Tabletop Simulator

Tabletop Simulator

Apocrypha
14 条留言
Deekow Stu 10 月 5 日 上午 11:51 
Missing 1 Gladhandler (threat) card.
Deekow Stu 9 月 30 日 上午 12:05 
New table based on this with new features and up to 6 players:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3577464203

Loved this. Had to do more
Deekow Stu 9 月 28 日 下午 2:00 
Confirmed my suspicion on missing Dreamers cards (specifically those in King's starting deck). Isaacq had them in King's tuckbox. Looks like when Grego removed the cards from the tuckboxes (which I agree with as that threw off card counts like crazy to have them duplicated there for some characters), he didn't re-introduce them to the core game and they were effectively deleted. If you want the card's, load up Isaacq's version, open King's tuckbox to get his starting Gifts and save the object, then load it into Grego's base mod (or your save of it).

I'll be re-introducing them in my version of the mod here soon.
Deekow Stu 9 月 28 日 下午 1:49 
@Junsei Koikaze
Curious what assets you find are missing? I did notice the Alpha Gifts from The Devil expansion are missing (which also answer's @dougc's concern). It seems they were in the character tuckboxes on the original mod, but in Grego's adjustments, they were lost.

I'm currently working on an updated mod which reincorporates those cards. But if there's anything else you know of that is missing, I'll try to track it down and make sure they're included. (I realize it's been awhile, hopefully appropriate people see this)
Junsei Koikaze 2024 年 5 月 12 日 上午 9:51 
there seems to be missing assets at the moment, is there any way to fix these?
Shadowdragon 2023 年 5 月 8 日 下午 6:18 
How did everyone handle the physical tasks in the Fey chapter, like spinning the cards and building card houses and such?
greay 2022 年 7 月 22 日 下午 6:34 
It seems to be missing a few Dreamers cards – specifically, the Dreamers' Elusion & the Prophecy Pills for the Awakened King's starting deck
dougc 2021 年 1 月 1 日 下午 4:42 
We had trouble finding Mummy Dust and Phylactery in the core cards. I have a physical copy, so I know they should be there, but we spent a good 30 minutes with three of us looking for them. FYI.
Grego  [作者] 2020 年 12 月 27 日 下午 1:24 
@PDXTai that's normal, you have to make your decks yourself with alpha gifts
PDXTai 2020 年 12 月 26 日 下午 6:44 
We weren't able to find the character decks in the tuck boxes. Did we miss something?
Grego  [作者] 2020 年 5 月 26 日 上午 3:38 
@WeirdoWithBeardo should be OK by now. Keep me posted.
WeirdoWithBeardo 2020 年 5 月 25 日 下午 3:14 
Hey, just loaded the mod up and started to create the enter here scenario, it seems that the Incarnate structure card is missing from the mod
Grego  [作者] 2020 年 5 月 21 日 上午 2:20 
@Shadowdragon Thanks for your suggestion, you're absolutely right. Hopefully with the lockdown I'll have time to add those features by the end of may. Concerning the rulebooks it's just me who likes to have several rulebooks, no tricks here ;)
Shadowdragon 2020 年 5 月 21 日 上午 1:14 
Wow, this is looking much better. A couple of suggestions though, if you don't mind:
- Probably best to get rid of all the Gifts decks that are on the table and in the player boxes. It makes setting up the starting Gifts decks very confusing. Just use the decks from the Candlepoint box and have players pull out their starting cards.
- the character playmats are amazing, but the official playmat kind of sucks. There are no places for the mission and structure cards, all the nexuses are at awkward angles, and there's no room to put cards next to the nexuses.
- the nexuses should probably be sorted out. At least one Candlepoint mission requires random nexuses, and that doesn't really work with the expansion nexuses mixed in.
- why are there three copies of the rulebook? Maybe delete two of them?