奥拓星球 / Autonauts

奥拓星球 / Autonauts

Plantation Mod
34 条留言
Masterfox 5 月 31 日 上午 11:29 
In case anyone else wants to use this mod in the future: The issue seems to be with the tree plantations specifically. If you comment out Lines 56-64, 238-246 and 415-416 from the Mod's script, the issue does not occur anymore, at least for me.
Elektrum18 2024 年 2 月 23 日 下午 2:25 
got some experiments: as long as the food results in something like a clay bowl or something dropping it works. however as soon as the the food doesnt "drop" anything after being consumed the game crashes. I will look and try to find a way to mod berrys at least to drop like a piece of straw or smth
Elektrum18 2024 年 2 月 19 日 上午 7:24 
This mod crashes the game when playing on 140.2 shortly after feeding a colonist
JupiterAugust 2024 年 1 月 6 日 下午 3:04 
Hope this gets updated sometime!
sporkysdc 2023 年 5 月 21 日 下午 9:23 
yeah i've disabled every mod except plantation and it crashes when you try to feed a folk. disabled the mod and now i can feed the folk. kindof sad now, really enjoyed using this mod. made things a lot easier and saves a lot of space.
volt_229 2023 年 4 月 1 日 下午 1:29 
Nope, nvm, it crashed again while I fed a lvl 2 folk with a lvl 2 food
volt_229 2023 年 4 月 1 日 上午 11:18 
Interestingly enough, to my prior message, when feeding a folk inside of a crude hud with lvl 2 food, the game doesn't crash.
Huh, and now, when taking the folk out of the hut and feeding them a berry, the game doesn't crash. Weird.
volt_229 2023 年 3 月 31 日 上午 9:34 
Something I just discovered - for some reason, this mod causes the game to crash when a folk gets fed (I fed a folk a berry - Game crashed - disabled the mod - fed - not crashed). Now, I don't know what caused that, maybe something weird happened in an update but just so you know.
Patr!ck  [作者] 2020 年 7 月 6 日 上午 5:01 
Minor update: cotton plantations and cotton adv plantations use scythes instead of spades
Yancey 2020 年 6 月 19 日 下午 11:50 
@Just for fun, you're good! :) Thanks for the quick fix! ;)
Patr!ck  [作者] 2020 年 6 月 18 日 上午 10:40 
@Yancey and @Black Shot Sintri, patched and sorry for the inconvenience caused
Yancey 2020 年 6 月 18 日 上午 8:02 
@ Just for fun, same for me as Black Shot Sintri and only one resource spawn from the plantations. Love the mod I hope you can fix it.
Black Shot Sintri 2020 年 6 月 17 日 上午 5:59 
ewstsdrr 2020 年 6 月 5 日 下午 10:47 
Thanks for the update.
Patr!ck  [作者] 2020 年 6 月 5 日 上午 6:41 
@TKH same problem , fixed
ewstsdrr 2020 年 6 月 5 日 上午 1:07 
@Just for fun
ewstsdrr 2020 年 6 月 5 日 上午 1:07 
It raised an error when I used a BulrushPlantation, and after I used it once, the building remained in a state that could not be deleted
ewstsdrr 2020 年 6 月 5 日 上午 12:09 
Thanks.
Patr!ck  [作者] 2020 年 6 月 4 日 上午 6:32 
@TKH fixed :)
ewstsdrr 2020 年 6 月 4 日 上午 5:46 
@Just for fun ,Thanks for your update, I just went through one. I found out that berry and reed plantations produce wrong, when using plantations to produce these two plants, they don't show pictures and don't transmit using your Escalator Mod.It also plays the sound of production on an infinite loop, It's like my game got stuck
Patr!ck  [作者] 2020 年 6 月 4 日 上午 1:32 
Updated: As requested similar to my mining mod, I am able to spawn the item fast at the cost of incorrect info of how much it produce.
ewstsdrr 2020 年 6 月 3 日 上午 5:31 
Most of the time, my log demand is much higher than its output per unit of time.
ewstsdrr 2020 年 6 月 3 日 上午 5:27 
Is there a way to make this module produce a little bit faster, produce 20 products and only one comes out at a time, maybe sometimes I have high demand, but it comes out slowly
ewstsdrr 2020 年 6 月 3 日 上午 5:25 
@Just for fun, I've been using one combination of your Escalator Mod and Mining Mod and Plantation Mod, one that can transport products from Mining Mod and Plantation Mod quickly into a warehouse using Escalator Mod.This is definitely a great thing.Hopefully, future updates will keep the three modules compatible.
Patr!ck  [作者] 2020 年 5 月 26 日 下午 8:39 
Update: All buildings have upgrades that use good tools (for the plantation that uses tool mallet requires 2 tool mallet instead).

For the carrot, cotton and wheat advance plantations have only a slight increase of 20 yields (120 in total) without the need for water and fertilizer. As the main consideration is not feasible to increase the amount of water and fertilizer to get even more yields.
ewstsdrr 2020 年 5 月 26 日 下午 3:54 
Thank you, it saves me a lot of space
Patr!ck  [作者] 2020 年 5 月 26 日 上午 11:34 
Thx for using this mod. I will think about what materials required to upgrade the building to increase more yields.
Kodi4444 2020 年 5 月 25 日 下午 3:58 
suggestion:
add Good Flail in berry plantation gets more berries than crude flail.
Patr!ck  [作者] 2020 年 5 月 21 日 上午 8:10 
Change the following building to in respect of the petal changes
Aster - pink
Delphinum - blue
Added the following:
Mulberry (white top green body)
Patr!ck  [作者] 2020 年 5 月 8 日 上午 7:59 
Edit: reduce the requirements for flowers to grow and enable to convert coconut to turf via work bench
Patr!ck  [作者] 2020 年 5 月 5 日 上午 3:59 
Update models to easily identify
Patr!ck  [作者] 2020 年 4 月 29 日 上午 7:14 
Changed. I apologized for the inconvenience and thank you for trying this mod. :)
jimhut 2020 年 4 月 25 日 上午 9:32 
ya it is MushroomDug not Mushroom on its own
SharraShimada 2020 年 4 月 25 日 上午 3:39 
It seems you´ve chosen the wrong mushrooms for the farm to build.