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Happy hunting.
My advice is to work from the maps that have the most amount of security bots. I don't know which maps were made first, since the only faintest logic I know is that it's the maps that were made earlier that have the earlier 'instance' (and thus the model files) of each asset, but it's really a crapshoot. Make some space on your HDD and be ready for a good couple hours of sifting.
Oh and bear in mind not everything is named as it seems. Little Sisters are called Gatherers for example, the Splicers have slightly differing names, etc. Don't let it dissuade you because once you've figured out what model is where it's piss-easy to get stuff into the engine, but before that it's a bit of a pisser.
Good luck.
This is why I asked you to add me since it's annoying to explain publically, but basically every single model in Bioshock is cross-loaded from every other map. Aside from core stuff like weapons and Jack's arms (which are in like, system.u or bioshock.u or something like that in the system folder), all the other models, splicers, items, etc are in the map .bsm and .upks scattered across the game's map folder. There are also some stuff like the vending machines that are in their own .u files in different sections.
I'll sure be on the lookout for more BioShock!
(Btw Im not gonna be an idiot and beg u guys for more, since I know that it takes alot of work to make more. Im just glad to have whats there ^^)
If so, that would be a really good help, thank you!