安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I like to play it that way.
For example:
Why was Ex-Cop excluded? That gives [Pistols] Accuracy +15%, [Pistols] Evasion +12% and
Attack Speed +5%. The only negative part about it is that it also gives -50% to Farming. But... that's just Farming...
And why was Gangster excluded? That gives [Automatic Weapons] Attack Speed +15%, Damage +10% and Accuracy -5%. Well, that -5% to Accuracy is a bummer, but the benefits outweigh the negatives.
And... no to Martial Artist for Fighters or Samurai? Seriously?! That gives [Melee] Accuracy +10% and [Melee] Evasion +5% with no negatives. I mean... What's not to love?
Best scout class.
Also, because of the many, many changes this mod makes to the Skills.txt and Professions.txt files, I believe this interacts with (in a bad way) or interfere with other mods that change perks or these files, such as 'Dream Team Survivors'.
In particular, I can not even imagine a good reason why the author left these lines in Skills.txt:
skills.categories.common=55
skills.categories.uncommon=30
skills.categories.rare=15
These lines are unchanged from the vanilla Skills.txt. They were not changed, so there's no excuse to include them. By including these, it interferes with the modified Skills.txt lines in 'Dream Team Survivors'.