安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. __index - [C]:-1
2. unknown - lua/weapons/personal-spawn-pad-swep/shared.lua:120
Timer Failed! [Simple][@lua/weapons/personal-spawn-pad-swep/shared.lua (line 117)]
Can you add this to the entity's shared.lua? Either that or directly to its file with all the other ENT.whatevers. This will make personal spawn pads correct themselves to point upwards. Thanks!
1. __index - [C]:-1
2. unknown - lua/weapons/personal-spawn-pad-swep/shared.lua:120
Timer Failed! [Simple][@lua/weapons/personal-spawn-pad-swep/shared.lua (line 117)]
Sorry, it doesn't matter what is no sounds.
if dmg:GetAttacker():Team() == self.SpawnPadOwner:Team() then
return end
Just tested this with a friend and it works. This should be minge-proof now.
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT