos_V  [作者] 2022 年 8 月 6 日 上午 8:29 
@RyBo Found the problem and fixed it. If you find any other problems, please tell me!
RyBo 2022 年 8 月 5 日 下午 2:03 
Everything is working perfect but Elephants spawn in battle with half the unit missing. They show up as 48/48 in the Custom Battle screen and Campaign. So it shows correct but its not once in the battle.

Tested all the faction with Elephants and the different types. Also tried switching the unit size in graphics. All were cut by half in battle.
Stylianos_V  [作者] 2022 年 8 月 5 日 下午 12:45 
finally found the time and fixed it!
leebirdbro 2022 年 8 月 4 日 下午 4:07 
I really hope this is updated
leman russ son 2022 年 8 月 3 日 上午 8:19 
plz update
♔Old Dragoon♔ 2022 年 7 月 30 日 上午 8:54 
@Stylianos_V We cannot wait for this super mod to come into fruition! Thanks again!
leman russ son 2022 年 7 月 29 日 下午 12:00 
Thank you so much :steamthumbsup:
Toe Sucking Simpanzee 2022 年 7 月 27 日 下午 5:45 
take your time homie, it's already good enough to know that it's still worked on since this mod enhances the original mod by a ton
♔Old Dragoon♔ 2022 年 7 月 27 日 下午 2:52 
@Stylianos_V, Thank you so much we have no doubt that you will fix it!
Stylianos_V  [作者] 2022 年 7 月 27 日 下午 2:26 
Sorry for the problem! It's a simple mistake but it will take a little to fix. As it's late though, and I've got work tomorrow, I will fix it when I come back
Toe Sucking Simpanzee 2022 年 7 月 27 日 下午 12:46 
Yeah still doesn't start up, I've tried with all my current 9 mods and everythings working, but as soon as I active this one it crashes on the loading screen
RyBo 2022 年 7 月 27 日 上午 11:02 
Just checked for you. Game doesn't start up with the mod loaded.
Stylianos_V  [作者] 2022 年 7 月 27 日 上午 10:02 
Updated! If you find any bugs, please commend here!
♔Old Dragoon♔ 2022 年 7 月 26 日 下午 2:43 
@dani...offer the modder awards, blessings, likes, and favorites...and maybe just maybe it will be updated as if by magic!
dani_any1974 2022 年 7 月 26 日 上午 9:54 
Help!
I can play with the mod 1212 but these 2 submods now not function (ATW don't start or sunmod's changes not applicated):
-Medieval Kingdoms 1212 AD Double Size Units - One Turn Recruitment - No Cap Limit
-Medieval Kingdoms 1212AD Submod - 4 Turns Per Year (TPY)

This submod funtion as usual:
-Medieval Kingdoms 1212 submod: unlimited governors and armies + Max agents

Those are my order mods and submods:
-Double Size Units - One Turn Recruitment - No Cap Limit
-Scripts
-Medieval Kingdoms 1212AD Submod - 4 Turns Per Year (TPY)
-All Settlement Walled - Siege Map Replacer
-Base Pack - Campaign Alpha
-Models Pack 1.V2
-Models Pack 2
-Models Pack 3
-Models Pack 4
-Models Pack 5
-Models Pack 6
-Models Pack 7
-Models Pack 8
-Music
-Medieval Kingdoms 1212 submod: unlimited governors and armies + Max agents


¿any idea? i want to play again with double or triple size, 4 turns/year and infinite armies and governors


Força Barça!
♔Old Dragoon♔ 2022 年 7 月 24 日 下午 3:41 
Lol, Xavier...O humble mod creator. We humbly presents you with fresh awards and favorites...We await thy awesome update for this glorious mod. We shall get this mod to 5 stars with the arrival of an update!
Xavier Valkaryian 2022 年 7 月 23 日 下午 7:37 
OH CREATOR OF THE MOD, BLESS US WITH AN UPDATE WE PLEAD UNTO THEE
♔Old Dragoon♔ 2022 年 7 月 23 日 上午 7:51 
With sugar on top!
RyBo 2022 年 7 月 22 日 下午 7:02 
Update pretty please!
♔Old Dragoon♔ 2022 年 7 月 21 日 下午 5:27 
Please update for mod_changelog update! This mod rocks! Thank you!
j.francisco 2022 年 4 月 7 日 下午 2:03 
One turn recruitment is not working, i can recruit in one turn only three units
8sat 2022 年 4 月 5 日 上午 9:43 
youj are best modder thank you for updating this, nobody makes no limit cap and its frustrating thank you
n.pedrazalis 2022 年 3 月 29 日 下午 3:36 
Hephthalites 2022 年 3 月 10 日 上午 7:09 
Yo, is there any possibility then you can update this mod so it will effect on units from "New Units and New Unit Cards submod" mod by snoopy?
Stylianos_V  [作者] 2022 年 2 月 20 日 上午 11:38 
For all units or did you just spot one that I didn't notice?
fr0st 2022 年 2 月 19 日 上午 3:11 
1 turn recruitment is not working.
Stylianos_V  [作者] 2022 年 2 月 6 日 上午 4:01 
Yes, it does
n.pedrazalis 2022 年 2 月 5 日 下午 3:49 
hello this still works please ?
n.pedrazalis 2022 年 1 月 30 日 下午 9:10 
crash in the loading screen why are all this mods failing now can you solve it please ?
Stylianos_V  [作者] 2022 年 1 月 20 日 上午 4:10 
Now here's my dilemma. the Carrocio is purely a utilitarian unit. I can make it have 2 chariots, but it will also have 2 additional horses riding alongside them, or stick to 1 chariot with no extra horses. What do you think?
Stylianos_V  [作者] 2022 年 1 月 20 日 上午 2:58 
Just to make sure, you mean the Carrocio Standard of the north Italian city-states, and not the wagons of the Austria, Hungary, and Turkey, right?
DRAKA 2022 年 1 月 20 日 上午 1:31 
Crash in battles with Carrocio Wagon, even when only this mode is enabled.
Von Steel 2022 年 1 月 19 日 下午 9:21 
yeah i did and they are adding a hot fix but its for crashing while in a field battle not when taking a city. I tried leaving cities alone for a few turns and the game stills crashes when after a deciding what to do with a taken city. So far its any city in the east ( as those are the ones i have tried) and when fighting any eastren faction. I am playing as Denmark.
Stylianos_V  [作者] 2022 年 1 月 19 日 上午 2:05 
It's improbable. Have you mentioned it to the main mod? Keep the save though, in case they request it. Also the only other 'advice' I can give you, is to go before you attacked the city and leave it alone for a couple of more turns. Out of curiosity though, which city is it, who controls it, and who are you playing as?