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报告翻译问题






The shotgun has disadvantages to balance it - less range and less ammo.
Shotgun users (while admittedly usually having perks to help balance this) have to risk themselves to get good shots off.
All you've done is make the AR the superior weapon in the game. Range, pierce, ammo.
It would help alleviate the pierce reduction on the shotgun, but it would not render this mod irrelevant, as you have to sacrifice a utility slot for it, where as the assault rifle leaves room for other ammunition types.
So while there are some abilities I can see being "easily" ported to Xcom 2, some would be non-existent.
I bet someone could make an actual Cherub/Warden class by porting over the animations, icons, textures and so on.
(The blank ability slots could just be filled with already existing ones.)
The autosaves are such a pain. It seems like it saves at a different rate than XCOM/XCOM2, because I loaded what I thought was my last turn start, and it was the enemy turn.
I feel like a "Toggle Auto-Save" mod should be made, don't want my drive to explode with the thousand of save files after each encounter.