边缘世界 RimWorld

边缘世界 RimWorld

Please Haul Perishables
34 条留言
Mlie 2022 年 5 月 13 日 下午 12:14 
Since Jellypowered stepped back from modding I made an update of this:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807630952
Hope it helps anyone!
Taemaly 2021 年 11 月 22 日 下午 3:08 
Please update
Angel 2021 年 10 月 10 日 下午 9:24 
Anyone making a 1.3 version please tag me
Offutticus 2021 年 10 月 6 日 上午 8:03 
Error with Achtung as well. Will remove until patched.
Izanami 2021 年 9 月 12 日 下午 10:11 
@Jellypowered

1.3 Bump?
Evil Wizard 2021 年 9 月 4 日 下午 11:10 
does this mod matter for 1.3?
@Jellypowered
Rya 2021 年 9 月 4 日 下午 8:12 
error when plaing with achtung
Evil Wizard 2021 年 8 月 17 日 下午 11:32 
vouch for 1.3 mver or someone fork
Hyperlane 2021 年 7 月 29 日 上午 4:09 
Currently bugged, I'm afraid. This mod makes commanding undrafted pawns to pick up/interact with unforbidden objects fail. (Running with both DLCs and no mods)
g3 2021 年 7 月 28 日 下午 11:12 
is it safe for 1.3
Ayane 2021 年 7 月 25 日 下午 7:57 
I've tested it in 1.3 I got no errors yet.
Ayane 2021 年 7 月 23 日 上午 12:07 
Has anyone tested if it works or not with 1.3?
Nesano 2021 年 2 月 28 日 上午 1:44 
Is there a mod that does this, but for eating perishables first? Pemmican is considered MealSimple, which means they'll eat it with the same priority as Simple Meals.
MUD (Grumpy_Jay) 2021 年 1 月 8 日 下午 9:07 
Thank you! Thank you! I was getting so tired of micromanaging. You made the game fun again!
F1tgal911 2020 年 12 月 16 日 上午 9:38 
I made the same experiences as Trippy. Removed the mod...pity because there was I time I couldn't play the game without it.
Maarx 2020 年 11 月 27 日 下午 10:52 
Does this make animals smarter to haul perishables too?
Dead Thing 2020 年 11 月 23 日 下午 9:53 
Causing issues for me right now.

I use Pick Up and Haul and I couldn't figure out why my pawns weren't taking things to inventory when hauling. They would also sometimes entirely ignore forced haul commands. Finally ran into a huge framerate hit when pawns would start flipping out trying to haul, cancelling haul, then repeating. I turned on this mods debug mode and saw it immediately spew white log entries.

Removed this mod and everything has been solved. It was a great mod in the past, and maybe it's still great and it's a conflict on my end, but seems like it might have some issues.
Shnauften 2020 年 11 月 14 日 上午 11:05 
Would there be any way to not include corpses in perishable items? Because I sure do want my colonist to haul components before steel, but I also don't want them to haul corpses before components.
Prydzen ᛋᛟ 2020 年 11 月 3 日 上午 6:33 
mod made my game very laggy i had to uninstall it.
Haraise no Tenshi 2020 年 10 月 14 日 上午 8:54 
@Lachy you would be astonished what kind of "common sense" those pawns have.. As in you haven't played this game for long have you? ;)
Lachy 2020 年 9 月 24 日 下午 7:49 
It's kind of mind boggling that this concept isn't already baked into the base game. Does the dev think it's imbalanced for pawns to have some semblance of common sense or just hasn't got around to it?
Thanks for the mod update!
Thunderstorrm 2020 年 8 月 23 日 上午 1:32 
Thank you for updating to 1.2. Much appreciated
Thunderstorrm 2020 年 8 月 15 日 下午 1:38 
updating it that is...
Thunderstorrm 2020 年 8 月 13 日 下午 11:41 
@Jellypowdered Do you know if you'll be updating this mod? I really like it and am hoping you will. I'd totally offer to help you but unfortunately I know nothing about mods or how to make them. I wish I did and could help update all the mods I have that are still not up to 1.2. Anyway I appreciate your mod and would really love to see it updated. Thank you for making it for us!
Rexdawn 2020 年 7 月 29 日 上午 11:18 
They also let armor rot on the ground when it's really important to preserve the condition of worn items.
Rexdawn 2020 年 7 月 29 日 上午 11:16 
Pawns are hauling wood and stone chunks long before they even touch chemfuel.
Lurmey 2020 年 7 月 9 日 下午 1:47 
My pawns seem to be preferring to haul perishables that are inside, moving them from a lower priority storage spot to higher priority, even though there are perishables outside that need to be hauled.
MosaPudica 2020 年 6 月 24 日 下午 10:07 
Throws exceptions in my current mod list. This exception happens whenever you try and tell a pawn to immediately haul something by right-clicking on the thing to be hauled.

--


Root level exception in OnGUI(): System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Verse.EdificeGrid.get_Item (Verse.IntVec3 c) [0x00017] in <e86a848c1da24fe294c07981f5de096f>:0
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <e86a848c1da24fe294c07981f5de096f>:0
at PleaseHaulPerishables.RottableUtil.ProtectedByEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
at PleaseHaulPerishables.WorkGiver_HaulPerishables.GetDetDays (Verse.Thing detAble, Verse.Map map) [0x00012] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
at PleaseHaulPerishables.WorkGiver_HaulPerishables.GetIsPerishable (Verse.Thing t, Verse.Map m) [0x00007] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
...
troy8558 2020 年 6 月 10 日 上午 12:43 
If im not wrong this mod causes the pawn to alternate between
PHP: Got a Job from Haul Food
PHP: Got a Job from Haul BigStacks

there might be a mod conflict, the pawn would just stand still because its constantly being ordered to do two things
Luetin 2020 年 5 月 15 日 上午 11:47 
a big thanks for updating this essential mod
Loafy 2020 年 5 月 1 日 上午 6:23 
Just what I needed, thank you!
Atk 2020 年 5 月 1 日 上午 3:58 
What a beautiful specimen of a human being :winter2019surprisedyul:
Zairya 2020 年 4 月 29 日 上午 6:52 
Thank you very much!
Think3r 2020 年 4 月 25 日 上午 10:41 
Thanks for the update!